abaldwin360
Neo Member
It seems like they have done away with duel wielding/power stance - at least in the way that it existed in Dark Souls II, which is too bad, it was one of my favorite aspects of that game.
It seems like they have done away with duel wielding/power stance - at least in the way that it existed in Dark Souls II, which is too bad, it was one of my favorite aspects of that game.
The strafing looks really...fast. Like, too fast to fit the actual animation.
Yeah, I plat'd all the games, no death runs, no healing on Defiled Watchdog or Abhorrent Beast, but I'm a scrub because I like jumping with L3.
If you had to jump with L3, it basically makes all that shit irrelevant tbh
The shield moving during attacks adheres to basic principles of animation and the game looks better for it. If every enemy with a shield held it stiffly while swinging their sword it would look boring and probably very same-y across enemy types.
It would also make the game worse if the optimal tactic for every encounter was "r1+forward, then attack." The way it is now, you have more options. Souls combat is already based on a fairly simple set of actions; they don't need to pare it down further, especially for the sake of realism.
Imru’ al-Qays;174299955 said:Combat looks great, but I'm not sold on the limited number of uses for weapon arts. Seems a bit arbitrary and "gamey."
I'm pretty sure they said traditional dual wielding is in. Also, how would you even get that from a demo where they couldn't play around with inventory/equipment?
I was just thinking the same thing. I'm really going to miss the way dual wielding worked in Dark Souls II where you could power stance and get a new move set.
I was going off the impressions of how the weapon arts work. I hope it's still there, it was my favorite part of the last Dark Souls.
Finished the Oroboro/DreadedCone video, added the notes to the OP, some particular points:
+ DS1-style movement, "DS3 feels like an awesome DS1 DLC"
+ DS1-style stamina, running/sprinting cheap, battle actions very costly
+ DS1-style parrying, but you can only parry with small shields (buckler, target, small leather shield, NOT kite shield, other medium shields, etc)
+ DS1-style "instant" estus healing, chugging allowed
+ Kicking is improved, you can guard break and riposte off kicks
+ Jumping R2 can now also be activated while sprinting, while locked or unlocked, character does not stop to do the weapon animation
+ All weapon combos are strung together very smoothly, R1 L1 R1 is faster than R1 R1 R1
+ DS3 enemy AI is more consistent than in earlier games, DS3 enemy will punish you more for being aggressive
+ DS3 enemy pathfinding is extremely accurate, enemies will sprint around obstacles and find you if you try to cheese them using obstacles
+ 3 bosses: fat knight, dancer, and a secret boss that looked similar to the final boss but also like "an elite knight that crawled toward you", very j-horror, created a !FROSTBITE! status effect, thought it made you take more damage from the boss's attacks
+ Network test in December/January
Another video, from TerraMantis
https://www.youtube.com/watch?v=uXBLfgKjABI
Text from one of the gravestones in the demo per this video:
To honour and shadowy retreats. Fear the sun's temptations, and the Winged Executioner.
.
Call me when you do all that using circle.
Noooooo+ Toggle-escape NO
+ DS1-style parrying, but you can only parry with small shields (buckler, target, small leather shield, NOT kite shield, other medium shields, etc)
Wat+ Resting at a bonfire did not replenish weapon arts, but dying did
After bloodborne, it will be hard to transition to this. However, this still looks better than any other souls games
Count me in for team L3 jump. That was one of my favourite additions to DS2 since it was way more reliable for me than "hold O, release then quickly tap O", not to mention it also allows for rolling while running.
Gaping Dragon 2.0What the fuck is this bullshit?
Fuck off, From Soft.
What the fuck is this bullshit?
Fuck off, From Soft.
So since the scimitars seem to be dual wielded as a single weapon like Bloodborne's Blade of Mercy, does that mean that powerstancing is out?
It looks like it has more limbs than it should. Maybe it's this game's variation of the "woman with a huge unsettling animal torso", with a millipede this time.
Except it has a human spine. Man, enemy designers at From are the best.
And we haven't even seen what's under the water yet!
Wat
That doesn't seem right...
I'm pretty sure they said traditional dual wielding is in. Also, how would you even get that from a demo where they couldn't play around with inventory/equipment?
I didn't even know about powerstancing with dual wield weapons for like the first quarter of Dark Souls II. I actually liked having 2 one handed swords and sometimes switch to that. I can't believe they took that out.
And we haven't even seen what's under the water yet!
My exact thought :/It looks like Dark Souls allright
Another thing thats new, at least to my recollection: enemies that change stances. When I faced off against one of Dark Souls 3s knights, he stalked towards me with sword and shield in hand. When I backed away, he decided to switch gears from 'lets dance' to 'get fucked,' tossed his shield to his back, gripped his sword with both hands, and charged right at me. It was terrifying.
I died.
Yep. Makes it look cheap and unpolished. Yeah it isn't finished at all, but as of now it doesn't look good as far as that goes. Rest looks ok, so I'll get it either way most likely.yep had the same impression, made it almost look ... floaty ?
There is fast travel, but otherwise, no. This game ain't for you.I loved Bloodborne but quit on Dark Souls after 8 hours and it was a struggle to get that far. I didn't like the pace, weight limit, lack of fast travel and that fucking debuff when you die to certain mobs which halves your HP. Does 3 change/fix my dislikes of 1?
I loved Bloodborne but quit on Dark Souls after 8 hours and it was a struggle to get that far. I didn't like the pace, weight limit, lack of fast travel and that fucking debuff when you die to certain mobs which halves your HP. Does 3 change/fix my dislikes of 1?
So, no more dedicated heal button? Hmm.
But gotta say, as much as I loved BB, walking around in a suit of armor again is amazing.
I loved Bloodborne but quit on Dark Souls after 8 hours and it was a struggle to get that far. I didn't like the pace, weight limit, lack of fast travel and that fucking debuff when you die to certain mobs which halves your HP. Does 3 change/fix my dislikes of 1?
+ DS3 is slightly faster combat-wise, though not as fast as BB
+ Weight changing your roll/movement speed is extremely likely, it has been part of Souls since the beginning and the gameplay trailer looked like it demonstrated a couple different roll speeds
+ DS3 has DS2-style fast travel (fast travel from the beginning) vs. DS1 where you have to reach a certain point in the game
+ Hollowed state debuffs are an unknown at this point
Fast Travel is back?
fuck
Imru al-Qays;174299955 said:Combat looks great, but I'm not sold on the limited number of uses for weapon arts. Seems a bit arbitrary and "gamey."
So it sounds like DS3 might be worth my time if the hollowed debuffs aren't present, thanks. Hopefully there's an open beta at some point.
Do we know if jump is L3 or 〇?