They weren't that high to begin with... but cancelling games because of its resolution is stupid.
Bolded: Where's the sauce?
Notbolded: Truth.
They weren't that high to begin with... but cancelling games because of its resolution is stupid.
They weren't that high to begin with... but cancelling games because of its resolution is stupid.
Holy crap, how does this happen? Jesus.
I remember when MK8 720p60 was demolished here in GAF for 1 fps drop.... QB is 720p30 with drops and is ok to some people.... This is why i love GAF.![]()
have cancelled my Xbox One order and will get it on PC if its not a crap port like Gears UE.
have cancelled my Xbox One order and will get it on PC if its not a crap port like Gears UE.
Let's be clear about this...the issue with Mario Kart 8 is ridiculous. It's more of a bug than an actual performance problem. There is a constant stutter visible at all times while playing the game. It's very annoying once you see it. People were upset because no one could have ever guessed that Nintendo could release a game with such an issue.I remember when MK8 720p60 was demolished here in GAF for 1 fps drop.... QB is 720p30 with drops and is ok to some people.... This is why i love GAF.![]()
I remember when MK8 720p60 was demolished here in GAF for 1 fps drop.... QB is 720p30 with drops and is ok to some people.... This is why i love GAF.![]()
Nop i am just saying that i love to read unbiased opinions here on GAF. The MK8 case was just an example... nothing more.So you are saying that we should all raise our forks because remedy fool everyone making a gorgeous game even at 720p?
So is it NATIVE 1080p or UPSCALED 720p?
The game engine create only 720p native images but it uses 4 old temporal frames to generate an artificial 1080p image.So is it NATIVE 1080p or UPSCALED 720p?
The game engine create only 720p native images but it uses 4 old temporal frames to generate an artificial 1080p image.
Remember Killzone MP? Something like that.
At the end it is native 720p.
Wut?Well, this is still not sure? Why then do the temporal frames?
Wut?
Temporal frames didn't change the fact the game is being rendered natively in 720p.
Bolded: Where's the sauce?
Notbolded: Truth.
Because in most cases it is better than only upscale the image.But why do it then?
Amazon didn't show in TOP100 that means it is low compared with others games at Amazon.
To be fair the chances to it have better preorders is others retailers is pretty small.
Eh. It's not doing all that great in our stores, though it's picked up some since there's been more coverage. The white system seems to be getting more preorders for the color though.
I've been complaining about this is threads for awhile, MS is letting this title fly too low under the radar for a lot of folks. Has the media push started yet? Commercials and big banner ads, that sort of thing?
I don't watch tv, and I don't own an xb1, but I think the game has promise so I've tried to make sure and keep people aware of it in my home store.
It's single player only right? With early marketing touching on there being interlinked TV segments (I.e. Lots of big cutscenes). And most SP games people assume are short with limited replay value?Eh. It's not doing all that great in our stores, though it's picked up some since there's been more coverage. The white system seems to be getting more preorders for the color though.
I've been complaining about this is threads for awhile, MS is letting this title fly too low under the radar for a lot of folks. Has the media push started yet? Commercials and big banner ads, that sort of thing?
I don't watch tv, and I don't own an xb1, but I think the game has promise so I've tried to make sure and keep people aware of it in my home store.
So the Xbox 360 could do what the Xbox One is doing with Quantum Break then?
Good to know, looking forward to the 360 port ......
Well it's another way to call 720p. From what I remember isn't more or less what Guerrilla did on ps4 for 60 fps? Could be more sophisticated and better but we are talking of native 720p at the end.None of these.
it's a new technique: "temporal reconstruction from four previous 720p 4xMSAA frames"
Pretty far from a native 1080p resolution.
Because it's surely better than simple upscale. But it's not a miraculous tech.But why do it then?
That is not what I said or implied. I said it reasonable to question why it is running at 720p. That question has been answered for me. What is up for debate now is whether those effects were worth the sacrifice in resolution.
I personally would rather have decreased effects and higher resolution, but maybe those effects are deemed critical to the experience for this game.
I canceled my preorder and it frankly has nothing to do with this. My backlog is already too much as it is. I will get around to playing the game sometime this summer, but I don't see any point in purchasing it now given my backlog.Hehe people cancelling preorders.
I canceled my preorder and it frankly has nothing to do with this. My backlog is already too much as it is. I will get around to playing the game sometime this summer, but I don't see any point in purchasing it now given my backlog.
If you have Amazon Prime, you are eligible to buy it at 20% off for up to two weeks post-release. I think that's a good price, but I still can't justify getting the game at launch.I'm an XBO fan and I'm on the fence about this. Without MP I think I can safely wait and pick it up at a discount later this month once my time with The Divison comes to a close.
Holy crap, how does this happen? Jesus.
That shot seems pretty honest actually, the dithered shadows for instance, and the actual games looks very close to that if not better:Yeah, I think people will come to appreciate how the frame is composed beyond the resolution when the full DF analysis comes out. I at least hope they do. If anything, maybe the PC version will convice them of it as there is nothing to concern whine about there so far (graphically at least, win10 store is a whole other box!).
Real life has sadly gotten in the way of everything as of late. And I mean everything
I too think the hyperbole is unwarranted. Though It seems honestly like the xb1 release is not where they targetted their rendering feature budget necessarily, I doubt they were originally thinking "Yeah, let's make the game run at a resolution that people think is last gen (after the whole controversy surround Alan Wake's resolution on xb360) on a console that has been controversial for its performance". Rather, I think they were just trying to make a pretty game, with pretty assets, and pretty effects which they then tempered to still look good on xb1. The early videos and screenshots of the engine in action show how it was obviously targetting some sort of higher-end PC given the resolution and the difference in clarity. I really do not buy the whole thing Phil Spencer said a while back about this game not being originally designed with PC's in mind or whatever. I mean, just look at this screen below... what game has any IQ like this on xb1?
![]()
I made an argument once about FFXV (that is the new FF game, right?), that their choices for AA and AF were destroying all their art and effects work. Unlike that though, the draw back from resolution here seem to only affect one area so far with great magnitude, and that is image clarity and high frequency detail. Thankfully, they at least have something to combat the huge stair stepping that 1280X720 really would have. Thankfully the post processing is so abundant. I may not prefer it necessarily, but they are at least trying to mitigate inteligently. They manage to maintain a wide suite of effects in play and did not cut out one of those. That is a great thing. I mean, it is just an xb1, something has to give and it has usually been the resolution. I think xb1 gamers have come to accept that, just as it was acceptable that something like Ass Creed, Battlefront or Rainbow Six were sub-1920X1080 on all platforms. You can see where and why that is so.
The LOD being really close to the camera frustrum or the general lack of high AF is not that surprising honestly as that has been a common things for almost every console game this gen.
----
Interestingly, the news that this game is targetting a lower resolution on xb1 puts the system requirements into perspective, especially the huge gulf between minimum and ultra:
I mean, that really looks like a PC that will be targetting xb1 performance and image quality.
While this:
Will make the game look pretty darn pretty.
well on the Xbox home screen and games store there has been a constant QB ad for the past month or so( whether highlighting the buy it on Xbox get Windows 10 version, or other game coverage for it etc). So I'd think that anybody that owns an Xbox would've seen it plenty. I see twitch ads for it etc, but I don't really watch tv anymore so I can't say much for commercialsEh. It's not doing all that great in our stores, though it's picked up some since there's been more coverage. The white system seems to be getting more preorders for the color though.
I've been complaining about this is threads for awhile, MS is letting this title fly too low under the radar for a lot of folks. Has the media push started yet? Commercials and big banner ads, that sort of thing?
I don't watch tv, and I don't own an xb1, but I think the game has promise so I've tried to make sure and keep people aware of it in my home store.
I'm sure Remedy did try others options including a boost in resolution...Well Remedy know their vision for the game. If they deem them necessary to reach that then I think the answer is obvious. I want a Remedy game which is what this is, I'd rather they just do that then change what they want to do to hit a resolution number at the expense of how they want to present their game. It looks great to me, only two weeks left to wait
I'm sure Remedy did try others options including a boost in resolution...
They just could archive optimal performance with better resolutions and the best choice was Temporal Reprojection.
I remember when MK8 720p60 was demolished here in GAF for 1 fps drop.... QB is 720p30 with drops and is ok to some people.... This is why i love GAF.![]()
Practise what you preach.These people are insecure
Life like? It's a super heroes origin story where he learns to control time. Super realistic
I can't believe how much these Microsoft games get picked apart. I wonder if this is going to happen to uncharted etc? I saw stuff like that in the beta for the Uncharted multiplayer and I haven't seen a Gif yet getting picked apart for 25 pages.
If you have Amazon Prime, you are eligible to buy it at 20% off for up to two weeks post-release. I think that's a good price, but I still can't justify getting the game at launch.
I've had an Xbox One for a year and a half, I love Ryse visually, and I think Quantum Break looks graphically underwhelming during gameplay outside of its time effects. The game just isn't that graphically competitive and the resolution doesn't help.This is not the reason and you know it. The reason is a lot of people like to rag on a game that isn't on their system of choice. They find screens/gifs of certain scenes or lock down on one negative. This case the resolution and just hammer a game over and over and try and make the people that are hyped for that game not enjoy it or I don't know. Some really pathetic reason I guess.
Your point would be valid if it didn't happen to Alan wake. Gears of war 1 every exclusive etc etc the list goes on.
You're on NeoGAF, remember?Why are we even mentioning Uncharted 4 in a thread about Quantum Break?
Why are we even mentioning Uncharted 4 in a thread about Quantum Break?
You're on NeoGAF, remember?
Uncharted 4 may be PlayStation 4's showstopper, but it's Quantum Break leading the charge for Xbox One. Blending cinematic third-person action with live action segments, Remedy's latest title is a coming to fruition of Microsoft's original plan to converge TV and video game content into one package.
That is not what I said or implied. I said it reasonable to question why it is running at 720p. That question has been answered for me. What is up for debate now is whether those effects were worth the sacrifice in resolution.
I personally would rather have decreased effects and higher resolution, but maybe those effects are deemed critical to the experience for this game.
That maybe can help a little.Is there a paper on the technique Remedy are using?
Trying to understand how they use 4 720p frames to make a 1080p framebuffer, or is more like a new 720p frame which is just upscaled as normal?
ps3ud0 8)
Because in most cases it is better than only upscale the image.
Best case you get a image better than 1080p upscalled... worst case you get a vertical or horizontal line like a issue breaking the flow of the graphics because the old frames didn't fits with the actual.
Well there are cons and pros... the native image being rendered continues to be 720p... it is a choice/option over upscale when you can't reach a native optimal resolution.