Yeah they made it a bit too obvious with the long table and characters side by side, plus your character in the middle.
I can't wait to see Mass Effect running on Frostbite. Holy shit.
There's a Deluxe Edition? nice.
Mark Darrah said on Twitter there will also be an "uber" edition.
So basically, you're Jesus?
Am I the only one seeing that allusion?
Well according to the polygon article when you are the sole survivor after the fade barrage at your base, they think you are 'chosen' by the maker.
If any of those parallels, your savior-character aside, turn out to be true or close e.g. Solas selling you out, Cassandra as martyr, Iron Bull the doubter, etc... I'm going to be upset that they posted that picture. It'd be way too on the nose.
Is the website also new? It is pretty well done. There is a timeline and a map that covers the events of the previous games and first infos on the character classes. Looks like there are again three specializations for each class. There is one for each revealed so far, but they already have icons for the other ones.
Which will probably end up being wrong or even the opposite as a plot twist in the game.
So... I never played DA. Can I expect a somewhat gamestyle similar to Dark Souls, or is totally different?
I know the first DA was more of an RPG but I think they changed the gameplay a lot in DA2, although it ended up sucking?
So... I never played DA. Can I expect a somewhat gamestyle similar to Dark Souls, or is totally different?
I know the first DA was more of an RPG but I think they changed the gameplay a lot in DA2, although it ended up sucking?
So... I never played DA. Can I expect a somewhat gamestyle similar to Dark Souls, or is totally different?
I know the first DA was more of an RPG but I think they changed the gameplay a lot in DA2, although it ended up sucking?
So basically, you're Jesus?
Am I the only one seeing that allusion?
@Meghan_IGN said:Hang tight, people. A LOT of Dragon Age: Inquisition news coming your way. (I'll get back to regular programming in a moment.) #DragonAge
So... I never played DA. Can I expect a somewhat gamestyle similar to Dark Souls, or is totally different?
I know the first DA was more of an RPG but I think they changed the gameplay a lot in DA2, although it ended up sucking?
@DragonAge said:We're getting lots of questions about a #DAI Collector's Edition. We hope to have news and details to report in the next few weeks on that!
Bioware characters tend to follow the same formula anyways
Haha this is pretty great.
No HK-47 for murderous sociopath?![]()
No HK-47 for murderous sociopath?![]()
Bioware characters tend to follow the same formula anyways
I was trying to visualize what it would mean in gameplay terms to lead the inquisition, and asked him if being in control meant that you could choose to tackle a quest yourself or instead send a group of agents to take care of it for you.
"You're still the tip of the spear," he said. "You're the one doing the dangerous things. It's more about using the power of the inquisition to do things that are beyond the capability of a single person. So, for example, you might find a place where a bridge is broken and then you can actually use the inquisition to do an operation to repair that bridge. Or, for the critical path, you need to have a meeting with the Templars. They don't want to talk to you, so you're gonna use your agents to gather up the support of local nobility to essentially increase the weight of your presence, because now it's not just you, a ragtag party of guys. It's you and powerful nobles. It becomes much more difficult to ignore you. So that's really what you use your inquisition for more. It's about that next level of ability. You're still the one going and doing most of the fighting. You're using them more as the force that comes in behind you to hold the territory, to clean up, and give you that extra bit of oomph when you need it."
I asked how the relationship between the inquisitor and the agents manifests itself in combat--if you control the inquisitor solely or if there are party mechanics similar to what we've seen in earlier Dragon Age games.
"You do have a four-person party, same as in previous Dragon Age games. We're bringing the tactical camera back that we had in Dragon Age: Origins but didn't have in Dragon Age 2. That will be available on all the platforms including the consoles, which we didn't actually have before. You can take control of someone, give them an order to move behind cover--so it's really just bringing a lot of that thinking into combat. Every combat of note is designed to be a little puzzle, a little thing that you have to figure out how you're gonna approach it. And there's lots of ways to approach it. We want you to have to think about what you're doing, consider what actions you can take, and then have the power and the control necessary to be able to take that action."
I asked how the designers are going to be able to maintain a strong narrative structure while also giving players an unprecedented amount of freedom for a BioWare game.
"This is where the inquisition is a great device for us to use," he said. "When you're in the more open-world parts of the game, you're increasing the renown of the inquisition. You're gathering agents. You're encountering small quests that are more traditional to what we do, but your freedom's really high. When you're reaching the point where your inquisition is strong enough to unlock--essentially what you're doing is then the inquisition itself is able to bring you towards the next part of the critical path. The reason why I think this is so powerful is it allows us to have a strong narrative spine in the core of the game. You can explore, you can gather materials and do crafting, and explore the regions and find this lore, but when you're prepared to progress on the critical path, that critical path is there, provided your inquisition is strong enough to progress. So this is where things like, you're using your inquisition to break down the door of a castle so you can storm in and advance the critical path. And that's where you'll see--in those sections, the game will feel much more like a traditional Dragon Age or BioWare type of game. In the open-world sections, storytelling is still there, but it does take a backseat to the exploration, to the wonder, to the freedom that we give to the player."
Fucking EA though, £49.99 for the standard version on Origin...£49.99!
£64.99 for the deluxe from game and its there exclusive as well for ps4 and xbone!!
Once they are done wtih Dragon Age they will move back to Jade Empire, right? Right?
So basically, you're Jesus?
Am I the only one seeing that allusion?
The last time they were asked Aaryn Flynn implied they were pretty near capacity so if it came back it would probably be in a new form like tablets, so I wouldn't hold my breath.
They couldn't be bothered to do actual research for their mock piece. For "the bitch", none of them actually have the biggest boobs. For one of the most stringent and accurate archetypes in the bunch, they have a completely made up description for it.
They're working on this, Mass Effect, and a new IP still, right?
They're working on this, Mass Effect, and a new IP still, right?
shadows of mordor is probably one of them games that is always delayed into the next year due to getting swarmed by big name titles.