That's the thing though most Darkspawn are born Darkspawn. Most aren't actually former Dwarves/Elves/Humans/Qunari that were turned due to the taint. Most are born from the Broodmothers. So it makes sense that they have to make their own clothes and armor and weapons. I think there should be a clear distinction in design for Darkspawn that were born and those that were turned. My biggest gripe in DA2 with the Darkspawn was that there was a lack of diversity in design to them. There needs to be multiple models for each type or else you get the Putty Patrol comparisons due to the sameness of them.
Yeah, the concept art from the previous page just concept art from the Hurlock Alpha in the Legacy DLC. The other one seems new or at least previously unreleased.
I agree though- my qualm with the DA2 darkspawn was that they all looked the same. I kind of get what they were going for, with the ragged armor and so forth but that whole concept blows up in your face when every single hurlock has the exact same looking ragged armor, right down to little identical details. It stops looking like patched together armor at that point and just looks like a copy/paste army.
Didn't really care for the darkspawn overall in DA2 though. Like you said, there should be a clear delineation between true born darkspawn and ghouls- the people that have just been exposed to the blight. Make the trueborn darkspawn look more alien and not just like diseased humans/dwarfs/qunari/elves, maybe like some middle ground between DA2 and Origins. I felt like the DA2 darkspawn ended up looking too much like mutated/diseased versions of the original races, not creatures born from a broodmother.
Although, I really wish the darkspawn would get back to the more intelligent ones that you had in Awakening. Leaving the darkspawn as this brain dead force of nature sort of enemy is boring. They were actually sort of interesting in Awakening with the intelligent ones plus the Architect and the Mother.