Boralf
Member
30%Does anyone know the healing increase from Crimson Seed +1 talisman? I know the base one is 20% but I can't find info on this new one.
30%Does anyone know the healing increase from Crimson Seed +1 talisman? I know the base one is 20% but I can't find info on this new one.
Well here is the results of that vs. final boss.Replaying with the Bloodfiend's Arm for shits and giggles. This broken ass weapon sure is something.
That weapon is actually great against Dragons, it wonders against Bayle The Dread, I can use it unique skill to aim for the head.That or Dragon Hunters Great Katana to try a new weapon type.
Yeah, it looked fun.That weapon is actually great against Dragons, it wonders against Bayle The Dread, I can use it unique skill to aim for the head.
Faith's got a bunch of nice buffs and stuff though. But anyway, thinking about doing an INT build too. I've done a mixture of playthroughs with dex, fth, & str but never did anything with INT. Experimented with the Star-Lined Sword for a bit during the DLC and was pretty sweet. So yeah, I need to check out some other INT stuff.Light Great Sword has become my favourite weapon class in the game so I'm gonna go through the DLC again with INT build so I can use Rellana's Twin Blades.
Bu one down side is just like Sword of Night and Flame, you need both faith and IN for it.
I have NT/STR build thats at level 229. Maybe I can Respec and put some strength point to faith.Faith's got a bunch of nice buffs and stuff though. But anyway, thinking about doing an INT build too. I've done a mixture of playthroughs with dex, fth, & str but never did anything with INT. Experimented with the Star-Lined Sword for a bit during the DLC and was pretty sweet. So yeah, I need to check out some other INT stuff.
Pretty much this. But I enjoy it that way. I Stopped using Scardue after like 3Elden Ring is not a hard game.
Giga chad No-summons players have to handicap themselves to make it challenging.
I'm a summons pussy though.
Elden Ring in a nutshell .. just hope he is moving on to other projects.. leave this mess for team B to carry on.Finished the Leda fight, absolutley the worst part of the DLC. I'm not sure but I think it took me two goddamn hours. This fight was meant for summons, there were two npc ones but I didn't use them or ash summons. A nightmare. Loaded up on stamina talisman, buffed sword and went all in to kill them as fast as possible. Two I can handle but once it's three I'm done.
I don't know what's Miyazaki's design philosophy really. He talks about not wanting the whole world to play the game and making it difficult but with ash summons the game is a joke, I've seen a video where the mimic takes out half the health of the final boss (base game). And of course there's magic and ranged attacks. Mesmer's weapon has a powerful throw attack that can be done forever - only stamina needed, no FP. This fight would have been a joke with it.
So what is it, Miyazaki? What's the design philosoph? Make a game ultra hardcore for melee players, where it's the most fun, and if they don't like it they can play it extra easy and just watch summons do the work while occasionally throwing a bolt or a spear or whatever. This is just sloppy incoherent design.
Marika's Hammer is so good in this fight. The L2 button is a giant AoE, and picks you up off the ground so you just smash. Certain human characters in the game when hit by this also bounce up and fall onto the ground having to stand back up.Finished the Leda fight, absolutley the worst part of the DLC. I'm not sure but I think it took me two goddamn hours. This fight was meant for summons, there were two npc ones but I didn't use them or ash summons. A nightmare. Loaded up on stamina talisman, buffed sword and went all in to kill them as fast as possible. Two I can handle but once it's three I'm done.
I don't know what's Miyazaki's design philosophy really. He talks about not wanting the whole world to play the game and making it difficult but with ash summons the game is a joke, I've seen a video where the mimic takes out half the health of the final boss (base game). And of course there's magic and ranged attacks. Mesmer's weapon has a powerful throw attack that can be done forever - only stamina needed, no FP. This fight would have been a joke with it.
So what is it, Miyazaki? What's the design philosoph? Make a game ultra hardcore for melee players, where it's the most fun, and if they don't like it they can play it extra easy and just watch summons do the work while occasionally throwing a bolt or a spear or whatever. This is just sloppy incoherent design.
You never had to kill yourself doing it and if it got frustrating then who cares. Just supposed to be a fun challenge. You'll always have more chances with ng+ or different characters if you want. The final boss was the only time you used it.... No doubt you'll get it next time.Well I'm out. Used a a mimic tear for the first time in DLC to kill the final boss. Also used a rune arc for the first time - rykard one that gives you extra HP. I was just done. After 4 hours I wanted to never play any souls game again. Another four hours another day, a few more days even, wasn't out of the question. I was just sick of the game and wanted to move on.
Sick of panic dodging endless attacks, healilng and getting hit again and again, sick of trying to learn every attack doge timing by the millisecond. Sick of the whole souls genre, of the clumsy menu system, of slow action and getting stunted and taking forever to get up - like the guy has a hangover. Of endless weaons and modifcations and no clear information on quality comparison, so many locked behind other attributes. Of so many cool outfits that I can't try beacuase everything lowers my defense. So much bullshit in these games.
And you know what's funny? I died simultaneously with the boss. The game kicked me in the teeth as its final act. Couldn't even get a clean win with a mimic and rune arc. Now it's been saved and there's no going back.
215 hours total elden ring and I leave bitter and resentful.![]()