SirNinja
Member
What if Alexander O. Smith isn't localizing FFXV because he's handling an expanded FFXII instead?
What if Alexander O. Smith isn't localizing FFXV because he's handling an expanded FFXII instead?
They probably have some texture smoothing going on. Which pretty much ruins detail. Lots of low resolution textures are all about straight lines. It just becomes a blurry mess when you smooth it.
I must be a rare FF fan who played, liked and appreciated every single-player mainline FF including 2 and 8, to different degrees of course. Well except 13. I like to pretend 13 never existed these days.
Still, I'd rather have a remaster with new textures, some model tweaks, text for HD displays, and some of the international improvements. LOL.
Since posting this bit of news today the topic has gotten almost 30 pages and all the major game blogging outlets mentioned it. If SE doesn't release it, then maybe they didn't deserve the money in the first place.
Even if that composer made a mistake SE would be crazy not to do anything about it
You can think opinion wise that 12 'has the best and most 'mature' characters in the entire series'(i'd say Tactics did), but that doesn't have to come out attacking every other title in the series just because one is being overzealous in their defense.
Still, I'd rather have a remaster with new textures, some model tweaks, text for HD displays, and some of the international improvements. LOL.
Surely you mean for FF series? There are plenty of alternative game series with mature tone and intrigue. Even for FF, I think FFIX is quite well-written with a hint of Shakespearean.Past the 16 bit era, I honestly think that 12 and Tactics are the games that hold up best in tone for a lot of people as they get older. I used to really like X, but these days I no longer appreciate what it did for me.
In all fairness you're being pretty glib.
Surely you mean for FF series? There are plenty of alternative game series with mature tone and intrigue. Even for FF, I think FFIX is quite well-written with a hint of Shakespearean.
Hopefully after this, we'll get confirmation that Square's true PS2-era masterpiece is getting a remaster as well:
Just hope they don't mess with the models too much. Touch up some of the lower resolution textures if you need but leave those faces alone.
Yes. They should use that money and resources on remaking a better game.
I remember reading a while before the game launched that they purposely went low poly in order to go for bigger worlds and better colors/textures.
So I imagine if they're going the FFX Remaster route, theyll up the polys, hopefully giving a better result than:
I think Matsuno's old PDD-4 team was just better at 3D modeling than Kitase's PDD-1 team. The characters have slightly fewer polygons than in FFX but the texturing work is much better quality, so it's hardly noticeable.
assuming this doesn't force their hand, when could square announce this? what suitable expo is coming up? wouldn't be gamescom would it?
I don't know why you are continuing to insist on framing me into this narrative you have set up. 12 is neither my favorite FF nor my favorite story. It is pretty convincingly and objectively the best crafted and written in the series though. And those aren't mutual exclusive feelings to have.I'm not here to debate 12's quality. I thought it was a nice game in many ways, as most games in the series tend to be. But the exaggerated emotional investment into 'defending' that title by saying all the other games feature 'caricatures'(as if every game didn't) and are apparently somehow lowbrow by comparison is completely nonsensical.
You can think opinion wise that 12 'has the best and most 'mature' characters in the entire series'(i'd say Tactics did), but that doesn't have to come out attacking every other title in the series just because one is being overzealous in their defense.
The only game in the FF franchise i think that can be agreed by everyone as a complete fustercluck was FF14 1.0.
*EDIT*
Its something i've seen as a reoccurring thing. I've never said everyone in the Final Fantasy fanbase does this, but i've seen it enough to feel like nobody can usually agree on anything ever.
I think Matsuno's old PDD-4 team was just better at 3D modeling than Kitase's PDD-1 team. The characters have slightly fewer polygons than in FFX but the texturing work is much better quality, so it's hardly noticeable.
I think Matsuno's old PDD-4 team was just better at 3D modeling than Kitase's PDD-1 team. The characters have slightly fewer polygons than in FFX but the texturing work is much better quality, so it's hardly noticeable.
Would really love to see another mainline entry set in Ivalice. Such a cool setting.
I like FFXII, but really? Ashe being a "blood thirsty" princess? How come so many people exaggerate so many aspects of XII's writing to make it sound better and more exciting than it actually is?
Matsuno games always have incredible texture work (well, the ones involving textures, anyway). They tend to have fantastic sound design too. It definitely sticks out in FFXII compared to other FFs and PS2 titles in general.
In terms of world design, I think FFXII most reminds me of Bloodborne when I'm looking at recently released titles. There are whole zones--massive, fully developed zones with unique monsters and music-- that you don't even have to explore but really contribute to the world and its sense of wonder and uniqueness.
That Cerobi Steppe. I can't. Your fav game can't either. :tear
-- the walk to Archades is my favorite example--
It would be nice TBH if they would just spin Ivalice off into its own thing. A more mature, grounded fantasy series(theme and tone wise. I know Ivalice has lots of fantastical elements). A Game of Thrones to FF's Lord of the Rings so to speak.
Make it a more mid-range budget series to keep sales expectations in check.
12 does have a different approach, it is actually good. At least the first half. It combined a strong, mature story, with a solid execution.
10 had this nonsensical logic about death that ruins the drama and the plot moves at the most predictable, cliched way with a bunch of cliched characters taking us there filled with cliched story tropes and cliched scenarios. With poor dialogue and writing. One of the worst, most annoying and conveniently dumb protagonists in any FF(I mean how many times can they hint about Yuna's sacrifice and the guy just doesnt get it because it is convenient for the plot?). Which of course leads to a predictable ending with a cringe-worthy conclusion. It is convoluted and not in a complex or meaningful way but in a way that just adds twists as a substitution to quality story to keep players interested and compelled. Even if it requires characters to break logic or intentionally act dumb to set them up.
Like a lot of RPG stories the basic premise in 10 sounds interesting, even fascinating, but the execution is awful.
What makes it worse is the VA is pretty bad all around.
But they did (aha not really)
In terms of world design, I think FFXII most reminds me of Bloodborne when I'm looking at recently released titles. There are whole zones--massive, fully developed zones with unique monsters and music-- that you don't even have to explore but really contribute to the world and its sense of wonder and uniqueness.
That Cerobi Steppe. I can't. Your fav game can't either. :tear
I would love a Skies of Arcadia esque sequel to 12 starring Baltheir and Fran and flying around in an airship being a pirate. Would be so fun. Mostly, just to get to spend more time with them.Yeah, I feel like even in the face of their MMOs, XII stands up as the most fully-realized world in FF history, and it feels like a place I really wanted to spend more time, too.
I don't need an FFXII-2, but another "real" game set in Ivalice would be sweet.
Cool. BRB
FFXII's approach isn't just "actually good," it's fundamentally different. The narrative almost plays sidekick to the world building, and the moment to moment storytelling has a more subtle forward momentum overall. FFX is like the opposite. It's a completely linear journey, and the world is opened up to you in very calculated doses. There's a huge difference in emphasis there.
And I felt both approaches were well executed. FFX's story is excellently paced, and as linear as it is, Spira still ends up feeling like a fantastic place. It never felt convoluted to me. Compared to other beloved games in the series, like IV, VII, and VIII, the twists and turns felt somewhere near the sweet spot between impactful and easy to absorb. I also enjoyed the characterization within the game. Tidus being a slightly annoying, naive, outgoing personality fit pretty well with the themes of the story, and his character development was successful in that it felt relatively natural. Yuna happens to probably be my favorite female protagonist in the series, as well.
FFX's faults don't really stand out to me much more than FFXII's. I love that FFXII has a more grounded, less heavy-handed story. It's not hard to see, though, that it had a conflicted development cycle. People concede that most every good thing they have to say about XII's story applies mostly to the first half, and then call it well executed. Now, it's easy enough to tolerate XII's shortcomings, and agree that overall it's a huge pleasure to go through the game. But the dip in quality is a big thing to overlook, and yet every perceived inconsistency in FFX's characterization was that jarring to you? In particular, Tidus being ignorant enough, naive enough, to not catch that Yuna would have to sacrifice herself wasn't that hard to believe. I think it's very clear that the developers were trying to tell a story about a naive young man suddenly finding himself in a new world, where this young woman's sacrifice would be one of the big revelations he has to deal with. If you have a critique of the way that was set up, it shouldn't be with the "convenience" of his ignorance, but maybe that Yuna's eventual sacrifice wasn't hidden in a way that was convincing to you.
Anyway, I'll bail from the FFX defense force now, seeing as we're straying from the part of the discussion that was relevant to FFXII. You gave a more detailed version of your opinion, so I decided I should, too.
It would be nice TBH if they would just spin Ivalice off into its own thing. A more mature, grounded fantasy series(theme and tone wise. I know Ivalice has lots of fantastical elements). A Game of Thrones to FF's Lord of the Rings so to speak.
Make it a more mid-range budget series to keep sales expectations in check.