Opinions, yo.
If they want me to play the next one it needs to be longer, have a smaller fraction of the overall experience be non-interactive or minimally interactive, and provide more and more interesting enemy types. The story in the game was poor (well, average for video games I suppose) but I can overlook that if the game is good. Regrettably it was only "ok" and suffered from being extremely brief. I mean, if they had just dragged out what they had for another 4 hours, that's not what I would have wanted either. But if they want to sell this game as "premium steak" you have to have game-play that is ahead of everyone else. This is just an average game that happens to also be extremely short and sold for full price. It does not have any notable replay value.
Werewolves and supernatural enemies should be a core part of the game and what makes it different from other shooters, not something you run into a couple of times that are so uninteresting to fight that the game sweeps them under a rug ASAP so you can get back to blasting the same CoD badguys you've been fighting since the early 2000's with a Victorian England skinpack. This could have been the Victorian Steampunk Witcher, with you actually engaging with supernatural threats as often as you fought humans, but they decided to play it extremely safe on the game design front. It's utterly tragic that they gave us a game in such a potentially interesting setting, then used their steampunk alt history not to do interesting things, but to find excuses for why there is a standard assault rifle, battle rifle, sniper rifle, submachine gun, etc that you've come to expect from the genre. Thematically, it "feels" wrong. The most jarring singular instance of this is when you hear posh British people from the 19th Century shouting "FRAG OUT". At this point they might as well have been throwing on IR goggles and asking you whether you were "Oscar Mike".
The graphics were good.