Frankly I'd love to have a completely remastered Halo 3 campaign as it is my favourite in the entire series.
I have to ask you
why is Halo 3 your favourite campaign? I think it's easily the worst, and that includes 4, ODST and Reach.
Reasons:
-It's like they totally forgot about the Covenant schism. Where grunts, hunters and elites are helping you in Halo 2, suddenly all you have are a few elites here and there and all of the hunters and grunts are your enemies again. It felt totally inconsistent. Not only that, but they barely touched upon the schism in the cutscenes, apart from Half-Jaw and the Arbiter obviously being there, and the one brief moment where elites and marines are loading up together, it is barren of expounding on what was a really interesting plot point.
-The recasting of Truth and Miranda Keyes' voice actors. It's been discussed before in here.
-Truth's character becoming a religious nut instead of a calculating leader.
-The Elite's remodel looked terrible. They were shrunk down simply for the purposes of multiplayer hitboxes and it made them look ridiculous. Also putting the cosmetics on the elites in campaign just looked silly, keeping the same slight alterations in armour that they had throughout CE and 2 would have looked better and still differentiated them.
-The flood levels were all
awful. The biggest difference is that other levels in Halo CE and Halo 2 where the flood show up generally had a wide variety of enemies to show the different battles going on, and to make the levels more interesting. Obviously the Library is the exception, and there is a reason it is hated. Most of Halo 3's levels, as soon as the flood are introduced, it becomes 'flood' level, and that's all we see for the rest of it, which is incredibly boring to play through. Not only that, but despite the Library's reputation, they make 'Cortana' which was the Library, but with uglier surroundings and worse enemies to deal with, that are even more boring to deal with. God that level on Legendary was horrible.
-The worst case of this was in the last level in the game. Where other last levels had variety in enemies, Halo 3's was
all flood...set in the snow...coupled with steel forerunner tech. It was the most boring level of any game, let alone last level. The warthog homage tried to save it but failed.
-Johnson's death was pointless. He didn't die to further the story, the character development of others, or in an act of heroism in order to perpetuate his own character's badassery; he died for a cheap attempt at an emotional moment. I would rather he had died on the original Halo, hugging that Zealot.
-Miranda Keyes got killed by a Spiker...come on.
-Guilty Spark's rampancy seemed pretty Deus Ex Machina.
'How can we have the player fight him?'
'Just give him a laser...?'
'Brilliant!'
-Cortana not being with the Chief hurt the feeling of the game really badly. As much as they basically had to do it the way they did, it just didn't feel right to have the MC all alone without his trusty pal opening doors for him. It's like Banjo without Kazooie really...let's hope Halo 5 can pull it off...
-No big moment for Gravemind, which was a shame, because he was an interesting character. Would have been nice to learn a bit more about him/it before he sort of vaguely gets blown up.
It had a few really great sections, and the overarching storyline was ok, but it felt incredibly lacking, especially after the amazing story of Halo 2. Gameplay wise it was certainly fun, and they did a good job making the Brutes nearly as interesting to fight as Elites, but it just didn't hold up to the form of the previous two in my opinion.
Please Halo 3 campaign fans, tell me why it's your favourite!!