Right!?
I have yet to see a compelling argument for why Iwata should remain in his position besides waxing poetic on his past successes or just plain delusion about the evils that would befall Nintendo if Iwata weren't leading. Not. A. Single. Solid. Line. Of. Reasoning.
I don't think Zelda sales are indicative of people not liking the cell shaded style necessarily. I think the IP, and character, just doesn't have the same weight behind it like it did in the past. It's just the series declining. Just over 3 million sales worldwide are pretty crap whichever way you put it for a series which is supposedly such a big system seller or so iconic (which I don't think it is anymore to be frank).
It pains me that a Zelda fan would be happy to see a Zelda game "struggle".
I don't understand why people can't get use to the controls, I got use to them in a day and I felt it has the best gameplay, I hope they bring back motion control in Zelda Wii U.
You talk like it's impossible for a sequel to outsell the predecessor and this never, ever, happened before. What makes you believe a sequel for a previous Zelda game on the same system couldn't outsell it?
This seems like a breach to find an excuse to hide the fact the last games on the series had a decline in sales.
Do you remember to aim and then take your item out? You centre point always recalibrates when you take out an item so if you're point downwards while you take the item out and then aim at the TV your aim will be way off.
It pains me that a Zelda fan would be happy to see a Zelda game "struggle".
I don't understand why people can't get use to the controls, I got use to them in a day and I felt it has the best gameplay, I hope they bring back motion control in Zelda Wii U.
Yeah they weren't all that bad as long as you know that you can calibrate your cursor/weapon with down in the d-pad, and that the moment you push the item's button it'll calibrate he current position as the center position. A ton of people end up holding the controller weirdly when they push they button and the center is really off and they end up blaming the game for user error. I'm not going to say the controls are "great" by any means but they aren't as bad as people are making it out to be.Controls clicked with me pretty quickly as well. I guess the controls are just a hit or miss with some people, for some reason, that I don't know of.
Assassin's Creed, this is the only example valid to me. Procedural animations that adapt in real time to the scenario in an open world game full of buildings and people is the only thing it's not possible to mimic on the Wii.Oblivion/Fallout 3/Skyrim/open world
Basically there is a trade off, the extra power can greatly influence gameplay and AI but from next gen on, we should see more refinements than massive steps. Something like CD Projekt's cyberpunk game could in theory be done on PS360 but would look and play much better on next gen machines.
So Assassin's Creed - not possible on Wii, technically doable on PS360, much better on next gen.
What? I'm suggesting that people buy the first because their excited about the 'next' Zelda on a new platform. An explanation for the change in sales is not an excuse, unless you think its 100% random with no reason behind the drops?
Of all the perfectly valid reasons to attack Miyamoto, all this nonsense about Wind Waker and whether it was a success and whether it destroyed Nintendo's image takes up half the page?
1990? I think it's time to just admit that Nintendo games are just not your cup of tea and that has nothing to do with Iwata. He was at HAL at the time for starters.
Unless you're talking about the release a few weeks back then I have no idea why you're complaining. A couple of bad weeks means Iwata has lost the plot? I know this month has been a bit quiet but Luigi's Mansion 2 is out so there's no need to cry.
Of all the perfectly valid reasons to attack Miyamoto, all this nonsense about Wind Waker and whether it was a success and whether it destroyed Nintendo's image takes up half the page?
Yes, the numbers for WW sales I posted were wrong, but still, cel-shading Zelda games had a decline in sales.
Wind Waker: 4.6 million
Phantom Hourglass: 4.13 million http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf
Spirit Tracks: 2.61 million http://www.ign.com/articles/2010/05/06/wii-and-ds-sales-fall
Skyward Sword: 3.04 million http://www.nintendo.co.jp/ir/pdf/2012/120127e.pdf#page=7
Spirit Tracks had a decline in sales in comparison to Phantom Hourglass. Twilight Princess outsold Wind Waker and Skyward Sword had a decline both for Wind Waker and Twilight Princess.
Yes, cel-shading Zelda games are falling in sales.
And what would avoid them to buy a sequel for the same platform if they enjoyed the first so much?
It was a bold decision, but it's not worth shitcanning him over that considering thatBecause this is Miyamoto related and one of his out of touch decisions?
Nonsense. Third parties have no problem with competing with racers on PlayStation despite Gran Turismo or shooters on XBOX despite Halo. They put platformers like Rayman on the Wii, where it sold best, despite games like NSMB. They put Just Dance, party, sports and fitness games on the Wii despite Wii Sports and Wii Fit.The GameCube was the same powerlevel (and more powerful than the Ps2) and that didn't happen.A simple fact is that 3rd parties don't like competing against Nintendo. Nintendo is the largest software game publisher in the world.
Nintendo decided to change the aesthetics of the series with Wind Waker, after the hype created by the Spaceworld 2000 demo and decided to keep that aesthetics onward. The only time they didn't made a cel-shading game, which was Twilight Princess, it became, of all of the post-Wind Waker games, the game on the series with better sales overall.
This is an evidence that cel-shading Zelda games don't have the same sales potential from "realistic" Zelda games.
No, I'm not. You're just narrow minded and revealed to be a fanboy after this post.
Thanks.
And what would avoid them to buy a sequel for the same platform if they enjoyed the first so much?
Because this is Miyamoto related and one of his out of touch decisions?
It certainly is a problem, but the odds are not high that more competitive specs alone would have helped enough to get them anywhere near multiplatform release parity. The perception that third-party core games can't sell on Nintendo consoles is just too longstanding and too deeply entrenched to be erased by any one, or two, or probably even three things Nintendo chose not to do.
The GameCube was the same powerlevel (and more powerful than the Ps2) and that didn't happen.A simple fact is that 3rd parties don't like competing against Nintendo. Nintendo is the largest software game publisher in the world.
Yeah they weren't all that bad as long as you know that you can calibrate your cursor/weapon with down in the d-pad, and that the moment you push the item's button it'll calibrate he current position as the center position. A ton of people end up holding the controller weirdly when they push they button and the center is really off and they end up blaming the game for user error. I'm not going to say the controls are "great" by any means but they aren't as bad as people are making it out to be.
I usually hate to play might-have-been too much, but if the Wii were even roughly on par with the PS3 and 360, it'd still be the market leader today. If it had feature parity, it would have dominated like the PS2 did.
largest third party.I thought it was Acti-Blizzard or EA.
How can the decision to make WW an out of touch decision when the game outsold it's predecessor and had a pretty common sales figure within the series sales? And technically outsold the sucessor in the same console.
Because it cemented the Gamecube's "kiddie" image, just when it might have been possible to establish the console with a wider demographic (Resident Evil exclusivity had been recently announced). I personally think Wind Waker is more directly responsible for the Gamecube's toddler image than anything else, even the purple box and handle or Mario Sunshine marketing. And that "kiddie" image, more than anything else, contributed to its poor sales performance.
Because it cemented the Gamecube's "kiddie" image, just when it might have been possible to establish the console with a wider demographic (Resident Evil exclusivity had been recently announced). I personally think Wind Waker is more directly responsible for the Gamecube's toddler image than anything else, even the purple box and handle or Mario Sunshine marketing. And that "kiddie" image, more than anything else, contributed to its poor sales performance.
Nonsense. Third parties have no problem with competing with racers on PlayStation despite Gran Turismo or shooters on XBOX despite Halo. They put platformers like Rayman on the Wii, where it sold best, despite games like NSMB. They put Just Dance, party, sports and fitness games on the Wii despite Wii Sports and Wii Fit.
Because it's not "despite," it's "because." An audience was cultivated by the platform holder for these types of games.
Third parties go where there's an audience. They are not scared of Nintendo, simply indifferent, as by and large in recent history Nintendo does not and has not engendered an audience for the types of games they generally make, while the other two platforms have.
Had they used that momentum for Metroid we might have had Metroid Reach instead of Other M and Nintendo might have been the first ones to reach the online FPS multiplayer crowd in a big way. Don't forget that Halo 2 was true stepping stone towards Halo 3 on the 360. Halo CE was amazing, but Halo 2 carried the torch for MS in that generation without a doubt.Let's be real here: Did online really matter that much back then? What like, 10 percent of console gamers played games online during that generation?
Nintendo did go the "mega hardware" route. The difference between them and their competitors is that they decided to spend a sizeable lump of cash per unit on a controller that no one asked for and few want.Again, I need to reiterate that if Nintendo were to go the mega hardware route that Sony and MS have done, that would be the end of Nintendo. You should fear the day that Nintendo go for that, not beg for it.
Nintendo is a games company, not an entertainment company with a games division like those two. If they went that route it would destroy their financials. You complain about Iwata having two years in the red, which is now turning around based on last quarter? Imagine it with their lossleading hardware, especially if it sells. Now THAT would be a situation which would warrant removal of the CEO.
Besides, do you really want a third, near identical, console?
What Nintendo provides these days are different experiences. This is what I love about them. Many may say the GamePad is useless, but it is very useful in games and changes the way games work. At worst, it frees up the screen from clutter. At best, it revolutionises the gaming experience.
Yes, the Wii U is failing to grab traction, but Nintendo will do what they always do, and be Nintendo. Cleaning house at Nintendo would not do anything but perhaps irreparably damaging the company by deciding to go foolish routes that would result in lower financials, and perhaps the loss of the company.
You talk like it's impossible for a sequel to outsell the predecessor and this never, ever, happened before. What makes you believe a sequel for a previous Zelda game on the same system couldn't outsell it?
This seems like a breach to find an excuse to hide the fact the last games on the series had a decline in sales.
Because it cemented the Gamecube's "kiddie" image, just when it might have been possible to establish the console with a wider demographic (Resident Evil exclusivity had been recently announced). I personally think Wind Waker is more directly responsible for the Gamecube's toddler image than anything else, even the purple box and handle or Mario Sunshine marketing. And that "kiddie" image, more than anything else, contributed to its poor sales performance.
As a big Zelda and motion control fan, it does my heart good to see Skyward Sword selling poorly. I'm struggling with the control so much it's starting to piss me off.
A. In comparison to the other entries in the series it is poor. It shows a clear decline in sales.A: 3 million is poor?
B: You must be a huge fan if you want the series to sell poorly.
C: If you struggle with Skyward sword god knows how you deal with basic motor functions on a daily basis.
D: Jesussssss christ, we are still having a 'realism' debate over Zelda? If you are playing Nintendo games for anything resemblind realism you are doing it wrong. Its like complaining Cod has too much guns and stuff.
Nintendo did go the "mega hardware" route. The difference between them and their competitors is that they decided to spend a sizeable lump of cash per unit on a controller that no one asked for and few want.
*shrugs shoulders*
A: 3 million is poor?
B: You must be a huge fan if you want the series to sell poorly.
C: If you struggle with Skyward sword god knows how you deal with basic motor functions on a daily basis.
D: Jesussssss christ, we are still having a 'realism' debate over Zelda? If you are playing Nintendo games for anything resemblind realism you are doing it wrong. Its like complaining Cod has too much guns and stuff.
3 million in its first month is poor?A. In comparison to the other entries in the series it is poor. It shows a clear decline in sales.
(though the situation with Metroid might be a sign they are taking up that mentality).
I was under the assumptions that they were lifetime sales when I replied to him. If they are better than that I'd be wrong.3 million in its first month is poor?
Seriously, the posted data for SS goes up to December 2011. Does anyone have a more updated number?
A: 3 million is poor?
B: You must be a huge fan if you want the series to sell poorly.
C: If you struggle with Skyward sword god knows how you deal with basic motor functions on a daily basis.
D: Jesussssss christ, we are still having a 'realism' debate over Zelda? If you are playing Nintendo games for anything resemblind realism you are doing it wrong. Its like complaining Cod has too much guns and stuff.
C: The controls in SS are ass.
Mega hardware? Hardly. What hyperbole.
Have you used the Game Pad? I find it comfortable and having the screen works well in Nintendo Land, Batman, and Zombi U, but I was doubtful until I actually used it. Many of my friends who've played it were suspicious or didn't like it until actually playing with it too.
Also, fuck anyone who thinks Zelda has ever had a "realistic" art style.
I agree with this. I've never understood the nonsense about third parties not wanting to compete with Nintendo software. It makes no sense.Nonsense. Third parties have no problem with competing with racers on PlayStation despite Gran Turismo or shooters on XBOX despite Halo. They put platformers like Rayman on the Wii, where it sold best, despite games like NSMB. They put Just Dance, party, sports and fitness games on the Wii despite Wii Sports and Wii Fit.
Because it's not "despite," it's "because." An audience was cultivated by the platform holder for these types of games.
Third parties go where there's an audience. They are not scared of Nintendo, simply indifferent, as by and large in recent history Nintendo does not and has not engendered an audience for the types of games they generally make, while the other two platforms have.
That's such an American centric view. The kiddie thing is more a damning indictment of the immaturity of gamers than Nintendo, even with the admission from Nintendo that they see themselves as a toy company more than an entertainment company.
No one ever said "oh those Pixar films look shit because they're all Disney films for kids" and if anyone does feel like that, then it's their loss.
The PS2 was the successor to the most popular console in the 32-bit era and the marketing was top notch, there were almost every single type of game catered for - kiddie or otherwise.
The Gamecube had great games but nowhere near the breadth of titles that the PS2 had. The Xbox chased the core gamers yet that sold worse than the GC - one of these is considered a failure while the other is a success.
Zelda was a great game and has the same art style as Killer 7. Were people put off K7 because it looked 'kiddie'?
There hasn't been a brand new Kirby game in a while. Maybe Nintendo has canned that series too. Maybe it's raining but I'm worried that someone's pissing on my head.
The only Zeldas to sell more than 6 million are LoZ, OoT and TP. And all three of them had special circumstances that affected their sales.3 million sales for a full blown Zelda game is bad when the series typically has sold double that.
The only Zeldas to sell more than 6 million are LoZ, OoT and TP. And all three of them had special circumstances that affected their sales.