No one knows what would sell the console though.
$49 price tag + free games.
Well I know that, Yall was on the topic of DKC so I chipped in my 2 cent thats all. I dont get what the hell you quoted me for lol
me neither, lol. fucking insomnia...
No one knows what would sell the console though.
Well I know that, Yall was on the topic of DKC so I chipped in my 2 cent thats all. I dont get what the hell you quoted me for lol
No one knows what would sell the console though.
They spent more development resources even on the smaller details like his fur yet it still looks identical to an Atari 2600 game to some.
Go to sleep bunny you tired$49 price tag + free games.
me neither, lol. fucking insomnia...
The Wii U box art just got released.
They spent more development resources even on the smaller details like his fur yet it still looks identical to an Atari 2600 game to some.
What's your evidence for this?
- It's selling worse than the Dreamcast
- Third parties aren't interested
- Nintendo themselves don't know what to do with it
- PS4/Xbox One due to come out later this year
With such 3D environments, that's not much of a surprise.
Oh it deserves a sequel alright.What's really hard to grasp is the logic that a critically acclaimed high selling game doesn't deserve even one sequel by the developer that made it.
My evidence is Nintendo are working on games, and when these games start hitting, the console will start selling. Mario, Mario Kart, SSB, all very powerful system sellers. Not to mention what else EAD are cooking up.
Is it my imagination or does Yarn Yoshi also look like a 2D platformer?
I'm not saying there is no value in advertising.
I disagree there is "no awareness" of this product. It was launched at the height of the shopping season. It was in ample supply. It has the Wii brand and a Mario game. In the UK ads were apparently aired during X-Factor. I also don't really think either of our subjective anecdotal experiences of advertising amount to conclusions on whether or not the product has been advertised.
M°°nblade;69081071 said:People expect something different, something new.
Those titles didn't help the GameCube too much.
Dam that looks good.
People were expecting Prime 4. Which isn't different or new.
The system sold close to 20m or thereabouts. That's what I expect the Wii U will do eventually. People saying Nintendo are screwed don't know nothing about business.
For a Wii U game? Seriously? Then you must have also been one of those who found the Twilight Princess textures impressive.
ok, reasonable responses.
so basically everyone is crying because they were expecting a mind blowing, console revolutionising, brand new i.p. that would make all your base belong to us.
fine. but how does that translate to trashing the new DK game? because there is no indication whatsoever that this will be a disappointing sequel to the original.
the graphics are the right amount of improvement considering the art style the dev team are going for. if you were wanting it to look like trine 2, you'd need an art change.
they are improving everything about the first DKCR.
-they are expanding greatly on the level design established in the first game.
-they've adding dynamic camera work that surprisingly contributes nicely to the immersion of the game (worked well for RE4) based on videos seen.
-swimming elves are back and hopefull as awesome as they were in the original trilogy
-they've expanded the playable roster
-they made waggle optional
-they hired David-fuckin-Wise to score the soundtrack.
seriously, this game sounds fucking incredible.
so you didn't get your open-world, realistic HD graphics, futuristic sci-fi fps that you though retro were working on. i'm sorry for you. really.
but this generation will no doubt be filled with dudebro games of that description. why don't you take some time to wonder, just how many high calibre dev teams are going to put their e-penis aside & dedicate time for a 2d platformer, let alone one that's being released at retail (which hardly ANYONE does anymore).
instead, people are shitting on this DKC game and Retro because they're not doing the same thing as all the other western dev houses are doing.
I just hope in the end, yall can have fun playing atleast some of these games.
I play games actually in motion and yes, the game will be beautiful.
But something different than yet another 2D platformer. If Nintendo wants to succeed, they need to provide a diverse lineup, limiting themselves to the audience which wants 2D platformers doesn't get them too far as the release of NSMB U has shown.
Well that is a damn shame then I am sorry to hear that lol.Some will have to take off their Digital Foundry goggles first.
Turned to shit: Mario and Zelda
The system sold close to 20m or thereabouts. That's what I expect the Wii U will do eventually. People saying Nintendo are screwed don't know nothing about business.
Good thing this isn't happening then.
Even among Nintendo's biggest fans, not everybody likes 2D platformers and Pikmin.
but this generation will no doubt be filled with dudebro games of that description.
That's why there are games like The Wonderful 101, Bayonetta 2 and X.
It is.
Brutally murdered (and then forgotten): Metroid
Forgotten: F-ZERO and new ideas
Turned to shit: Mario and Zelda
Donkey Kong is great... if you want to buy a console just to play a 2D platformer about monkeys.
As has been said before in this thread. Nintendo has nothing in terms of diversity in their lineup of games.
Even among Nintendo's biggest fans, not everybody likes 2D platformers and Pikmin.
Wonderful 101 looks to play an awful lot like Pikmin. Bayonetta 2 and X are very nice though. Bayonetta wasn't much of a success and Nintendo decided to resurrect the sequel. Because reasons?
Wonderful 101 looks to play an awful lot like Pikmin.
Donkey Kong is great... if you want to buy a console just to play a 2D platformer about monkeys.
Is there any full res shots of DKCR TF? Anyway, I agree it doesn't look really look all that great and have thought that snice the reveal. Kind of shocked that's what's taking 3 years.
so you didn't get your open-world, realistic HD graphics, futuristic sci-fi fps that you though retro were working on. i'm sorry for you. really.
Well, glad to know I won't be needing to bother with your opinion anymore.Gameplay-wise 2D platformers are generally not as ambitious as 3D titles. They simply do not require the same amount of resources to create art assets and in general are straight forward affairs. They do not spark the imagination like they did back in the 16 bit days when they were king.
Because they wanted to dump salt on gaf? Honestly the only real answer I can think of.Wonderful 101 looks to play an awful lot like Pikmin. Bayonetta 2 and X are very nice though. Bayonetta wasn't much of a success and Nintendo decided to resurrect the sequel. Because reasons?
I'm not saying there is no value in advertising.
I disagree there is "no awareness" of this product. It was launched at the height of the shopping season. It was in ample supply. It has the Wii brand and a Mario game. In the UK ads were apparently aired during X-Factor. I also don't really think either of our subjective anecdotal experiences of advertising amount to conclusions on whether or not the product has been advertised.
I fail to see how advertising the value proposition on offer, as it was and as it currently is, would yield dramatically improved sales performance.
A product has to address some underlying want or need - especially one that requires a relatively significant amount of money for families on limited budgets. Market validation is the cornerstone of successful product launches. Advertising can promote a value proposition, but it doesn't create one out of thin air.
In the post quoted I asked you why exactly, whence made aware of the value proposition (on the assumption that people are not aware) there would suddenly be demand for it. The question was left unanswered.
Why does the mother of two care about a tablet controller and "asymmetric gameplay"?
Why should the college student care about "off-TV play"?
Why does the teenager who already has a 360 want a Wii U with it's marginal performance improvement over his current system?
We must have been watching a different product launch. I really didn't see a "tonne of awareness." The Vita, the successor of a failed handheld in the US market, was essentially sent out to die. But again, I don't think subjective anecdotes and opinions on the degree of marketing amount to much, and I don't think the fundamental problem with Vita was marketing either. It was a product aimed at a market that wasn't there (as opposed to the Wii U, which frankly has no real focused target market.)
I will never understand this.
It's an action game.
You control a horde of characters at once but that's about the only similarity.
Well, glad to know I won't be needing to bother with your opinion anymore.
The mere intimation that Retro's new game will be somehow lacking in production values because it's a side scrolling platformer is laughable. The level of polish and detail is likely to bitch slap 95% or "3D titles" out this year.
Well, glad to know I won't be needing to bother with your opinion anymore.
The mere intimation that Retro's new game will be lacking in production values is laughable. The level of polish and detail is likely to bitch slap 95% or "3D titles" out this year.
These are from the press server
Never a problem when the genre is floating gun shoots soldier in head or scroll through menu for attack animation though, is it?Controlling a horde of characters which must attack in unison, dwarfed by their enemies in a semi-isometric view. Anyone not in the know could easily see them as being in the exact same genre due to several similarities.
That's subjective again. If Off-Tv play and 2nd screens are inherently redundant then why have MS and Sony included them and promoted them as big parts of their own strategies??
Aww man you blew it lolWonderful 101 looks to play an awful lot like Pikmin.
Covering all the bases, so if it ever took off, they had it covered, unlike the scramble to get motion controls in the back half of last gen. The difference is MS and Sony aren't requiring you pay for it in the box, whether you like it or not. This has advantages and disadvantages, because very few peripherals that aren't included in the box ever really take off, but the gamble clearly hasn't worked for Nintendo this time either.
Aww man you blew it lol
Do you know what polish is logz?Controlling a horde of characters which must attack in unison, dwarfed by their enemies in a semi-isometric view. Anyone not in the know could easily see them as being in the exact same genre due to several similarities.
If Retro needs to spend the same amount of money and man power on a 2D platformer to match what is necessary to create a successful next-generation 3D adventure title along the lines of say, The Last of Us, then its time to close up shop. They are a mess.
Never a problem when the genre is floating gun shoots soldier in head or scroll through menu for attack animation though, is it?
This whole '3D World is a 3DS game!' Is stupid, really annoying and just plain wrong...
If Retro needs to spend the same amount of money and man power on a 2D platformer to match what is necessary to create a successful next-generation 3D adventure title along the lines of say, The Last of Us, then its time to close up shop. They are a mess.