Omg Jeff circle the stone giants stop rolling so much!
Haha he talked about Neogaf and Kay "the anti-jeff green"![]()
He doesn't need to stop rolling less. He just needs to stop rolling away or to the side because they have a wide reach and arc. He needs to roll behind them instead.
He's getting comfortable with it again. He just needs to pay more attention to the way enemies attack and where the safe zone is for each. For these big guys it behind them and to the right of center because their swing goes about 300 degrees leaving the safe zone in the back and to the right.
He just needs to wait for that 3rd strike. Most regular mobs have that 3 hit combo that either ends with a sweep or a downward strike. Free hit right after those.
I think he should stick with the Dragonrider for now. The pursuer is challenging solo, I gave up and summoned for help.
He plays almost exactly like one of my best pals.
Block, block, see an opening too late, go for a hit, trade hits then tries to roll with zero stamina. No fucks giving to stamina whatsoever and then takes two steps back and tries to heal in the face of the enemy resulting in death.
I can talk to my buddy and help him in combat, but I'm powerless watching the stream!
The ants in my pants go full fire sometimes watching it.
He'll get it. He had that rhythm down in Dark Souls 1 at one point. Then he got big heavy armor and swords and had room to get sloppy near the end game and re-acquired bad habits.
I don't agree. Go watch his victory with Orenstein and Smough. Dude nailed it. He just got sloppy later on due to being able to rely on heavy poise and 20 estus chug a lug.Oh don't get me wrong, it's entertaining as hell and I love every minute of it.
Let's not fool ourselves though, he did the exact same thing in the first game. He eventually just got enough health and poise to yolo heal with 18 flasks.
On that note, another general tip that many people seem to miss is that you can actually sort your inventory by various stats (attack/defense, weight etc). It helps make sense of the various elemental stats and your bonuses, as the game compiles those for you into an overall "dmg" stat by which it sorts the weapons, for example. Although it obviously doesn't account for movesets and the speed of the weapon, that did come in extremely handy during my playthrough.Very enjoyable stream
Not sure you missed this one, Jeff. But when you picked up the Fire Longsword you said it has way lower damage than your current weapon. The icons in the left column below the normal damage are for different damage types. Weapons with elemental damage usually have lower physical damage but in exchange additional elemental damage so you have to look at both numbers when you compare weapons.
In case of the fire longsword it has additional 78 fire damage which makes it not a bad choice at all. (and you could finally ditch the DLC weapon ^^)
Jeff word of advice: go left instead of right. The boss on the other end is easier, and you can join a cool covenant.
The Dragonrider is much easier, imo.Jeff word of advice: go left instead of right. The boss on the other end is easier, and you can join a cool covenant.
The Dragonrider is much easier, imo.
You aren't wrong. But if you stay far back and in front of enemies, their three hits will push you back outside of striking range, making the window for countering more difficult. Blocking them also drains your stamina leaving you less able to counter. If you stay in close and roll behind them, you are in a better position to take advantage of the counter after their combos.
We're like 200 hours into Jeff rolling backwards from enemies with superior reach. If he hasn't figured it out by now...
Do you even stamina bro?!
Even moveset wise dragonrider is easier, not just because you can get him to kill himself.
wait what? how?
Use the Mace (seriously). Raise endurance and vig to 20 as soon as possible. I just ruined the game.
Uh? Souls' fanbase is really fuckng weird, i have to say.
I beat the game with using the Mace about 95% of the time, hit's hard as hell at +10.
Do you mean how he burns it all on blocking/rolling back? I feel like I'm about his level of play so I'm looking for better strategy too.I watched some of it, his stamina management is unimaginably bad
Rolling back too far is a problem. It costs a lot of stamina to get in and out of range doing that. A bigger problem I (most people) spot is keeping that shield up too long. That's preventing stamina recovery. Blocking without stamina gets you staggered and also prevents you from counterattacking properly when the window opens. Separately you can still do pretty well. There are lots of videos out there with players rolling everywhere or keeping a great shield up. Together these two issues make the game very difficult. It's hard to do anything when burning all of your stamina and slowing its recovery.Do you mean how he burns it all on blocking/rolling back? I feel like I'm about his level of play so I'm looking for better strategy too.
Do you mean how he burns it all on blocking/rolling back? I feel like I'm about his level of play so I'm looking for better strategy too.
I have no complaints about the stream, in fact I wish he stopped worrying if it's entertaining and just play like he wants, most of the comedy is unintentional anyway.
If I was to give a tip it would be to stop spamming roll. Don't stop rolling completely, but the way he does it right now is killing both his stamina and himself. Sometimes the best thing to do is just to block and strafe.
Keep it up, Jeff!