BoboBrazil
Member
Looks like MS is on the road to ending xbox. Sucks for the developers. Hopefully they can reform a new studio and release something great in the future without the pressure of MS on them.
Spencer and Greenberg driving the Xbox into the ditch. Nothing really surprises me about this happening. I actually expect Nadella to sweep house even more.
This is ALWAYS what they and everyone else has done. Do you think there are no costs associated with owning and operating a studio? They are paying those people to make their games. Functionally there is no difference to the end user between MS owning the studio making the game or not. That's not to say MS' future plans for their gaming business might not be changing, but that is such a silly thing to be concerned about or try and make into an issue.
I think it's more MS corporate pushing xbox to cut the chaff and get profitable or else.
Microsoft no, the console market and in general videogame one pales compared to Windows and other bussiness. Even on a profitable level the profit is not enought
MS doing shit like this is no longer shocking. Them taking the pedal off Forza or being bold enough to make those talented people behind Halo try something new...now that would be shocking. Not a damn thing about MS is appealing any more.
You asked for a game which has been canceled close to release. SSM's game was supposed to be revealed at E3 2014 and to release during the Holiday season 2014. It was canceled less then a year before release.
Spencer and Greenberg driving the Xbox into the ditch. Nothing really surprises me about this happening. I actually expect Nadella to sweep house even more.
2. Microsoft bought Lionhead shortly into the first Xbox's lifespan. Fable 1 was already well on it's way as an exclusive title. The purchase included Big Blue Box, the small satellite of Lionhead that started the concept of Fable up in the first place. So they got Fable out and immediately started on Fable 2 for the next platform, Xbox 360.
No its entirely accurate.
Answer the question what is MGS legacy? What are they Currently doingnto ensure continued exclusive support for their console? If 3rd parties stop signing contracts with them due to falling interest in the Xbox brand and falling sales where will the content come from?
Ifbtheu do notbhave studios to provide them software where will the games come from? Why will 3rd parties continue exclusive deals on a platform that is tanking in comparison to its competition and where they could make far more money on the PS4?
But it COULD have been profitable enough. The issue is that it never was because MS has yet to understand the console market or invest fully into its lineup of games. I'll say it again: the fact that games like
MechAssault
MechWarrior
Crimson Skies
Kameo
Perfect Dark
Conker
Banjoo
High Heat Baseball (yes they bought the license from this highly regarded baseball game, and did nothing with it all those years that Sony was enjoying, and still is, an amazing first party baseball game. Now the Xbox has zero, since 2K failed so many times to make a good one.)
have seen little to no activity as it pertains to sequels is astounding and jaw-dropping. Microsoft seems to simply forget that whole franchises exist. Another iteration or two of Kameo and you probably have Microsoft's Zelda. It was a beautiful game with an exquisite soundtrack and it was clear a few small tweaks and you have something you can grow into a long franchise. The Mech games speak for themselves. Everyone who played Crimson Skies knows how awesome that game was and how good a franchise could have been. And those Rare games really need no introduction.
But mismanagement and a failure to understand what made these studios great and how to retain that greatness is why we're talking doom and gloom here. Had they invested fully, these stories could have had very different endings. But well...here we are.
Nope. This is just MS being MS. You haven't followed what MS has been doing since the early days of the Xbox 360 with respect to their studios?
I think it's more MS corporate pushing xbox to cut the chaff and get profitable or else.
I'm not sure how big of a risk something like ReCore or Scalebound is considering MS doesn't have to own/operate the studios involved. Those kinds of partnerships are something I could see continuing.
But it COULD have been profitable enough. The issue is that it never was because MS has yet to understand the console market or invest fully into its lineup of games. I'll say it again: the fact that games like
MechAssault
MechWarrior
Crimson Skies
Kameo
Perfect Dark
Conker
Banjoo
have seen little to no activity as it pertains to sequels is astounding and jaw-dropping. Microsoft seems to simply forget that whole franchises exist. Another iteration or two of Kameo and you probably have Microsoft's Zelda. It was a beautiful game with an exquisite soundtrack and it was clear a few small tweaks and you have something you can grow into a long franchise. The Mech games speak for themselves. Everyone who played Crimson Skies knows how awesome that game was and how good a franchise could have been. And those Rare games really need no introduction.
But mismanagement and a failure to understand what made these studios great and how to retain that greatness is why we're talking doom and gloom here. Had they invested fully, these stories could have had very different endings. But well...here we are.
This is ALWAYS what they and everyone else has done. Do you think there are no costs associated with owning and operating a studio? They are paying those people to make their games. Functionally there is no difference to the end user between MS owning the studio making the game or not. That's not to say MS' future plans for their gaming business might not be changing, but that is such a silly thing to be concerned about or try and make into an issue.
Exactly.
Microsoft has the most third party relationships in the industry...
Iron Galaxy, Remedy, Insomniac, Platinum, Moon Studios, Armature, Reagent, Playground, etc.
If this is their strategy moving forward, I have no problem with it.
Phil Spencer takes a different view to "first party" than I'd wager most on here do. Killer Instinct is a first party game but it's not developed by an internal studio. It's still a first party game though. Same for Quantum Break.
I'd say it's much more cost effective for Microsoft to make their first party games this way. They have their dedicated studios for their tent poles, but will outsource for anything that basically isn't a tent pole. Should any new IPs become huge franchises, they'll simply setup a studio to put on making that franchise.
Many of you might not like that, but you can surely see how it makes business sense.
What is anybody's "legacy"? If you mean first party titles, then their legacy is Forza, Halo, Fable, Gears, ect.... I don't know that they are ensuring exclusive support for their console outside of their first party IPs, because I don't know what their plans for their console gaming business is. It could very well be changing completely.
And there will never be a shortage of independent developers popping up. Not sure what your second point is. For a company as big as MS (or Sony or Nintendo) it will never be hard to get a game made, whether they own the studio or not. I don't get why you are putting so much stock into that. Are Punch Out Wii or Luigi's Mansion 3DS not a part of "nintendo's legacy" just because they don't own the developer? Is the Ratchet and Clank series not a part of Sony's legacy?
This. It's a long game and they don't have a clue how to play it.
People give Sony shit for providing funding for sequels to games like Knack but they understand that you need to build on new IP's and give things a second chance in order to be successful. Not every game you make will be a hit, but if the developers have a desire to continue on and build on the franchise you should give them a chance to do so. Half the battle is already won since they are no longer creating something from scratch and it just comes down to the developers taking the critisim on the chin and learning from their mistakes. Killzone --> Killzone 2 is a prime example of this.
Or Microsoft are just being fucking stupid regarding Europe like always.
There is a functional difference for consumers though. Quality. Can you really say with a straight face that Halo is as good a franchise now as it was when Bungie was entirely engaged? What do we really expect from the next Gears when very few of the core people from the first trilogy are still involved? These are valid questions for any consumer expected to not just spend $60 on the game but to buy a platform specifically because of these games when everything else can be had on the PS4.
And the average gamer knows what Bungie is so don't give me that bullshit. Do they know the individuals involved? No. Do they know the second tier of development studios? Also no. But the average gamer has some idea who the premier selling developers are. They know Bungie, Rockstar, probably Naughty Dog, Blizzard, and a small handful of others.
At the core of what I'm saying is really how you build consumer confidence and loyalty within the video game segment. You need an ideologically pure vision for what an IP is supposed to be, which means retaining the creator, someone who understands the creator's vision, or someone with a new vision and enough time to make something of it. You can't just farm out development and expect to ever see that kind of IP development.
You earn trust in the video game segment. Nintendo has more accumulated trust with their fans than basically any company on the planet because they know Miyamoto is always involved, Mario games will always at their core be Mario, Zelda games will at their core be Zelda, and they can buy blind knowing that Miyamoto is the gatekeeper of quality. If it meets his standards surely it meets theirs is the usual Nintendo fan mindset. Sony is getting to that point with Naughty Dog. The perpetual churn form MS Game Studios makes that impossible for them to ever achieve, even though Bungie basically bought them that kind of good will almost overnight.
And beyond knowing you can trust the product quality within a generation, you have the fact that MS' management of MGS is a clear sign that they're only in video games for the time being. Not owning and nurturing studios and associated IPs is the games industry equivalent of moving in with your girlfriend but keeping your old apartment "because you've got everything we need so why go through the hassle of moving my stuff?" It shows that you've still got an eye on the door.
Some of those are making games for ps4...third party can leave at any time.
Some of those are making games for ps4...third party can leave at any time.
This isn't entirely correct
Lion head already owned Big Blue Box and integrated them in mid-2004 iirc, Microsoft purchased Lionhead in early 2006 after they hit financial troubles (after Fable and Fable TLC released) and they were in development of Fable 2
http://www.eurogamer.net/articles/news_060406_LionheadMS
Kameo
Perfect Dark
Conker
Banjoo
have seen little to no activity as it pertains to sequels is astounding and jaw-dropping. Microsoft seems to simply forget that whole franchises exist. Another iteration or two of Kameo and you probably have Microsoft's Zelda. It was a beautiful game with an exquisite soundtrack and it was clear a few small tweaks and you have something you can grow into a long franchise. The Mech games speak for themselves. Everyone who played Crimson Skies knows how awesome that game was and how good a franchise could have been. And those Rare games really need no introduction.
But mismanagement and a failure to understand what made these studios great and how to retain that greatness is why we're talking doom and gloom here. Had they invested fully, these stories could have had very different endings. But well...here we are.
Huh? They'd abandon contracted work to develop games on PS4 instead?
For Phil to say he wants a focus on first party IP just a few months ago, this is bonkers.
I'm genuinely surprised they still make fable games and the studio has had the luxury of making so many. I don't recall them being big sellers or critically acclaimed in any way.
But it COULD have been profitable enough. The issue is that it never was because MS has yet to understand the console market or invest fully into its lineup of games. I'll say it again: the fact that games like
MechAssault
MechWarrior
Crimson Skies
Kameo
Perfect Dark
Conker
Banjoo
have seen little to no activity as it pertains to sequels is astounding and jaw-dropping. Microsoft seems to simply forget that whole franchises exist. Another iteration or two of Kameo and you probably have Microsoft's Zelda. It was a beautiful game with an exquisite soundtrack and it was clear a few small tweaks and you have something you can grow into a long franchise. The Mech games speak for themselves. Everyone who played Crimson Skies knows how awesome that game was and how good a franchise could have been. And those Rare games really need no introduction.
But mismanagement and a failure to understand what made these studios great and how to retain that greatness is why we're talking doom and gloom here. Had they invested fully, these stories could have had very different endings. But well...here we are.
Already so in fact it was soon to be annonced but we still don't know the release date.
Yes halo is a better franchise now (isn't selling as well but competition in the shooter space is crazy now)
Lets also be honest about bungie...there are about as many original early halo employees at 343 as there are at bungie
The purpose of 1st party games are to attract consumers who do not own your platform with software they cant get on another platform. Exclusives aren't what they used to be but they are a still an important aspect of your portfolio.
Again, if you 3rd party why are you going to sign an exclusive contract with MS? The gap is GROWING every month. Not just numerically but also by percentage. The Xbone will be outsold significantly in 2016 by the PS4, by a larger margin than it has this entire generation.
So where will the games come from? If you are shuttering all your internal studios and canceling your new IPs in favor of the same old thing like what happened with Black Tusk what are you building your brand to?
Because those franchises are not helping. Halo 5 did nothing for hardware sales and Gears 4 likely won't either. They are old tired franchises
Exactly.
Microsoft has the most third party relationships in the industry...
Iron Galaxy, Remedy, Insomniac, Platinum, Moon Studios, Armature, Reagent, Playground, etc.
If this is their strategy moving forward, I have no problem with it.
Exactly.
Microsoft has the most third party relationships in the industry...
Iron Galaxy, Remedy, Insomniac, Platinum, Moon Studios, Armature, Reagent, Playground, etc.
If this is their strategy moving forward, I have no problem with it.
1. Number of staffers is less important than the number of influential creative staff left in-tact. I'm pretty sure 343 hiring Bungie's janitorial staff isn't going to make the next Halo any better.
2. I would disagree quite strongly that Halo is a better franchise. It now feels like a "me too" franchise with progressively more and more vanilla gun play. Say what you will about Destiny but when I play it I know I'm playing a shooter with gun play designed by Bungie.