Mechanized
Member
This seems like a pretty big blow to MS.
It's less that the Fable game doesn't fit with what Microsoft wants, and it's more that Lionhead doesn't fit. If it was just the game, Microsoft wouldn't have canned the whole studio.But fable legends fit right in their current vision. A cross play Windows 10/Xbox one, game as service type of thing, pushing direct X 12 too.
It will get the MAU MS wanted.
Something is wrong here, need more inside info.
microsoft is a big enough company that they shouldn't have to choose. sony manages to have relationships with third parties without sacrificing all of their in-house development in the process and they make a fraction of MS's revenue.
If that's the case then retool the game into being a single player only game and get it out there.
They had been developing the game since 2012. It's bat shit insane to just cancel it like this when its so close to completion. Unpresidented in fact.
I'm convinced there is more to this story but we might not find out what really went on for a while.
You're turning something that isn't console wars into console wars.
Sign an exclusive contract? You think Iron Galaxy and Remedy right now aren't allowed to make something else while working on Killer Instinct and Quantum Break?
Come on dude, don't be so naive.
This. It's a long game and they don't have a clue how to play it.
People give Sony shit for providing funding for sequels to games like Knack but they understand that you need to build on new IP's and give things a second chance in order to be successful. Not every game you make will be a hit, but if the developers have a desire to continue on and build on the franchise you should give them a chance to do so. Half the battle is already won since they are no longer creating something from scratch and it just comes down to the developers taking the critisim on the chin and learning from their mistakes. Killzone --> Killzone 2 is a prime example of this.
Microsoft just needs to exit the console market. Also,just sell these Rare ips back to Nintendo please....actually sell the full studio too...they can keep KI.
microsoft is a big enough company that they shouldn't have to choose. sony manages to have relationships with third parties without sacrificing all of their in-house development in the process and they make a fraction of MS's revenue.
What is this about?
More players in the gaming market is better for Dev, no?
I argue that neither Sony nor Microsoft first party is all that appealing anymore. Sony hasn't been that great of a first party publisher this generation, and the PS4 has pretty much survived up to this point on third party exclusives and multiplatform releases. Microsoft first party support, although not great, has been recognized as outperforming Sony's output thus far this gen.
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The thing you seem to forgot is that the core of Sony's first party studios haven't release their games yet. Santa Monica, ND,,,,
And if they exit the business wouldn't you have far more out of work dev?Not necessarily.
Just ask Lionhead.
lay it on us.
I guess so.
It's not like you have a lot to lose if you break it anyways. The only thing they can do is to ban you from the beta.
I'm genuinely surprised they still make fable games and the studio has had the luxury of making so many. I don't recall them being big sellers or critically acclaimed in any way.
microsoft is a big enough company that they shouldn't have to choose. sony manages to have relationships with third parties without sacrificing all of their in-house development in the process and they make a lot less money than MS.
Wow, amazing review/summary.
Any thoughts about Rare?
You're proving his point
Honestly, Fable was always a pretty bad series.
That may just be me, but I never quite figured out, what the developers were really going for.
It felt like a shallow Action Adventure with some light RPG elements, that tried it's hands at a bit of Zelda too.
Weird games. 2 was decent almost a decade ago .
That can be an interesting strategy for Microsoft. Spending money on third-party exclusivity has to be cheaper than owning studios. It can be a dick move when it comes to games like Tomb Raider but it still gives MS exclusives they need.
Its not console wars. I'm analyzing the state of the industry and how it will effect software and how MS is structuring their 1st party based on that.
Sales talk is my number 1 priority on this Forum and what likely over 70% of what my posts are about
You recall incorrectly then as they were 3+ million sellers
And if they exit the business wouldn't you have far more out of work dev?
Not necessarily. Not all devs want to make multiple SKU's, when most do not see a return on one or two.
Huh? They'd abandon contracted work to develop games on PS4 instead?
Do you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
Do you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
Do you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
Do you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
Didn't Kinect Sports Rivals do badly? Sea of Thieves is probably their last shotDo you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
Microsoft takes the Capcom route. That too could be interesting. I asked earlier if Fable could be rebooted by another studio. I guess it could happen just like Ninja Theory rebooting DMC.You both seem to be confused.
People in here are talking about 3rd party studios making 1st party games. Games that are IP owned by Microsoft. You two seem to be referring to 3rd party money hat deals like Street Fighter V and Tomb Raider. Microsoft won't be doing anymore of those, or at least that's the indication they give.
They'll keep a handful of internal studios for their tent pole franchises (of which there are now only 3 or 4 if you count Motorsport and Horizon as separate games) and then contract out their new IPs and smaller franchises like ReCore, Scalebound, Quantum Break, Killer Insitinct and most likely Battletoads.
MS was never good at managing their IPs.
RIP all my favorite IPs on the OG Xbox not named Halo.
Do you see any scenario in which Rare's f2p game fits in with Microsoft when all this other stuff didn't?
This. It's a long game and they don't have a clue how to play it.
People give Sony shit for providing funding for sequels to games like Knack but they understand that you need to build on new IP's and give things a second chance in order to be successful. Not every game you make will be a hit, but if the developers have a desire to continue on and build on the franchise you should give them a chance to do so. Half the battle is already won since they are no longer creating something from scratch and it just comes down to the developers taking the critisim on the chin and learning from their mistakes. Killzone --> Killzone 2 is a prime example of this.
It could happen but considering the types of Fable games that have been happening lately do you see MS ever touching the IP again?Microsoft takes the Capcom route. That too could be interesting. I asked earlier if Fable could be rebooted by another studio. I guess it could happen just like Ninja Theory rebooting DMC.
I never understood how a studio like Press Play existed honestly. Located in one of the most expensive places in Europe and only released 1 good/sellable game in 5-6 years.
Sea of Thieves is F2P?
Didn't Kinect Sports Rivals do badly? Sea of Thieves is probably their last shot
Yep...they should have always been independent...looks like spencer is reversing microsoft's studio buy up
I agree that Microsoft has never put full support into acquiring or retaining first party games. They invested in 3 or 4 franchises and then recycle those again and again. However that was never an issue during the 360 days because they at least were the better console when it came to third party support. Look at Mass Effect, Elder Scrolls or Fallout for examples. But with the PS4 being the go to console for third party experiences, and Microsoft having pitiful first party titles to show, it begs the question "What does the Xbox offer?".
The problem with the games you mentioned is that they're niche titles at best, with Conker and Banjoo standing out among the rest by just a little. But with those titles being 3d platformers that have an art style that some may see as "kid friendly" will it really sell to the masses?
Look how hard it was for the Ratchet and Clank series to take off on PS3. Great games but they became smaller and smaller as the years went on because the audience wasn't there to support it. Look at the new Sly Cooper for PS3. That thing dropped so quickly in price, again because the audience doesn't seem to support it.
The truth is, Fable Legends looked bad. Which means it probably would have sold poorly. At some point you have to cut your loses. Who knows how that game played and how much work was still needed to make it something that would make back it's initial investment.
Seems fine for Killer Instinct.
Their in house development is anaemic compared with Sony and NintendoI wouldn't say they're choosing one over the other. More like relegating riskier ventures to third party and fostering less risky ventures in house.
Does it? I'd love a link.
Has Sea of Thieves even been /confirmed/ to be free-to-play?
Except the studio would've died much earlier on had Microsoft not purchased them. Hasn't this been stated before?