That's one of the worst gaming promotional shots I've ever seen.
It's not a gaming promotional shot.
That's one of the worst gaming promotional shots I've ever seen.
So we can see the woman in the frame.
I guess it's technically true that one cannot count to zero.
Their light engine is obviously markerless inside out positional tracking, it works as they describe. Its not their fault if you don't understand the tech.
This doesn't preclude other view points from also taking in the scene.
That's great. What is your expertise in this field again?
Well maybe the state of the technology can explain why:
- the shitty 10secs clip of that "thanks Windows 10!" guy was direct feed, yet for some reason when it comes to the meaty stuff, it swaps to a view from that massive camera on stage instead. Why are we not allowed to see from the woman's perspective anymore?
- countless times what happens during the building bits don't match at all what the woman's doing.
- we're told the technology is based on a "light engine" generating millions of photons boucing (off what? did they also reinvent physics?) that "make the magic happen" when it hits the right angle. Yet a camera with a completely different angle on the scene supposedly show us exactly what the woman is seeing.
I'm calling shenanigans on the whole thing. I strongly suspect it's kinect stage demo all over again, with less Cirque du Soleil.
But before you can apply your jaded "I've done VR before" attitude to this situation, you look down at the coffee table and there's a castle sitting right on the damn thing. It's not shimmery, but it's not quite real either. It's just sitting there, perfectly flat on the table, reacting in space to your head movements as lifelike as the actual table. There's no lag at all, it's simply magic.
And you definitely have a big stupid grin on your face even through the contraption that's strapped to it is pressing your eyeglasses into the bridge of your nose in a painful way.
Then it's demo time, you lean how a "glance" is just you looking at things and pointing your reticle at them and an "AirTap" is the equivalent of clicking your mouse. You can't touch anything, but you can look and point a little circle at objects on it by moving your head around. The demo involves digging Minecraft holes and blowing up Minecraft zombies with Minecraft TNT. It's basically incredible to see these digital things in real space.
You blow up a hole in the table and then you can look through it to more digital objects on the floor. You blow up a hole in the wall and tiny bats fly out and you see that behind your very normal plan wall is a virtual hellscape of lava and rock. You peer into the hole, around the corner, and see that dark realm extend far into space.
On the other end of the call was a Microsoft engineer. I could see and hear her, but she could only hear me and see exactly what I was seeing in front of me. My eyes, or the headset on my head, was relaying everything over Skype. It was a support call of sorts here she was to help me to fix a light switch. We started by pinning her little window on top of a lamp and I could then look around the room and always return to the lamp to see her face, but all the time I was being guided where to go. It felt strangely natural, and I didnt need to configure anything or learn gestures other than the same "Air Tap" you use to simulate a mouse click.
While I was being talked through which tools we needed for the job, the Microsoft engineer called my attention to the wall with wiring and then started drawing where to position the light switch right on the wall. Thinking about it now it sounds totally surreal, but during the demo I didnt even think about it it just felt like I was being guided around with annotations and a helpful friend. We connected up the wiring, tested it for an electrical current, and then turned the power back on and switched the light on. It was all fixed, and all by using a crazy combination of a headset, augmented reality, and Skype. It might sound gimmicky, but the applications here are truly impressive. I use YouTube guides to figure out home improvements or to service my car, but this is on another level. Imagine a surgeon performing complex surgery and writing notes in real time and guiding a colleague through. Imagine support calls to resolve a problem with your PC. If this works as well as Microsofts controlled demo, then this really has the ability to change how we communicate and learn.
Microsoft's next demo didn't have us using the HoloLens prototypes directly. Instead, we watched as "Nick" (nobody in Microsoft's blue-tinted demonstration basement has last names. I asked.) manipulated objects in digital space so he could built a Koala bear or a pickup truck. It was actually quite impressive, as cameras filmed him in real time and screens showed both Alex and the virtual objects he was manipulating in the same space in real time.
The idea was to convince us that HoloLens would unleash a wave of creators who would be able to dream up 3D objects with little to no training. It's much easier to understand what a thing is in your living room than it is in AutoCad.
That's one of the worst gaming promotional shots I've ever seen.
Her hand goes down, yet the spray can still magically moves around.
https://www.youtube.com/watch?v=RCCXZ8ErVag&t=4m29s
Her hand goes down, yet the spray can still magically moves around.
It can do both Sage.
Actually it's a step better as it has its own CPU & GPU.
Watch it again. After she puts her hand down it starts tracking with her head & eyes.
That's because the actual cursor is tied to her head and/or eye movement, not her hand. Her hand is just needed for the action/click "tap" of her hand.
It can do both Sage.
Actually it's a step better as it has its own CPU & GPU.
I still think VR is much better for gaming. Going by the Minecraft thing, yes, the "mine craft in your living room" looks really cool, but I'd still rather use VR and be INSIDE OF Minecraft.
Its not true VR. Its not just going to be the same as a real VR headset. It can create an overlay over the area to cloud your vision but it isn't going to achieve the VR you get from a true headset.
Doubt it. I mean look how it is:
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It won't be on the same level as VR.
Until developers prove they can relatively consistently make games with both good gameplay and good game mechanics with reasonable polish, I'm not going to get excited for VR or AR, especially since it will probably be either too expensive without enough games to justify it or hardware too weak to really be feasible.
No way. Reverse that sir.what, good AR > good VR any day
This has built in hardware including a CPU, GPU and a dedicated HPU which handles all the sensor data.
No way. Reverse that sir.
So lame, I know.
Everyone is moving on to VR and MS counters with this?
A truly weak offering. ITs not like they couldn't get their own VR substitute. They should've purchased Oculus, not Facebook.
What kind of HW do you think would realistically fit into something of this size?
Not to mention power consumption, since it's wireless.
You guys are crazy arguing whether AR or VR is "better." They have very different goals and it's like arguing whether a helicopter is better than an airplane. Two flying vehicles serving different purposes.
A "true VR" headset like oculus is also far from achieve the feeling of actual presence.Its not true VR. Its not just going to be the same as a real VR headset. It can create an overlay over the area to cloud your vision but it isn't going to achieve the VR you get from a true headset.
All of this VR/AR crap is destined to fail for gaming IMO. At least from the sound of things this MS tech seems to have capacity outside of just gaming. Still needs to all be taken with a grain of salt until some real application(s) are out in the wild.This is going to be like Kinect or waggle forced into the PS3 controller isn't it.
https://www.youtube.com/watch?v=RCCXZ8ErVag&t=4m29s
Her hand goes down, yet the spray can still magically moves around.
That's strange considering Paul Thurrott used it and said the screen went all black and then went to Mars like a VR.
So I'm going to go with someone that has actually used it.
Except for what people who have already used it have said.
Also how are you going to base whether or not it can do VR on a picture?
And then I was looking at the surface of Mars. Or a narrow sliver of it, anyways. It's not like the Oculus Rift, where you're totally immersed in a virtual world practically anywhere you look. The current HoloLens field of view is TINY! I wasn't even impressed at first. All that weight for this? But that's when I noticed that I wasn't just looking at some ghostly transparent representation of Mars superimposed on my vision. I was standing in a room filled with objects. Posters covering the walls. And yet somehowwithout blocking my visionthe HoloLens was making those objects almost totally invisible.
Some of the very shiniest things in the roomthe silver handle of a pitcher, if I recall correctlymanaged to reflect enough light into my eyes to penetrate the illusion. But otherwise, Mars was all around
Someone should start a thread on this: http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer
Xbox can stream the pc!
What. I don't think...what. AR's capabilities seem very limited, especially for gaming.
So lame, I know.
Everyone is moving on to VR and MS counters with this?
A truly weak offering. ITs not like they couldn't get their own VR substitute. They should've purchased Oculus, not Facebook.
What Paul was seeing was what loaf of bread mentioned, it clouds thing so it makes them almost invisible. The reason I posted the picture and the gif is to show that the AR headset glass is almost transparent.
This is why I say it won't be as good as a VR headset.
And since you're going to trust what people that trying it are saying, then I guess you're going to trust this:
http://gizmodo.com/project-hololens-hands-on-incredible-amazing-prototy-1680934585
I'd rather them try something different than hop on with VR just because others did.
As in, it beats an "us too" effort that seems like they just wanna fit in.
Honestly, testing it was one of the biggest letdowns I ever had. I expected some problems (uncomfortable helmet, poor fov) but the tech downright just don't work as intended. I don't know how oculus have gotten so much appraise in its current state.
Is this even a gaming thing, like did they say they are making games for it?
there is Minecraft stuff
https://twitter.com/jeb_/status/557993513976344577
I don't get how so many people can go so negative about something this cool and I refuse to believe it's as easy as "it's not my favorite developer doing this so now I must hate it", it must be something else behind this negativity, whatever it is it's sad to see. I'm guessing that this won't come to Xbox One btw, the tech doesn't seem mature enough for that, but I'm gaming mostly on PC nowadays anyway so whenever it's launched I'll definitely be there.
It's pretty obvious that its current physical incarnation cannot do VR on the level of, say, the DK2, just from looking at the scant facts we know. (Including its pictures and the fact that it has on-board processing)Also how are you going to base whether or not it can do VR on a picture?