The reason consoles are so popular with the general public is that it's plug and play. You buy an affordable box with adequate specs (versus a gaming PC), and whichever game you buy that was made for the console, it works. It works the same across the board on all consoles. PC gets flak for being difficult when playing a new game. It needs driver updates. It needs hardware upgrades. It has multiple graphical settings. The experience is not easy and uniform.
Making the XB1 essentially a PC isn't going to work because the general public won't accept it and PC gamers are going to opt for the more modular and open PC, not an XB.
Yeah it sounds like a steam machine. How popular are steam machines? General public won't buy them and PC gamers won't buy them.
The guy is missing the whole point of console gaming.
And yes, game devs have been making games for multiple skus for years for the PC base. The problem isn't really with the devs, it's with the user experience when there are multiple SKUs. It becomes a problem of, "Gears 6 will only work like this if you upgrade this component. If you don't, then you're going to miss out on these things. If you only upgrade this component, you can't play Gears 6 on your XB1 even though it's a game made for the XB1 because it's really made for XB1+2(component upgrades)."
That's fine for the PC market and their minimum/recommended/ultra specs. That's not fine for the console market. Before thinking about the issue from your own POV where you're a saavy PC gamer, think about it from the POV of the general public. The people that make up the bulk of console sales. There's a reason they get consoles instead of building/buying/upgrading a gaming PC.
Making the XB1 essentially a PC isn't going to work because the general public won't accept it and PC gamers are going to opt for the more modular and open PC, not an XB.
Yeah it sounds like a steam machine. How popular are steam machines? General public won't buy them and PC gamers won't buy them.
The guy is missing the whole point of console gaming.
And yes, game devs have been making games for multiple skus for years for the PC base. The problem isn't really with the devs, it's with the user experience when there are multiple SKUs. It becomes a problem of, "Gears 6 will only work like this if you upgrade this component. If you don't, then you're going to miss out on these things. If you only upgrade this component, you can't play Gears 6 on your XB1 even though it's a game made for the XB1 because it's really made for XB1+2(component upgrades)."
That's fine for the PC market and their minimum/recommended/ultra specs. That's not fine for the console market. Before thinking about the issue from your own POV where you're a saavy PC gamer, think about it from the POV of the general public. The people that make up the bulk of console sales. There's a reason they get consoles instead of building/buying/upgrading a gaming PC.