NullPointer
Member
This is exactly what will happen.I am of the opinion that this will potentially set a bad precedent whereby a dev will optimize their game for the newer hardware and the older versions will get the short end of the stick.
This is exactly what will happen.I am of the opinion that this will potentially set a bad precedent whereby a dev will optimize their game for the newer hardware and the older versions will get the short end of the stick.
older titles will remain compatible with the new machines.
if people buy a new phone every year at around $600, a $349 console is a no brainer when you can trade it in for a discount
I am of the opinion that this will potentially set a bad precedent whereby a dev will optimize their game for the newer hardware and the older versions will get the short end of the stick.
For me it's simple. I don't care for the hardware side of gaming, I'm not a graphics whore and I don't see any massive evolution in gameplay thanks to hardware updates either so I hope I only need to buy updates at as large an interval as possible.It's hard to believe that this is the straw that breaks the camel's back for so many people. Not the subscription for online, not the PC style forced installations and memory management, not the PC style constant updates, not the PC style reliance on networking, and not the wholesale redesigns of the OS and store fronts during the generation.
Console style set it and forget it gaming has been dead for years. It's a benefit that hardware can evolve along with the software as long as Microsoft can respect the people that don't want to participate.
So this is good news for you - you save some money by only needing one platform to play the games you want to play.
the problem is that game devs will still have to test their games on all the SKUs though for performance and SKU-specific bugs (because with hardware changes you can never rule those out), which is quite an additional cost.
Think about what you're saying. If developers fail to use the hardware power or correctly scale their games for a console that lasts 5+ years, I'm certain they will work even harder to scale and optimize for hardware that gets replaced every 2 years....That IS the life of a console gamer. 30fps is normal, and on Xbox One you're lucky if it's even 1080p. Optional upgrades sound like a wonderful idea if they can deliver on it in a user-friendly way.
They're not backing down from console development, they're trying to improve the experience and provide people with a legitimate reason to choose the Xbox other over consoles.
There's definitely a risk of that. To begin with though, they'll be interested in still catering to where the majority of the audience is.I am of the opinion that this will potentially set a bad precedent whereby a dev will optimize their game for the newer hardware and the older versions will get the short end of the stick.
I imagine Microsoft's whole goal is making it so the game/system itself does that work, it will adapt based on the available hardware power. Xbox One 2013 is the baseline and then it can scale up from there. If they can achieve that then it's no water off the devs back I imagine, if they can't achieve that then I agree it's a bad idea.
The fear is they won't always target the lowest common denominator certainly not for as long as used to be the case. With no hardware upgrades it's assured.
PC gamers can fiddle with settings. Console users do not have that option.PC gamers haven't really had this problem for the last 20+ years.
But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.
With this and all of the recent announcements of Xbox One games coming out as Windows 10 apps, this genuinely feels like the end of Microsoft's foray into the console space.
And that's a nice differentiator for traditional consoles.
PC gamers haven't really had this problem for the last 20+ years.
But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.
Passing cert doesn't mean much these days quality wise (which affects all console makers) - now imagine cert having to certify multiple SKUs, that is quite an additional cost. Which could easily weaken the cert process even more.
New 3DS > 3DS > DSi > DS
Think about what you're saying. If developers fail to use the hardware power or correctly scale their games for a console that lasts 5+ years, I'm certain they will work even harder to scale and optimize for hardware that gets replaced every 2 years....
Use your head.
Sony recently used this during a presentation as one of the selling points for PSVR
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I'd say they understand why consoles are appealing to people.
Go ahead full steam Ms, kill the xbox brand and give the world back free online. Even worse than kinect, kill it in a fire
PC gamers haven't really had this problem for the last 20+ years.
But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.
PC gamers can fiddle with settings. Console users do not have that option.
Curious to see how this turns out and if the market accepts it
No (though I suppose that could be introduced). What I was thinking is that, at the very least, they could offer different settings for the game, meaning the game could detect your hardware and then adjust the visual fidelity accordingly like current PC games do. There would still be a relatively small number of xbox configurations to code for rather than the 10 billion different PC configurations.
You mean lying about the capabilities of their machines?
For me it's simple. I don't care for the hardware side of gaming, I'm not a graphics whore and I don't see any massive evolution in gameplay thanks to hardware updates either so I hope I only need to buy updates at as large an interval as possible.
My PC is a barely upgraded potato for this reason also.
Tell that to people that bought an Xbone expecting it to be supported like a console for 5 or 6 years!The more I think about it, the more I'm realizing this is the easiest way to discontinue the Xbox brand of consoles altogether and merge it into their Windows platforms.
Had MS released Xbox Two or whatever, and it sold less than estimated, then that damages the brand even more. Hardware refreshes like this will allow MS to refer to the "Xbox Family" and MAUs much easier. There won't need to be major R&D costs for a new piece of hardware because they just have to keep updating components incrementally. It'll allow the Xbox to suffer whatever fate it has infront of it in a way that will be somewhat invisible to the general public, keep hardcore Xbox fans interested (or have them bail out onto the Windows 10 platform where they can play all their XB exclusive games), and so on.
This is a terrible idea from a mass market perspective but that's not what they're aiming for. They're folding Xbox into Windows, and this is kind of a brilliant move in doing it slowly but steady without causing a large amount of waves. It won't sell anything what a Playstation 5 might sell, but that's the point, because by then MS would want to be out of the console game and selling PC boxes at that point, some with the Xbox branding on it.
I always knew XB1 would be Microsoft's last console but the way they're transitioning is kind of brilliant. Well, maybe not from a sales point of view, but in keeping their Xbox brand healthy while trying to attract a new gaming audience for Windows 10? Absolutely.
That's what you have to do now anyways; test on a myriad of hardware platforms for PC. With this you will at least have a known set of configurations to deal with.
AND it wouldn't surprise me of MS will set up a cloud for all the revisions of the hardware for devs to test against (kinda like what they are doing today when testing development for different browsers).
You mean lying about the capabilities of their machines?
PC gamers haven't really had this problem for the last 20+ years.
But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.
PC gamers haven't really had this problem for the last 20+ years.
But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.
Yeah. Xbox Live and PS2 online? Basically the same thing.
come on bruh
I'd imagine they'd view the regular Xbox One as the baseline and then release something that plays games at least on par with the PS4 (if not aiming for better to try and pry at the higher end market).
PC gamers can fiddle with settings. Console users do not have that option.
Think about what you're saying. If developers fail to use the hardware power or correctly scale their games for a console that lasts 5+ years, I'm certain they will work even harder to scale and optimize for hardware that gets replaced every 2 years....
Use your head.
You mean lying about the capabilities of their machines?
Tell that to people that bought an Xbone expecting it to be supported like a console for 5 or 6 years!