Future PhaZe
Member
salivating at the idea tbh
So let me get this straight:
Why wouldn't I build my own PC and use steam which is undoubtedly a superior service but instead buy a pre-built PC that I cannot upgrade, has a closed ecosystem and will have a superior version every year? For the Microsoft certification and Xbox brand? They can't be fucking serious.
I'm assuming he is referring to the "60% more powerful than same-spec PC" point--which does sound dubious.
No.
As for today, when a i3/750 ti can run the vast majority of Xbox One/PS4 releases on par or better then what does that say for this supposed optimization of fixed platforms? The truth is that there is no magic console optimization. It largely comes down to familiarity with the architecture and turning down/off settings. Assuming these different console SKUs didn't allow you to adjust settings, they'd just need a profile for each.
Looking at how Hyrule Warriors Legends performs on the standard 3DS doesn't make me excited at the idea of hardware upgrades.
So let me get this straight:
Why wouldn't I build my own PC and use steam which is undoubtedly a superior service but instead buy a pre-built PC that I cannot upgrade, has a closed ecosystem and will have a superior version every year? For the Microsoft certification and Xbox brand? They can't be fucking serious.
Yearly upgraded consoles is a fucking awful idea.
No.
As for today, when a i3/750 ti can run the vast majority of Xbox One/PS4 releases on par or better then what does that say for this supposed optimization of fixed platforms? The truth is that there is no magic console optimization. It largely comes down to familiarity with the architecture and turning down/off settings. Assuming these different console SKUs didn't allow you to adjust settings, they'd just need a profile for each.
Think more minimum specs (original Xbox One) versus recommended specs (upgraded Xbox One).I am trying to understand what this all means, but I'm not a very technical person, so if somebody could explain if what I am assuming is correct:
- You buy an XOne, then you will be able to upgrade it later on. Now, I understand what PC gamers do: they buy a new part (memory, graphics, whatever...) and replace the old one.
What can xOne owners do? Will there be a sort of USB attachment which will increase your power? Or will they need to replace the entire console? So that this ends up like iPhone or similar - buy a better one or get left behind in a few years?
I don't see how this can be appealing to console owners? Because, isn't one of the perks of consoles not having to worry which version of games works on it, and that the machine bought in 2013 does everything that the one from 2017 does?
I am asking because I'd be plenty pissed if, for example, I had to buy/upgrade my PS4 to be able to play Uncharted 4 or Horizon Zero Dawn. I have a launch version which I never intend to replace this entire gen (barring it breaking down).
Why would they have to do that?
Yeah no thanks. I buy my console at $400 so I can keep it for the next 6-7 years and don't have to worry about any upgrades. I'd rather spend all the money in new games than in new "hardware". Keep that shit to PC where every year is a new dick-measuring contest happens when a new $999 graphic card gets released.
Every time Microsoft opens their mouth lately, it starts off with a good idea, but then they instantly give hints at how they're going to mess it up.
PC doesn't want the closed nature of the XBox.
Xbox doesn't want all the (often perceived) hassle that comes with PC.
Both just want the games and a lack of hurdles to play them. The past week has been an itemised list of things to rile up both sides. It's almost impressive.
Microsoft can basically tell users and developers that when an updated system is released, it will last them 5 years and maybe the max would be 7. So the current version will last till 2018 or 2020. MS can keep developers in check of when hardware will phase out and what to keep supporting. It will still be a closed ecosystem. Developers are already used to building games for different hardware variations on pc but because this is a closed system it will be much easier as they will only be targeting 3 systems about instead of multiple GPUs and CPUs. Many short sighted people here.Same as console vs. PC today.
The Xbox One "base" version will run around the same as the PS4 version does (usual differences apply, maybe a bit lower res or something). So no difference there.
This is true but consoles did have one advantage. Their apis were to the metal
Optimization? Haven you seen most of the comparisons with a budget pc as of late?
You realize that the big advantage consoles had of a "to the metal" api is coming over to the pc with dx12 soon right? Not to mention MS never cared if games ran well or not on pc but now they have a reason to ensure it will.
So let me get this straight:
Why wouldn't I build my own PC and use steam which is undoubtedly a superior service but instead buy a pre-built PC that I cannot upgrade, has a closed ecosystem and will have a superior version every year? For the Microsoft certification and Xbox brand? They can't be fucking serious.
I'm assuming he is referring to the "60% more powerful than same-spec PC" point--which does sound dubious.
Wow... i wouldn't say they're bowing out of the console wars... if anything this move may accelerate things.
An annual upgrade cycle similar to mobile is going to be harder to sell unless new features roll out with that hardware.... and that could be very difficult for developers looking for parity between older consoles... and then there's the gamers who would want cutting edge hardware.
I can imagine Microsoft announcing some leasing program where people can go to a retailer and "upgrade" their console at little to no additional cost to them for a monthly fee.
either way... this is a very interesting move and i'm curious to how it pans out.
This!!!! Seriously!!! I'm surprised by Gafs reaction so far. This will fragment the user base, multiple hardware version contradicts consoles "closed system" ecosystem, which will hamper devs ability to code to the metal. heck that's how consoles put out games that punch above there weight, did y'all see the Uncharted 4 trailer?Isn't this the exact opposite reason people buy consoles? I buy a machine in 2013 and know that it will play everything for the next 7 years, no headaches.
And all the sudden if you have an original Xbox this game won't run on it or it won't run well. Or alternatively you buy a newer one for no reason as all games would play on the old Xbox and they are all gimped to run just as well as the old Xbox as not to offend the original Xbox one owners.
Yearly upgraded consoles is a fucking awful idea.
Let's assume they are not doing an Xbox One HW Upgrade... Could I play GTA VI on my vanilla Xbox One? Sure. So how does an OPTIONAL hw upgrade change that fact? It's just that I could play it at a higher resolution/framerate.
The i3/750ti combo is losing though in recent titles like ROTR.
It mimics what happens in the PC space already and developers will do what they have already been doing; offering scalability in their games and future proofing them for long legs throughout a generation. This method isn't new to consumers. Apple has been doing it for how long now? Samsung? Sony? Everyone?
MS sees that the money is in the software and not the hardware. But offering more options in the console space can be an interesting way of doing things. Software continues to drop year over year in the console space and continues to rise in the PC space. It's time to get on that or really get left behind. Whynotboth.gif?
Yeah it's starting to look like the old case of a 750ti outperforming consoles is starting to not happen anymore. Which is a shame for me as I may have to upgrade.Having tried to play Rise of the tomb Raider and the division on a 750ti (which everyone says is more powerful than an xbox one) i concur on this stuff...runs both games like a dog while the xbox version looks great
This!!!! Seriously!!! I'm surprised by Gafs reaction so far. This will fragment the user base, multiple hardware version contradicts consoles "closed system" ecosystem, which will hamper devs ability to code to the metal. heck that's how consoles put out games that punch above there weight, did y'all see the Uncharted 4 trailer?
It would be hilarious when several years into next gen when PS5 is cheaper and games look almost as good Xbox 2 version 5, While at the same time blow Xbox 2 version 1 games out the water visually because devs have to make games compatible for multiple hardware versions. Devs will just shoot for the strongest version, but can't truly make the platform sing because it has to be compatible with legacy hardware.
It would almost make sense to move to a subscription model for the hardware also then where it gets upgraded every year or so.
Ah that's right. IT was the RAM they boosted. Thank you for the info.Iirc the overclocking was available for all units, they just didn't allow it early on.
It had twice the RAM which devs could use to improve loading and stuff, but couldn't make anything psp2000 exclusive.
If it was the same and was "nothing new", then why the fuss?But at the end of the day this isn't nothing new. Consoles do slight upgrades with each iteration to improve load times and HD. Everyone has been experimenting with this idea for sometime.
People think that an Xbox1 Owner... or an Xbox_X owner is going to have 4 Xbox Models in an 8 year Span?
Even from a Console-Owner-Gamer's perspective a Single Upgrade of PC to something decent will last 4 years (my i7 4770k and r9 290x) as an example.
Having tried to play Rise of the tomb Raider and the division on a 750ti (which everyone says is more powerful than an xbox one) i concur on this stuff...runs both games like a dog while the xbox version looks great
this would kill the reason to own a console imo. why would you buy an upgradable PC-like xbox at all when you can just buy a fully formed, more open PC? it's got the same issues the steam boxes have. if you strip out the fundamental "console-ness" and also don't have the full functionality of a PC you end up with something that doesn't really scratch any type of itch.
you're either a set piece of hardware that can be developed "to the metal" as consoles currently are...
or you're a PC
i don't see how there is a viable market out there for a hybrid
PC?
Why can't Microsoft just release their own versions of "steam machines", or whatever, but could call them "Xbox's", which will give people different entry levels at different prices, but since they are all running windows 10 and DX12 or whatever, they all have some baseline that they are starting at? So basically you buy stuff through the XBOX store and it will play on any "Xbox Ready" PC?
I don't know how impossible any of this is. I know zip about PC's in general, but PC's have certainly always worked as an upgradable platform.
I like PlayStation 4 turbo.Xbox One Plus, Playstation 4 Turbo.