Unsure, but Beck seems plausible? Thanks for the link, either way. Seems there is a lot of material that can be used.Here's something I'd like to know.
Who was that sweet new "hero" Inafune wanted to introduce from Japan?
Was it Beck? Was it Yaiba?
My guess is Microsoft paid them enough money to put all priority on ReCore for the time being.
I really have no idea why they don't just release the game now and patch in online later. 95% of people interested in this game just want the single player.
I really have no idea why they don't just release the game now and patch in online later. 95% of people interested in this game just want the single player.
Inafune via interview said:USG: I think a lot of people were actually surprised to hear that there was even a multiplayer component to the game, because they were really just thinking about Mighty No. 9 as a single-player game. Was there any consideration given to separating the multiplayer out and publishing the campaign on time, and then rolling out the online component as DLC? Kind of like Metal Gear Solid V, which debuted as a campaign and had Metal Gear Online launch a month later...
Inafune: When the first possibility of the delay came up, there was definitely that consideration of [launching] with single-player only, and then patching in the multiplayer later on. We actually brought this up to Deep Silver, the publisher, and from their point of view, a business side point of view, this way of marketing the game is not going to end up well, business-wise.
[Inafune's translator added the following information: When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write "single-player/multiplayer" on the box or any other way to promote it, so its only a single-player game. When that happens, the price will dropwe cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.
At least that's a real explanation but I still don't think it's a good idea. At this point it would make way more sense to release the digital editions with just SP and then release the retail editions when the online multiplayer is in so the features on the box aren't misleading.This was sort-of answered in an Inafune interview the last time the game was delayed.
http://www.usgamer.net/articles/the-whys-and-wherefores-of-mighty-no-9
TL;DR: Certification issues, categorization limitations with various parties. I also assume the physical release impacts this: they probably up for the expense of printing multiple versions of it, and can't advertise multiplayer features that aren't actually in the game.
It's disappointing that this feature which was supposed to be a minor bonus feature for the game as a stretch goal has instead resulted in over a year of delays and lots of unhappy/angry backers. These days when I see a kickstarter start adding feature-creep stretch goals that I think are going to harm the developer's ability to work on the core part of their pitch, I usually cancel my pledge.
Very happy that Yooka-Laylee took a reasonable approach to stretch goals and may actually deliver the thing people want on time, instead of investing a bunch of time or delaying the game due to a feature nobody wanted to start with.
What?! I'm getting this on 3DS but it won't come out till September?
Wow...
Inafune, as long as you don't delay Red Ash, we're still cool.
/s
Really feel bad for the people who backed this. Maybe the delay will actually make the game better.
I was just being positive.They delayed it to fix online stuff. It's not like they went, "Yeesh, the game itself is still rough, we should delay it." It's not going to get better.
I want to get off Inafune's Wild Ride.
it's more about how and why.I didn't back this game, but I don't see the big deal with delays. Wouldn't you rather have a polished product after some waiting? Non Kickstarter games get delayed all the time.
LOL! Wow. Dude, I feel so bad for anyone who backed this thing. I know there are no guarantees (I'm cautiously optimistic that Power Drive 2000 actually finishes), but still...This is absolutely true. Kickstarter backers have been told they cannot get the retail version no matter what amount they pledged, and those who paid for a physical release are getting what was originally promised, which is basically a bare-bones PC physical release with a USB in a cardboard box.
I didn't back this game, but I don't see the big deal with delays. Wouldn't you rather have a polished product after some waiting? Non Kickstarter games get delayed all the time.
ITT: We learn a life lesson about the hardships of making and game and the difficult choices that have to be made. Most people here would do exactly as Capcom did get rid of this guy. The same people that complain that there is no MM game.
ITT: We learn a life lesson about the hardships of making and game and the difficult choices that have to be made. Most people here would do exactly as Capcom did get rid of this guy. The same people that complain that there is no MM game.
ITT: We learn a life lesson about the hardships of making and game and the difficult choices that have to be made. Most people here would do exactly as Capcom did get rid of this guy. The same people that complain that there is no MM game.
Your kind of reaction is the bigger joke. So they are having some network problems that they are taking time to fix proprely instead of releasing a broken game. Where's the joke in that? With how many online modes have been broken in games in recent years, you'd think this is the preferable alternative instead of just pushing shit out even when it doesn't work properly.
ITT: We learn a life lesson about the hardships of making and game and the difficult choices that have to be made. Most people here would do exactly as Capcom did get rid of this guy. The same people that complain that there is no MM game.
I don't believe that this whole thing has been all about the online mode.
Something's off.
Slays me every time. I still hear it read in Bosman's voice.Miyamoto pics
Refunds for what? People love to throw around "scam" and "fraud" around but at the end of the day we are still getting our game - just a later than we thought we would. People need to chill.
You might be pleased with how this campaign went, but I and many others have no confidence in what's going on and want to pull our money out. Why that would personally upset you I can't begin to imagine. Also, I didn't call this a "scam" or a "fraud" but I definitely appreciate you directly quoting me as saying that though, really classy move.
- For refusing to respond to backers' concerns as soon as the payments cleared
- For asking for $900,000, getting four times that and then immediately asking for more money
- For not negotiating with Deep Silver to allow backers, who got this game made in the first place, to get a proper physical copy
This dude is making Kickstarter look like a joke. Here's hoping IGA doesn't do this non-sense.
This is my problem with all this. I don't even care about the game but this crap it's damaging future projects not just by Inafune but by other people too.
This project is basically the poster child of everything that could go wrong with a Kickstarter project so hopefully other people take notes and avoid the pitfall this one carved for itself.This dude is making Kickstarter look like a joke. Here's hoping IGA doesn't do this non-sense.
This is my problem with all this. I don't even care about the game but this crap it's damaging future projects not just by Inafune but by other people too.
I don't really see why any of that would warrant a refund. You'll get what you pledged for and beyond that I don't think backers are actually entitled to anything. It sucks if a kickstarted game doesn't evolve in the direction you anticipated, but at the end of the day that's just the risk that is involved with Kickstarter. If you don't like that risk, you shouldn't have pledged in the first place.