superNESjoe
Member
Wow, am I missing something, why are so many of you so negative would you rather have a broken game? Again I'm just jumping in on this so maybe someone can enlighten me.
Wow, am I missing something, why are so many of you so negative would you rather have a broken game? Again I'm just jumping in on this so maybe someone can enlighten me.
Broken? No, of course not. I'd prefer if they'd just cut the feature that isn't working.Wow, am I missing something, why are so many of you so negative would you rather have a broken game? Again I'm just jumping in on this so maybe someone can enlighten me.
Wow, am I missing something, why are so many of you so negative would you rather have a broken game? Again I'm just jumping in on this so maybe someone can enlighten me.
Broken? No, of course not. I'd prefer if they'd just cut the feature that isn't working.
My oldest son and I had a conversation about the repeated delays less than 24 hours ago. I reassured him that things were probably back on track and he shouldn't worry about the February release.
I should have known better.
Are we at the point where someone competent could of made the same game in thr delay period?
there goes that boy
One day he'll have the same conversation about MN9 with his son.
And the cat's in the cradle and the silver spoon,
Little boy blue and the man on the moon.
This dude is making Kickstarter look like a joke. Here's hoping IGA doesn't do this non-sense.
Oh, why did someone bump a month old topi-
*reads OP*
.
Bloodstained is also regularly putting out new stuff that at least looks great. I guess there's a chance it plays like absolute butts, but I doubt it.I'm not too concerned with Bloodstained. There was alpha footage of the game before the kickstarter campaign even ended. Altogether, Bloodstained got $10 million. 1/2 of that was from the backers and the other 1/2 came from the partners. I have more faith in Bloodstained than Mighty No 9.
Bloodstained is also regularly putting out new stuff that at least looks great. I guess there's a chance it plays like absolute butts, but I doubt it.
I am real, real suspicious about this being the actual reason for the delay.
This game was out in two weeks and no marketing had been done, no discussion of review copies, it had not gone gold for the retail versions, nothing of the sort.
At the very, very least, this was not an abrupt delay that crept out of nowhere. The more conspiracy-minded side of me wonders if it got delayed for marketing budget reasons and to shift it to a friendlier quarter, but after so many delays already, the least offensive delay reason would be one that has caused a delay before.
My oldest son and I had a conversation about the repeated delays less than 24 hours ago. I reassured him that things were probably back on track and he shouldn't worry about the February release.
I should have known better.
the death of Clover and MML3 were big reasons. plus Capcom was also just outsourcing their IPs to various Western devs who created meh sequels/reboots to their franchises.
Good lord.
Glad I didn't back this thing. I hope Yooka-Laylee delivers,
Inafune just wants a franchise he can milk to death for every little penny. Looking at his history, it shows, what with all the million Mega Man series and spin offs. Even that canceled King of Pirates game had an anime announced for it before that thing (never) came out. "A business man", indeed.I just don't get this game honestly :l.
We got so many kickstarters and they all became great games. Shovel Knight became an indie gem for 2014 and people loved it when it landed on other platforms; Yatch Club games has a great, successful new IP on there hands and they are still doing a great job supporting the game (Plauge Knight content update, amiibo support, exclusive stages/bosses for PlayStation/Xbox versions).
Undertale needs no explanation, with that game being on many peoples game of the year lists last holiday and doing everything it set out to do.
Broken Age while a flawed game, still kept is promise of being a good adventure game with great visuals, decent story and fun puzzles.
Shenmue 3, Bloodstained, Yooka-Laylee and Psychonuuts 2 are other crowd funded projects not out yet but show great potential to become very strong products. Yooka-Laylee and Bloodstained are very high on my most anticipated games for 2016 and 2017 respectively.
We come back to Mighty No. 9, looking at all these Kickstarters and how successful they are.....and its a damn joke :l.
Inafune didn't want to make a great game here, he wanted to make a marketing platform for future projects and spin-offs. He wants a cartoon, a movie, and even a spin-off using the Legends-style of gameplay (which was on another Kickstarter.....despite Mighty No. 9 not even being out yet X().....but we still don't have Mighty No. 9 in our hands yet.
I can understand development issues or hang ups with production....but this is a 2D side scrolling game using Unreal Engine 3. I mean, its shouldn't be selfish to expect this to be out by now, as the game apparently is content complete at this stage. Again, every game I listed above outside of the last four are out already and while they may not have 3D graphics, they came out already. They are content complete and people were mostly happy with them.
Mighty No. 9's art style isn't making people happy, gameplay impressions range from good too great and the game as a whole from impressions, could be a fun action platformer even if it doesn't surpass the Mega Man Classic series.
But Inafune is the main hold up holding this game back. If his studio gutted the online features for this game, then they could of released it next month. But nope, just keep that 'promise' to backers instead of just adding it as a post-game update or patch.
What I really think is the case here (and I am likely wrong) is that he is holding the game back to ensure the following:
-Every release of the game (current gen, last gen, handhelds) comes out same day and date
-Online modes work in all versions
-Cartoon releases right alongside the games
-Announces sequel Kickstarter, launching two months after the base games launch
At this point.....I'm getting the game when it comes out and I hope to enjoy it. But I will always keep a sharp eye on Inafune for future Kickstarters. I never backed a Kickstarter before, but I never understood why.....I guess it was seeing how bad Mighty No. 9's campaign turned out that soured me on the whole platform I suppose :l.
Good old Bossman
I'm curious if any game has lost this much amount of support before it comes out. I didn't kickstart so I'm not bothered about the delay but I think this ip might be tainted by this point.
One day he'll have the same conversation about MN9 with his son.
And the cat's in the cradle and the silver spoon,
Little boy blue and the man on the moon.
LMAOWhen's it coming out dad? I don't know when
I got an e-mail this morning about a new release date for MN 9 -
http://www.hardcoregamer.com/2016/0...ly-announces-mighty-no-9-release-date/189688/
It would appear that they're releasing it on 5/31.
GAF has changed...Came for the infamous quote of Kamiya's tweet. Leaving disappointed. What happened, Gaf?
I got an e-mail this morning about a new release date for MN 9 -
http://www.hardcoregamer.com/2016/0...ly-announces-mighty-no-9-release-date/189688/
It would appear that they're releasing it on 5/31.