RedAssedApe
Banned
Good news all around for gamers.
Wait, so CBOAT was 100% wrong?
Hmm... his track record since E3 has not been good at all.
A few months ago this was not being planned by them internally, and they explicitly said it wasn't going to be possible (and that was the clear message behind closed doors). There were even factions within Microsoft aware of the stupidity of the situation who were proactively looking for loopholes to effectively allow self publishing in a practical sense even if it wasn't technically the case.
This is a change in policy and strategy from earlier in the year, and the fact it isn't going to be ready at launch is evidence that this change is recent.
Great news for independent developers and publishers in any case. Looking forward to hearing more because the devil is in the details.
Wait, so CBOAT was 100% wrong?
Hmm... his track record since E3 has not been good at all.
Wait, so CBOAT was 100% wrong?
Hmm... his track record since E3 has not been good at all.
I made this post the last time someone claimed they were basically the same system now ->
● Kinect 2.0 mandatory vs. PS Camera Optional
●No Self-Publishing vs. Self-PublishingUse System as Dev Kit vs. ????
● "Intentionally didn't target the highest end specs" vs. As powerful as money allowed
● Haptic Feedback Triggers vs. PS4 Touch Pad
● Asymmetric Analog Sticks vs. Symmetric Analog Sticks
● New Improved D-Pad vs. Light Indicator (Health, Etc) and Controller Speaker
● No Headset Packed-in vs. Headset Packed-in
● $499.99 vs. $399.99
● Snap/HBO Go/Tried-and-True Online infrastructure vs. PS+ value; critical integration of Share feature
● "Power of Cloud" for dedicated servers, some low level enhancements for games vs. "Power of Cloud" for streaming PS1, PS2 or PS3 games
● All-in-One-Entertainment Device vs. "A system for the gamers, by the gamers."
● Does not allow previous gen peripherals; proprietary set up forces reset vs. 98% of your peripherals from last-gen should work
● Paywall for basically everything vs. Paywall for multiplayer only; free-to-play and all apps remain free for all.
● 15 Exclusives in First Year, 8 new IP and ??? total in development vs. 20 Exclusives in First year, 12 new IP and 30 total in development.
● SmartGlass integration vs. PS Vita integration
I really wish MS would just say whether or not the games can fully utilize all of the hardware. I don't see how it's possible if the console is the dev kit though.
Given how this place has been the last 6 months, are you really asking that question? Really?
I really wish MS would just say whether or not the games can fully utilize all of the hardware. I don't see how it's possible if the console is the dev kit though.
Got that but I can't copy the image url... like with pics and gifs... how do I post it with the image still intact
Also thank you for taking some of your time in helping me out really appreciate it![]()
I honestly hadn't even realized I did it until my box/gchat blew up.
maybe it was 100% true until microsoft changed.
I really wish MS would just say whether or not the games can fully utilize all of the hardware. I don't see how it's possible if the console is the dev kit though.
According to some articles you can make a self published game on a standard dev kit right now instead of waiting for the consumer model to get that support. So what would prevent you from getting full access to that hardware? Also in the Giantbomb interview Patrick mentions going to Target and buying an Xbone and getting the same level of hardware access that Respawn has with Titanfall. The answer was yes.
Just screen cap it and upload it to an image hosting site, and link off to the tweet![]()
i think they are probably 4th in line for Indies.
Mobile
PC
Sony
Microsoft
Wait, so CBOAT was 100% wrong?
Hmm... his track record since E3 has not been good at all.
They did said indie devs would get the same hardware access as other devs, we just don't know if that's true or not yet XD
Couple things...
Sorry for the tease earlier. I honestly hadn't even realized I did it until my box/gchat blew up. I was thinking outloud like a dumbass. I can't spill the beans, i'm sorry.
Then why aren't Respawn's dev kits just regular old Xbox Ones? Why do they have extra hardware and software overhead?
UPDATE: turning an Xbox One into a devkit will not be available at launch, nor will self publishing.
Alright thanks![]()
kinda complex way in just posting a tweet![]()
Both? Everything I've read says specifically that just the devkit isn't at launch. Is there any actual confirmation?
While I'm glad they are changing there archaic ways.
This is a little late for launch titles. Still we'll see more indie love on all consoles!
Indies deserve the chance. (thumbs up)
It depends how much of the hardware you can use and how much access you have to Kinect, cloud, and achievements, and the dev environment.So is the Xbox One officially the console for indie devs?
If he knew enough to clarify about the limitations for self publishing that GI leaked (even though his info ended up being wrong), why didn't he leak that they'd be allowing self-publishing when that had been set in motion for such a long time? Considering people in the media were aware of it weeks ago. It sounds like he deliberately withheld a positive development, and reacted to it becoming public knowledge by trying to downplay it.
Probably why this isn't happening till next year. Have to finish all the tools, etc.
So is he right or not?Also... talked to a dude at sony this afternoon that said what CBOAT is saying is also what the industry chatter is. Basically this is a backdoor to put content on Windows 8/XB1 and potentially Win phone 8. But it's going to be less powerful.
So is he right or not?
But those tools require overhead. I mean if your game is maxing out every drop of the Xbox One's hardware, what are these tools running on? The only thing I could possibly think is the Windows partition of hardware gets freed up for the dev kit part, but that seems risky for hacking.
I can't wait until they backpedal to 3GB.
So is he right or not?
Then why aren't Respawn's dev kits just regular old Xbox Ones? Why do they have extra hardware and software overhead?
GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?
Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. There’s no “this is a second class sort of experience” type of thing. Right now, obviously, in the build-up to a platform launch, there’s lots of special builds and lots of special kits and all that kind of stuff, but that’s more time and place.
I can't wait until they backpedal to 3GB.
Giant Bomb and IGN, specifically. Though I'm sure it's elsewhere too.Where?
Then why aren't Respawn's dev kits just regular old Xbox Ones? Why do they have extra hardware and software overhead?
How would you be able to test said program?
Archaic ways? You are totally ignoring what MS stance of indies has been up until now, aren't you? Or are you also buying into the false narrative?
Yeah, I wish we could just embed them. There's code in here for embedding tweets ( [ TWEET ] [ /TWEET ] ), it just doesn't seem to be enabled fully.
I don't understand......why are there posts from people acting like this is reactionary?
I mean, wasn't it obvious this was the plan when they showed of the "3 OS" nature of the X1? We already knew they were killing XNA for something new, why is this being seen as something they've just made up at the last second?
Well they WERE the ones to bring indies to the spotlight this genWhy do I get the impression this is bullshit and MS is just pretending they had this planned all along?
MS: what a hot mess...