I'd really like something like this that creates its own ecosystem based around physical cartridges and everything endearing about them. I have two main wishes though, namely:
1) Please don't artificially limit this to 8/16bit tech. I would much prefer the limits reached by mid-90s Arcade boards, e.g. Sega ST-V boards or Capcom CPS III boards. Or preferably, hardware more capable that can handle perfect ports from this era.
Well, they've specifically used Neo Geo as an example of the types of games it can handle, and a Neo Geo game developer seems onboard, so it definitely should be able to handle mid-90s arcade quality.
Well, they've specifically used Neo Geo as an example of the types of games it can handle, and a Neo Geo game developer seems onboard, so it definitely should be able to handle mid-90s arcade quality.
They are active on Facebook.I wonder if the team behind it is approachable for questions from a random nobody right now. Gotta try I guess.
1) Please don't artificially limit this to 8/16bit tech. I would much prefer the limits reached by mid-90s Arcade boards, e.g. Sega ST-V boards or Capcom CPS III boards. Or preferably, hardware more capable that can handle perfect ports from this era.
It's not flash. And flash also has its own circuitry!So is it going to work like the old consoles where the cartridge has its own circuitry, or is the cart going to just be a glorified flash drive?
Closer to the latter I believe, but it should be said that this doesn't really mean anything. You can put whatever you want in the cartridge, it just has to implement a compatible protocol of communication with the base system.So is it going to work like the old consoles where the cartridge has its own circuitry, or is the cart going to just be a glorified flash drive?
What are the specs for this system? I'd love to see a modern day "Neo Geo" but with an SNES/Genesis library.
They're still looking at where to draw the line.
They can just get the most cost-effective CPU/GPU combo and call it a day. Let the developers draw the line. I think just as important is the sound hardware. As I mentioned above - sound defined this era as much as graphics.
This is what I waited for.Someone asked for RPGs? This was just announced as a launch title:
http://i.imgur.com/IPNbxms.png
http://www.piersolar.com
...
What they currently indicate about the system though is no dedicated GPU and FPGA doing its job. This would probably limit the thing's capabilities to something between HD PSX and HD N64 when it would come to polygon drawing department; the sprites-and-tiles approach would probably depend on level of detail chosen by the users, as well as exact FPGA setup.
I actually like this FPGA setup.
What if these cartridges contain code to reconfigure this FPGA, or multiple FPGAs, to mimic chipsets in consoles or arcade hardware from this era, including custom chips for sound and graphics? That would be sweet - the possibilities are encouraging.
Are you referring to the specs of this new cartridge system? I don't see anything definite. This is from one of the links:
" There are some retro games coming out, but the graphics are just way too polished. A 2D sprite-based I think thats pretty much where were at. For our console were really zeroing in on that 16-bit era. Thats sort of the sweet spot. Although were working hard on making this console giving the ability to developers to take it further past that. Were in this area of, where do we draw the line? What style do we want developers do we want them to be able to make a PS2-style game, going back to Atari and everything in between? Do we want to draw the line at the PSX?"
They're still looking at where to draw the line.
They can just get the most cost-effective CPU/GPU combo and call it a day. Let the developers draw the line. I think just as important is the sound hardware. As I mentioned above - sound defined this era as much as graphics.
I just realised the Jaguar carts start the trend of no end-labels.
Nah, most Japanese Famicom games don't have end labels either. Nor do the Odyssey 2 or Atari 5200's carts, before that. There are probably more. O2 games actually have handles on the end, a bit like the Jaguar's grip...I just realised the Jaguar carts start the trend of no end-labels.
I just realised the Jaguar carts start the trend of no end-labels.
Most systems did that, actually.Nah, most Japanese Famicom games don't have end labels either. [...]
Now, it's always bad design to not have end-labels on carts, but there were quite a few systems that did just that.
That's technically true for any cartridge/card based system. It has been practically proven on the DS of all things, with late flashcards having their own CPUs for enhanced emulators and video players.Regarding unorthodox uses of this FPGA, I've just realised how scalable this console is.
Much like the SNES game Starfox, which stuffed a coprocessor into the cartridge to give the console extra features after launch, one could suff more FPGAs into a cartridge in the future when they are peanuts to produce. For example, 10 years after launch or whatever period in the future when these FPGAs are cost effective to be included inside cartridges...
So in 30 years or so, the catridge itself could be more powerful than any current gen console!
This could be the smartest idea ever.
That's technically true for any cartridge/card based system. It has been practically proven on the DS of all things, with late flashcards having their own CPUs for enhanced emulators and video players.
It's still mostly a bad idea since if the chips would be that cheap, they could try to release a way more powerful, backwards compatible Retro 2 instead.
Yeah, a Retro 2 would make more sense, but the concept of Retro 2 is an oxymoron.
Why? Unless it would somehow turn around the whole industry, it would be a very sensible idea.
Though to stay truly retro to the level it is right now with some of its aspects, it should be an add-on.
No, more systems do than don't have end labels. For US cart designs, the Atari 2600, Atari 7800, Colecovision, Intellivision, NES, SNES, and Genesis all have end labels, while the Odyssey 2, Atari 5200, Vectrex, Jaguar, 32X, and N64 don't. Of those, only the N64 was significantly successful, while on the first list the 2600, NES, SNES, and Genesis all were.Most systems did that, actually.
Super Famicom and EU SNES also didn't have end-labels. Not a single Nintendo portable had one either. Gx 4000 didn't have any, too, but nobody care ^_^
The only end-labels I have in my collection are a couple of NES games and SNES US imports.
Well, if you're retrospectively designing an old console, and arbitrarily choosing its specs, then upgrading said specs with something more powerful in the future, it becomes oxymoronic. That's not to say it's bad, it just sounds silly.
I think from the original pitch for this console, it revolves around cartridges, and imagine running a cartridge made in 20 years that still runs on the original Retro. Much like running cartridges on your original Megadrive, SNES, Neo Geo, PC Engine etc...
Unless this port is already done, I doubt it will make launch. Watermelon has four already announced versions of the game that are still pending release.
I don't really see your analogy here, since there are new games being made for these systems, just... few.
Anyway, I'm pretty sure that the thought process behind the specs of Retro will primarily involve the price of components. To be honest, I wouldn't be surprised if the team is actually wishing for as high performance as possible, but is playing the "retro style games" card because they know it would end up outrageously expensive if it was as powerful as, say, 360.
SegaShack said:I'm really digging this, but how can I hook it up to a CRT (PVM).
Wow. Kinda surprised this is getting support. Kickstarter will be really interesting.