the_batman
Banned
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Or, now stick with me here, I have an opinion based on actual information and critical thinking, not emotions and nostalgia?
except you're posting it in every kojima/konami thread.
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Or, now stick with me here, I have an opinion based on actual information and critical thinking, not emotions and nostalgia?
except you're posting it in every kojima/konami thread.
80 million- they would need to sell something like 3 million copies at full price just to break even.
Jesus, what the fuck were they thinking?!?
For anyone trying to downplay this: it's a lot of money for a game, period, but for a MGS game, it's a ludicrous amount of money.
Everything else about Konami aside (and yeah, it's a rough environment), the men in charge are absolutely right to be unhappy with that number.
They can be unhappy with the number if they want to, that doesn't mean the way the company had responded isn't terrible business.
They threw him out of the company pubically, tried to erase his legacy and created a massive controversy before the game even came out. For a game with such a huge budget it would have made a lot more sense to release the game, let it sell and afterwards dismiss Kojima as quietly as they could.
Also even with the PR Nightmare they've cause the game will likely still sell enough to be profitable, they're already partway there with the demo they sold.
That will happen easily.
That will happen easily.
That was for 10 years of Destiny, not just for a single game.
It makes me wonder, though. Do you think Konami would actually dare trying to demote Kojima himself to a security position?!
I have worked with Konami as a 3rd party dev. The email thing is absolutely true. They make you change it every 3-6 months to prevent other companies from poaching you. I guess they'd rather have you doing car detailing for the bosses between projects, rather than let you be offered a better opportunity elsewhere.
Heres a breakdown of the Nikkei pieces allegations. Some of it weve heard before. Some of it is new:
Kojima Productions, the studio behind the upcoming Metal Gear Solid V (and long famous as a brand of its own), is now simply known as Number 8 Production Department. The computers in this section, Nikkei says (and as we reported earlier this year), are allegedly not connected to the internet and are only able to send internal messages.
Nikkei reports that employees leaving the company offices during their lunch break are having their absences monitored with time cards. Those who stay out too long are having their names announced throughout the company.
That there are cameras in the office corridors that arent there for security, but rather to monitor the movements of Konamis own employees.
That most Konami employees do not have their own permanent company email addresses. Staff who must deal with people outside the company, such as sales and PR do; however, everyone else routinely has their address randomised and changed every few months. (Note: Konami employee emails are typically a few letters followed by a string of numbers, but this random email changing has been going on at Konami for years. A while back, one Konami employee told me this was done to prevent headhunting. Over the years, I have seen developers with company email addresses, but this might have changed recently.)
That Konami game developers who arent seen as useful are reassigned to jobs as security guards, cleaning staff at the companys fitness clubs or roles at a pachi-slot machine factory. This includes not just junior staff, but producers who have worked on well-known game titles. In 2013, Asahi News, one of Japans largest newspapers, ran an interview with a former Konami staffer who allegedly went from game development to working in Konamis pachi-slot factory, causing him to experience severe depression.
That one former employee, upon announcing on Facebook that they were leaving Konami and had got a new job elsewhere, had their post monitored. Nikkei says remaining Konami staff who liked the post were all reshuffled within the company.
Kotaku is following up with Konami for comment.
Pretty much. It's like the bizarro world equivalent of Nintendo telling people like Koji Kondo and Tezuka "Sorry, you guys are no longer needed in your current areas of music composition and game production. Please put on Barney Fife outfits and go make sure the buildings are secure."
Edit: As crazy as that scenario sounds, my source confirmed it's true and happening at Konami. In fact he re-iterated this to me just a few months ago. Me: 'They're "in security" now as in not, "IT type security stuff" but security as in sitting behind a desk and clear people to enter the building, check doors, ect?' Him: 'That's right, all of their old school game devs are in the security division.'
No it's going to be even more than that because a publisher only sees about half of what the game actually sales for. Your probably looking closer to 6 million just to break even.
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Or, now stick with me here, I have an opinion based on actual information and critical thinking, not emotions and nostalgia?
Somehow I get the impression thaz this Kozuki clan isn't actually the brightest bunch. They seem to blindly follow trends while completely underestimating the value of their own products. For example how they followed up with a merger with Hudson only because nearly every other Japanese game company did it in the last decade but then suddenly realize that the mobile train is already departing so they toss everything away just to catch that one instead.
And then missing out on other trends because they were too blind like Dancing and Instrument games wich they basically invented or that they can't release a freemium mobile Frogger game while Crossy Roads and it's clones clutter the mobile DL shops.
Eh you literally said it's ludicrous amount of money for a MGS game. Might not have been your intention but when it's stated that way it can be taken as you putting the series down.
Eh you literally said it's ludicrous amount of money for a MGS game. Might not have been your intention but when it's stated that way it can be taken as you putting the series down.
Honestly the previous mainline MGS game sold 4 million copies on a single platform which was struggling at the time. I don't think the budget on this game is going to keep it from being profitable and the Fox Engine itself would have been a reusable asset if Konami wasn't abandoning the market.
Yay, let's not talk about how Konami treats their employees as slaves, let's trash Kojima again.
It's over twice the budget of MGS4.Matt's a dev. He knows his shit.
Curious why it's ludicrous for a MGS game though.
80 million for MGSV? Jesus Christ
Not commenting on the quality of the series, just the sales potential.
It's over twice the budget of MGS4.
This is absolutely insane. Like the person who thought this up is mentally ill.http://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073
ENEMY OF THE WHOLE GAME INDUSTRY
It's over twice the budget of MGS4.
It's over twice the size of MGS4.
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Oh, even before this it's been clear for some time that the modern Kozukis have no idea what they're really doing and have just been lucking into some success. The older ones knew how to build a business in the 80s, but this decade especially they've just been chasing easy success in the mobile and gambling markets when it comes to Konami's digital entertainment business. They haven't actually grown the business or fostered new talent for ages now and it was clear they had no interest in doing so.
They're mostly just chasing money and trying to emulate the success of others, but aside from "gambling machines make money!" and "mobile is where game money is now!" they obviously no longer have any real sense of why these things sell or produce money. Dragon Collection seems to have been largely a well-timed fluke - they don't seem to know how to actually foster successful games, even on mobile, beyond that.
Mgsv is an ambitious project big massive open world game if you think a game of that scale wont cost much to make then im sorry for you !
Not commenting on the quality of the series, just the sales potential.
MGS4 sold 6 million copies, according to Ryan Payton. Source
Damn this sounds really stressful. It seems like everything was building up to a implosion. People are dropping left and right and Konami will just sit on so many good IPs.
A junior with a Big Boss avatar defending MGS5's bloated budget by telling an actual developer he doesn't know what he's talking about is kind of amazing.
That wasn't really the point. I'm not saying anything about the game itself, I was just responding to "Curious why it's ludicrous for a MGS game though."It's over twice the size of MGS4.
A junior with a Big Boss avatar defending MGS5's bloated budget by telling an actual developer he doesn't know what he's talking about is kind of amazing.
Er. Peace Walker fka MGS5 was released in 2010.When did TPP's development begin? 2010? 2009? It got revealed in 2012 and we know Kojima talked to Keighley about it 2 years earlier at San Diego Comic Con, I think that's what Keighley said.
$80 million for 5-6 years of development for that process doesn't seem like much of a stretch.
That wasn't really the point. I'm not saying anything about the game itself, I was just responding to "Curious why it's ludicrous for a MGS game though."
Doubling your costs from one iteration to the next isn't exactly trivial and I can see how from an expense-oriented, financial point of view, that would seem terrible. That the game is twice bigger would have little bearing on that appreciation or any RoI forecasts. Meanwhile, you've dedicated twice as much resources that you won't be using for other projects.
This is all entirely separate from my excitement for the game (I'm dying to play it) and how Konami has been managing the backlash (they look beyond fucking terrible).