JetSetRadio
Banned
The D team nx launch soulsgame will be amazing.
Ho boy, this thread is on fire.
As far as A team/B team goes, This game has staff from both but I think a major portion of the programming etc. was taken up by the DS2 team after SofFS launch because the rest were on Bloodborne.
It's pretty well documented that their animation system (which affects things like hit boxes and parry windows) is HEAVILY affected by boosting the frame rate. DS2 ran well but had many, many subtle differences when the frame rate went above 30.What if they have a ton of systems tied to the framerate ?
Neogaf.gifHo boy, this thread is on fire.
Lol this fucking thread. SoulsGAF is gonna SoulsGAF
If this is the case unless it was rushed or had some kind of engine problem I have absolutely no idea why it would be locked at 30 frames.
I've never considered the A team/B team comparison to apply to the technical acumen of either "team". I've always considered it a difference in terms of level design and gameplay philosophy.
Either way, this whole thread is a disaster.Pretty sure SoulsGAF doesn't go around calling Miyazaki a "dumbfuck"
This is just SteamGAF flipping out because of a comment made by someone not involved in the development of the game.
From has always primarily been a console dev and the majority of their games run at 30fps. The DS1 port was a rush job thrown out there because of the demand people showed.
Ds2 clearly uses a very different engine/animation system compared to DS1/BB/DeS/DS3 so it may have been easier to get it up and running to 60fps. Even then there were things like ridiculously fast enemy animations and the durability bug.
We all know the little bugs Ds1 runs into when you apply the Dsfix. And BB was built for 30FPS with small drops and frame pacing issues. If we assume that DS3 is using the BB engine it makes sense why they would have a bit more trouble getting it to run well at 60.
This isnt an excuse for FROM because they should know by now what the PC community wants and should be able to plan accordingly. But people acting surprised that 30fps is a possibility from FROMSOFTWARE are being quite funny.
From my untrained eye..with the use of BB menus, and prompts, I think it's using the BB engineI don't think we know the engine that DS3 is running on. Bloodborne and DS3 were in dev at the same time. That said, I think 30 fps is a real possibility because BB and DS3 seem to share some striking similarities. I don't think that precludes 60 fps but I do think it makes it a possibility. On top of that, Namco's failure to talk about it is a VERY bad sign.
It kinda makes me sad that the possibility of it being modded is what is going to prob push quite a few copies. I don't think Souls 1 would have gotten anywhere nearly the numbers it had without DSfix.
My patience with From Software is wearing very thing at this point.
From has always primarily been a console dev and the majority of their games run at 30fps. The DS1 port was a rush job thrown out there because of the demand people showed.
Ds2 clearly uses a very different engine/animation system compared to DS1/BB/DeS/DS3 so it may have been easier to get it up and running to 60fps. Even then there were things like ridiculously fast enemy animations and the durability bug.
We all know the little bugs Ds1 runs into when you apply the Dsfix. And BB was built for 30FPS with small drops and frame pacing issues. If we assume that DS3 is using the BB engine it makes sense why they would have a bit more trouble getting it to run well at 60.
This isnt an excuse for FROM because they should know by now what the PC community wants and should be able to plan accordingly. But people acting surprised that 30fps is a possibility from FROMSOFTWARE are being quite funny.
Bamco didn't make the game.I don't think bamco will dare lock it.
If they are it's gonna start a huuge shitstorm.
I don't think bamco will dare lock it.
If they are it's gonna start a huuge shitstorm.
Huge shitstorm, right?
There will be a thread about how it's unacceptable.
There will be a fix in less than two days.
Everyone who wants the game will still buy it.
This is how it always goes.
Why would they tie anythign to frame rate?
Why? Someone explain to me the reasoning behind a programmer looking at an update loop and saying, yep, let's counts the frames!
Explain!
Ive been wondering when we would have our first Souls panic thread. This one came pretty late in the cycle compared to the other releases lol.
Of course.Was there an outrage when it was announced that bloodborne was a PS4 exclusive?
Why would they tie anythign to frame rate?
Why? Someone explain to me the reasoning behind a programmer looking at an update loop and saying, yep, let's counts the frames!
Explain!
Huge shitstorm, right?
There will be a thread about how it's unacceptable.
There will be a fix in less than two days.
Everyone who wants the game will still buy it.
This is how it always goes.
It's more of a company culture thing now than technical, sort of like Bethesda's love affair with Gamebryo. From had been an exclusively console developer up until Dark Souls so with a fixed ecosystem tying animation to framerates could be seen as easier than the alternative.
From has always primarily been a console dev and the majority of their games run at 30fps. The DS1 port was a rush job thrown out there because of the demand people showed.
Ds2 clearly uses a very different engine/animation system compared to DS1/BB/DeS/DS3 so it may have been easier to get it up and running to 60fps. Even then there were things like ridiculously fast enemy animations and the durability bug.
We all know the little bugs Ds1 runs into when you apply the Dsfix. And BB was built for 30FPS with small drops and frame pacing issues. If we assume that DS3 is using the BB engine it makes sense why they would have a bit more trouble getting it to run well at 60.
This isnt an excuse for FROM because they should know by now what the PC community wants and should be able to plan accordingly. But people acting surprised that 30fps is a possibility from FROMSOFTWARE are being quite funny.
Why would they tie anythign to frame rate?
Why? Someone explain to me the reasoning behind a programmer looking at an update loop and saying, yep, let's counts the frames!
Explain!
Lttt(late to the thread): could it have something to do with weapon durability, which was fast with 60 fps in Dark Souls 2?
I'm curious about this. I am hearing that DX 11 makes fixes much harder? Is a fix really a given for a game based on more current tech like this?
Huge shitstorm, right?
There will be a thread about how it's unacceptable.
There will be a fix in less than two days.
Everyone who wants the game will still buy it.
This is how it always goes.
This man gets it.The game will be 60 fps at the end, we're just filling some forum pages here cause we are all bored.
I've never considered the A team/B team comparison to apply to the technical acumen of either "team". I've always considered it a difference in terms of level design and gameplay philosophy.
The community should not have to fix this game. If there was a reason the game was locked to 30 there is reason to believe a 60 FPS version would be buggy. DS1 got a pass because it was ported quickly cause of demand. After the game's success on PC and the great job DS2 did this shouldn't even be a discussion right now.
Ive been wondering when we would have our first Souls panic thread. This one came pretty late in the cycle compared to the other releases lol.
Oh this is far from the first souls panic thread. There were interviews for Dark souls 1, 2 and bloodborne all with the person been interview saying that they wanted to make the games more accessible and my god did people lose their shit. Every. Single. Time.
The paranoia of the souls community is really something to behold. On the other hand, it shows how passionate we are for this franchise.
There were interviews for Dark souls 1, 2 and bloodborne all with the person been interview saying that they wanted to make the games more accessible and my god did people lose their shit.
nah, Bloodborne has 2 pigs and a couple of other enemies with some weird / slightly bigger than what it should be hitboxes, which clearly means the whole game has ''shitty hitboxes''. A team learn2code! etc.Are you talking about Bloodborne? Because there's no chance the hitboxes in BB were worse than DS2.
S/He means first panic thread for DS3.