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NPD Sales Results for March 2009

Alcibiades

Member
gkrykewy said:
holy isht at 500k for COD4 on DS.
As long as a game doesn't disappear from shelves, it has a chance to succeed. Many Wii and DS games have started out below 100k the first month and end up being major sellers in the long run.

This isn't a surprise at all, and it won't be a surprise to see and report that MadWorld and Chinatown Wars hit 500k some months down the line... by then everyone will have forgotten their abysmal debuts and everyone freaking out over it or making assertions about 3rd party games not succeeding on Wii/DS probably won't own up to it.
 

Fredescu

Member
Alcibiades said:
This isn't a surprise at all, and it won't be a surprise to see MadWorld and Chinatown Wars hit 500k some months down the line...
In the US? No way. GTA: DS will do that and more probably, but not Madworld.
 

RSTEIN

Comics, serious business!
xbhaskarx said:
So, 7 360, 4 Wii, 4DS, 4 PS3, 1 PS2, 0 PSP.

Is this the best month ever for PS3, in terms of representation on the top 20 list?

I don't know about best ever, but definitely the best in about 5 months or so at least.
 
schuelma said:
Another notable example is Boom Blox as well COD:WaW on Wii. This happens all the time and people still act shocked.

Yup, exactly. Whether or not Chinatown Wars will fall into the same category, who knows, but it's going to be funny to see if this actually ends up selling over 1 million over the course of its lifetime in the US.
 

sciplore

Member
Struct09 said:
Without solid numbers I don't think we can assume it's selling better on one platform over the other. Just because it's not showing up in the 360 top ten doesn't mean it's selling better on PS3.

True, but I have seen this in the Euro (well UK) charts do the same thing and I wonder if maybe XBLA have more of a larger influence than we think.

kmfdmpig said:
That's an interesting question as those that were die-hard Sega fans or even just Dreamcast owners would likely have skipped PS2 and also might have been less than thrilled with some of Sony's tactics to win that gen.

Dreamcast and xbox 1 had a lot in common as well (big controller, online focus), which you would think would lead to the 360 version doing better. Maybe it's just a matter of the competition for software being a bit steeper on 360?

Maybe it is just the software choices...

Also your post is interesting considering how Sega supports the PS3 more in retail (at least in Japan) but gives the 360 more on the downloadable content side.
 
Oblivion said:
On the NES, I only REALLY loved SMB3. On the GB, Zelda: LA, and the Oracle games were pretty awesome, but I'm really not a fan of 8 bit stuff in general.

As for Zelda Wii, well Nintendo tried to make Mario more accessible, and we got SMG, the best game this generation. There's still a possibility that they may still make an awesome console Zelda despite what we've seen them do to the recent handheld titles.

As I've argued before, I don't think SMG is representative of what a console Super Mario would be like remade in the disruptive values of Wii. Similar to MP3:C and other early Wii efforts by Nintendo, it started development well before the development of Wii, and conceptually, it can be dated back to Mario 128. And I interpreted Miyamoto's lukewarm comments about SMG after it was released as lamenting that it wasn't fashioned after the success of the DS and Wii.

And there's more. You have Aonuma expressing a lot of enthusiasm for what he accomplished with PH, members of the LoZ development team citing Brain Age, not other action adventures, as their true rival (which is another way of saying disruptive change). All this, and TP being "the last traditional LoZ game," I don't think the change you can expect will be one that you will approve of.
 

Magik

Member
I wonder how piracy has affected MadWorld's sales. Piracy on the Wii is HUGE especially now with the recent release of a USB loader and how simple it is to hack a Wii without the need of a mod chip anymore.
 

jrricky

Banned
TheGrayGhost said:
As I've argued before, I don't think SMG is representative of what a console Super Mario would be like remade in the disruptive values of Wii. Similar to MP3:C and other early Wii efforts by Nintendo, it started development well before the development of Wii, and conceptually, it can be dated back to Mario 128. And I interpreted Miyamoto's lukewarm comments about SMG after it was released as lamenting that it wasn't fashioned after the success of the DS and Wii.

And there's more. You have Aonuma expressing a lot of enthusiasm for what he accomplished with PH, members of the LoZ development team citing Brain Age, not other action adventures, as their true rival (which is another way of saying disruptive change). All this, and TP being "the last traditional LoZ game," I don't think the change you can expect will be one that you will approve of.
Like LOZ: The Spirit Tracks?.....


LOL
 

Magik

Member
Alcibiades said:
As long as a game doesn't disappear from shelves, it has a chance to succeed. Many Wii and DS games have started out below 100k the first month and end up being major sellers in the long run.

This isn't a surprise at all, and it won't be a surprise to see and report that MadWorld and Chinatown Wars hit 500k some months down the line... by then everyone will have forgotten their abysmal debuts and everyone freaking out over it or making assertions about 3rd party games not succeeding on Wii/DS probably won't own up to it.

I agree that as long as the title remains on the shelf, it has a chance to continue selling. In the case of GTA:CS, I can easily see that title continue to sell simply because it's "GTA", which carries a lot of weight, but with Madworld, I'm not certain.

My worry with Madworld is if it continues to sell slow, stores are not going to order more and with the ever increase amount of games being released weekly on the Wii, I think its possible that Madworld will be pushed off the shelves and replaced by the next 'Petz' title and so on in a short amount of time.

I remember back when Galaxy Wars was released on the Wii, it was on the shelves at my local EB for a couple of weeks but after that, it just disappeared and got buried away.

It would be a shame for that to happen to Madworld
 

Burai

shitonmychest57
Magik said:
I wonder how piracy has affected MadWorld's sales. Piracy on the Wii is HUGE especially now with the recent release of a USB loader and how simple it is to hack a Wii without the need of a mod chip anymore.

Yeah. Clearly everyone installed this shit and decided to keep buying all other Wii games apart from Madworld which they downloaded en masse. It's the only possible explanation!
 

Eteric Rice

Member
What the fuck at CoD: DS.

What the fuck man.

Hopefully this applies to MadWorld as well in the future. So far MadWorld's price has stayed at the norm in Wal-Mart and Gamestop.
 

Magik

Member
Burai said:
Yeah. Clearly everyone installed this shit and decided to keep buying all other Wii games apart from Madworld which they downloaded en masse. It's the only possible explanation!

Thanks for the cheeky response. I don't see where I said piracy was the only explanation for Madworld's sales, but whatever. :)
 

donny2112

Member
Soooo far to go to catch up in this thread, but I just wanted to respond to this.

Opiate said:
Very poor news for "core" Nintendo gamers this month. It seems like Nintendo has almost entirely lost the 15-35 year old male demographic, but have soundly captured everything else.

I can't say I'm enthused by the numbers we've seen so far this month, but I'm going to hold out hope until The Conduit. < 200K would be terrible. I'm expecting 300-500K in June's 12 days of release. For me personally and just me, I haven't really had any interest in Overkill, Deadly Creatures, MadWorld, or GTA:CW. I do have interest in Dead Rising Wii, but even I'm waiting until it has price drops before getting it. The Conduit, however, is a day one purchase for me. I'm holding out for declaring the sky to be falling until we get those results in July.

Just wanted to chime in on that. :)
 

Vinci

Danish
Oblivion said:
For me, I didn't care for the original Gameboy, NES or GC at all, and my final decision on Wii will depend on how the next Zelda turns out (Galaxy, thankfully is so ridiculously god like that I can look the other way on the entire software front).

I felt a small pain in my heart whilst reading the bolded parts. :lol I loved those systems. GC, I could take or leave; it had some good games, even fantastic ones like Metroid Prime and Mario Sunshine, but it went through such spells it was hard to get really jazzed about it as a platform.

I'm suitably pleased with my Wii purchase. Galaxy is the best game ever, from my perspective. Some other titles have been good too. Been a great system for my wife as well, so yeah, I can't complain too much.

And yeah, I loved the PS2 in comparison to the GC and most other systems in general.

The PS2 was really outstanding. It just had so much friggin' depth and breadth in its library. Remarkably I never cared much for the DualShock, but the games were there.

EDIT, @ donny: Man, I wish I could tell you otherwise, but I don't see Conduit hitting anywhere near 200k in its first month.
 

Struct09

Member
donny2112 said:
I can't say I'm enthused by the numbers we've seen so far this month, but I'm going to hold out hope until The Conduit. < 200K would be terrible. I'm expecting 300-500K in June's 12 days of release. For me personally and just me, I haven't really had any interest in Overkill, Deadly Creatures, MadWorld, or GTA:CW. I do have interest in Dead Rising Wii, but even I'm waiting until it has price drops before getting it. The Conduit, however, is a day one purchase for me. I'm holding out for declaring the sky to be falling until we get those results in July.

Are you being serious? There's no way Conduit will do 300-500k in one month. I'll be shocked if it does over 100k its first month.
 
Woa, I had no idea Opiate said that. Obviously, these figures may affect the decisions of third-parties, but I would argue that such developers and publishers were idiots to start with. Long-term, I just have confidence in the business sense and talent of people to capitalize on the disruptive change, and if history is any indication, it's just a matter of time. These figures do not mean that upmarket games cannot sell on Nintendo's platforms, it just means that upmarket games haven't been made with the disruptive values as their guiding development principles. Until they do, DS/Wii owners, such as myself and many others, will not care. You can't just transplant what is successful from a value stand-point on the other platforms to Nintendo's platforms.

And The Conduit will fail to gain traction, too. Because Wii owners at large won't care. I know I won't.
 

MoogPaul

Member
Basically, this month wasn't so hot for video games except Capcom and I suppose the 360 increased yoy.
SF 4, Resi 5, Bionic Commando and Turnabout Prosecutor(Japan) in May, Monster Hunter in the summer, Darkside Chronicles, Dead Rising 2, Lost Plant 2... Capcom is going to be pretty set for a while. Seems like they have become THE third party developer during this generation. Making money on ALL platforms including digital content. Truly Capgod.
 

Kilrogg

paid requisite penance
I'll be pleased if The Conduit sells that well, donny2112, if only because the developers are so passionate about it. But I'm not confident it will sell 300-500k in June. Madworld had several things going against it, but The Conduit has one huge obstacle to overcome: to differentiate itself within a genre that's been the darling of the enthusiast part of the industry for the past few years.

The Conduit does a good job of differentiating itself from the other Wii games, but it doesn't exist in a Wii vacuum where Halo, Call of Duty and many other FPSes don't exist. I think it will take clever marketing on SEGA's part, and very good word-of-mouth on the players'. I think it will mostly get positive word-of-mouth because it's a labor of love and has tons of features. However, word-of-mouth is a slow process, so it won't account much for the game's launch sales... And I'm not sure SEGA will be able to pull it off on the marketing front.

I would be more enthusiastic if the game's visuals weren't so bland. Again, it doesn't differentiate itself much from the rest of the FPS genre.

@TheGrayGhost: even though I'm fairly pessimistic about The Conduit's sales potential, I wouldn't be as adamant as you are. I know this sounds incredibly corny, but I think you're understating the importance of passion in any game's success. Unlike many, too many developers and publishers, the guys at High Voltage really seem that passionate about their game. If this results in a game that pleases the few people who buy the game to no end, then word-of-mouth could do the trick. I actually think TC will live or die by that factor alone, since it can't count on differentiation.
 

Vinci

Danish
basik said:
I called it. not only did wanted not hit the npd top 20 but it didnt hit the 360 or ps3 individual top 10. so much for trash talking developer, wonder how much of a loss they are gonna take on this?

Could you seem just a little less pleased about this? It's not exactly a good thing.

Kilrogg said:
I would be more enthusiastic if the game's visuals weren't so bland. Again, it doesn't differentiate itself much from the rest of the FPS genre.

Tell you how they'd sell more: Take the same controls and everything, make it a cartoony world that's clean and colorful, and have people play as their Mii. Call it Mii Paintball. We're talking sales.

I don't see the generic FPS #23014 helping them out here, I agree.
 

MisterHero

Super Member
Way to go, Nintendo, etc.

+1 for Pokemon Platinum

TheGrayGhost said:
What is this a response to?
TheGrayGhost said:
And there's more. You have Aonuma expressing a lot of enthusiasm for what he accomplished with PH, members of the LoZ development team citing Brain Age, not other action adventures, as their true rival (which is another way of saying disruptive change). All this, and TP being "the last traditional LoZ game," I don't think the change you can expect will be one that you will approve of.
jrricky mentioned Zelda Spirit Tracks because it wasn't a Zelda Tests Your Math Skills like you implied Aonuma would try to make to compete with Brain Age, etc.

at least that's how I interpreted it
 
The DS version of CoD4?

Really? That's... pretty fucking insane. Let's hope GTA has those kind of legs. I want to say it can do 2 million in the US alone, but I'm not sure now.
 

Kilrogg

paid requisite penance
Vinci said:
Tell you how they'd sell more: Take the same controls and everything, make it a cartoony world that's clean and colorful, and have people play as their Mii. Call it Mii Paintball. We're talking sales.

I don't see the generic FPS #23014 helping them out here, I agree.

Be sure to read my latest post, as I've just tempered my pessimism a bit :D.

Frankly, I don't know what they should have done in the visual department, but was it possible to get any less inspired? :/

Also, that Call of Duty DS tidbit is insane.
 
Kilrogg, I know that you've read Christensen. What do you think about what I'm saying? Do you agree that Madworld and other games like it are poor indicators of upmarket performance on Wii since such games really don't seize on the consumer values of DS/Wii?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Just for a bit more on Wii software sales:

Tiger 09- Didn't debut in the top 10, now at 494K

Boom Blox- debut at about 60K, now at 420K

RE4- debut at like 120K if I remember correctly- now at 759K


As well as CoD and even something like de Blob which didn't get close to charting and is almost to 250K.

Now, I'm not saying Mad World is going to end up selling 300K....but its not like that would be unprecedented.
 

Opiate

Member
schuelma said:
Another notable example is Boom Blox as well COD:WaW on Wii. This happens all the time and people still act shocked.

I'm not shocked at legs on Wii/DS titles as a general concept, schuelma, but you have to admit the profound nature of those legs is pretty amazing.

CoD4 DS was not well received and is a "hardcore" game. Even on the DS, would anyone have been surprised by fairly truncated legs?

And yet, it has instead gone on to do 13x its original month's sales. I know Wii/DS legs are very good, but that is incredible for such a game.
 

Vinci

Danish
Kilrogg said:
@TheGrayGhost: even though I'm fairly pessimistic about The Conduit's sales potential, I wouldn't be as adamant as you are. I know this sounds incredibly corny, but I think you're understating the importance of passion in any game's success. Unlike many, too many developers and publishers, the guys at High Voltage really seem that passionate about their game. If this results in a game that pleases the few people who buy the game to no end, then word-of-mouth could do the trick. I actually think TC will live or die by that factor alone, since it can't count on differentiation.

You mean the difference between warm and cold games?

EDIT: BTW, I would deeply love it if the Paper Mario guys would write a Mii RPG that allows players, at the beginning of the game, to assign different Miis to different roles: Hero, Villain, Assistant #1, Assistant #2, Comic Relief, etc. and so on. Then you'd get to have your mother be the villain who laughs evilly and your daughter might be the hero with you as her bumbling sidekick.

That would be great fun on top of being a good game - and it'd be a way to make the RPG genre appealing to people who would otherwise not give a shit.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Opiate said:
I'm not shocked at legs on Wii/DS titles as a general concept, schuelma, but you have to admit the profound nature of those legs is pretty amazing.

CoD4 DS was not well received and is a "hardcore" game. Even on the DS, would anyone have been surprised by fairly truncated legs?

And yet, it has instead gone on to do 13x its original month's sales. I know Wii/DS legs are very good, but that is incredible for such a game.


True, that is pretty amazing.
 
MisterHero said:
jrricky mentioned Zelda Spirit Tracks because it wasn't a Zelda Tests Your Math Skills like you implied Aonuma would try to make to compete with Brain Age, etc.

at least that's how I interpreted it

That's not what I implied.

When Aonuma says their primary rival is Brain Age, it doesn't mean that he's going to shape LoZ into a similar "non-fiction life-style" game, but a game that aims to co-opt its disruptive change. Now, for me, such a change would be a glorious return to form, but for others, it may not be so appealing. I'm guessing for Oblivion, who has stated that he does not like the NES/GB and PH, such a change would not be appreciated.
 
The fail on Wii is caused by the bombing that happens before the games get to the store shelves. Unfortunately we have no way to see that with a few integers like the NPD. So we have people here spitting venom at a mirage.
 

AColdDay

Member
Vinci said:
You mean the difference between warm and cold games?

EDIT: BTW, I would deeply love it if the Paper Mario guys would write a Mii RPG that allows players, at the beginning of the game, to assign different Miis to different roles: Hero, Villain, Assistant #1, Assistant #2, Comic Relief, etc. and so on. Then you'd get to have your mother be the villain who laughs evilly and your daughter might be the hero with you as her bumbling sidekick.

That would be great fun on top of being a good game - and it'd be a way to make the RPG genre appealing to people who would otherwise not give a shit.

Damnit, I've had this idea for the longest time and hoped that I would be the only one clever enough to think this way. This is an absolutely brilliant idea and MiiRPG is an incredible name.
 

Cipherr

Member
500k COD4 DS.....

And I thought that I couldnt be more convinced that the top 20 is minor in the grand scheme of things.

That is freaking insane man. We really need like a top 75 every month and the mental capacity to not write games off just because they dont open huge. But thats going to take a while....Big numbers are sooooo impressive man.

Oh and Im calling KZ to have the best legs of any PS3 game to date. I dont know how noone else seems as impressed as I am, but 300k+ in its second month sets this game a part from the pack. Most of its other games like Lair and HS and LBP all were either released and helped by the holidays or didnt have such strong returns it seems.

Ill bet this game is getting good word of mouth. I wont touch another FPS with a 50ft pole nowadays but Im happy the developers have a success with this game. It had REALLY been a long time coming. PS3 messiah or not, it has impressed.
 

Dash Kappei

Not actually that important
donny2112 said:
Soooo far to go to catch up in this thread, but I just wanted to respond to this.



I can't say I'm enthused by the numbers we've seen so far this month, but I'm going to hold out hope until The Conduit. < 200K would be terrible. I'm expecting 300-500K in June's 12 days of release.

Are you serious?

You think that The Conduit has a chance of beating/rivaling KZ2 first month numbers?
I mean, really?

donny, is that really you?! Quick, someone check if his account has been hijacked :p
 

gkryhewy

Member
ViperVisor said:
The fail on Wii is caused by the bombing that happens before the games get to the store shelves. Unfortunately we have no way to see that with a few integers like the NPD. So we have people here spitting venom at a mirage.

WTF are you trying to say here? Should I run this through babelfish?
 

Kilrogg

paid requisite penance
TheGrayGhost said:
Kilrogg, I know that you've read Christensen. What do you think about what I'm saying? Do you agree that Madworld and other games like it are poor indicators of upmarket performance on Wii since such games really don't seize on the consumer values of DS/Wii?

I agree with the "disruptive values" thing, so I'm not dismissing your argument. I don't think The Conduit will ever reach an impressive milestone (say, 4 million units). All I'm saying is that it still seems to retain something that many Wii games don't have, and that is passion (I sound so corny -__-). Even if High Voltage seems concerned about their game being hardcore enough, I don't know... Gah, I can't explain it well, but somehow, if the HV team is really that passionate about the project, I don't see The Conduit completely failing. Now, nobody knows what SEGA's and HV's sales expectations are obviously, but I don't see TC being an automatic bomb. I don't know why I defend that game so much: I don't have any interest in the game, and I know it has a lot going against it, starting with what you said about disruptive values, but I just have this feeling that it can perform just well enough. I might be completely wrong and unusually naive. We'll see.

If we're talking about the general direction of the industry and how third-party developers should tackle the Wii though, I absolutely agree that Madworld and The Conduit aren't good templates for surefire hits, as they're just traditional games made for the Wii. The third-party success stories of the Wii won't be about making a better FPS/TPS/GTA-like, but about games that redefine the genres in an appealing way (to the market at large, not avid gamers) or that bring completely new bold experiences that harness the new values of the market.

So, to your questions: yes and yes. However, I think entrepreneurial enthusiasm (for lack of a better word) can help soften the blow, i.e. allow The Conduit to meet sales expectations, given that they're not ridiculously high of course.

*Kilrogg returns to his happy-go-lucky world where passion equals success*

[EDIT]
Vinci said:
You mean the difference between warm and cold games?

I guess you could frame it that way, yeah. Again, there's a good probability I'm wrong, and the game's sales potential is crippled by its values. It's not like I've played it and felt its warmth or coldness either. It's just a hunch, really. I don't usually go by hunches, so I figured I could try that out for a change :).
 

Cipherr

Member
gkrykewy said:
WTF are you trying to say here? Should I run this through babelfish?


I felt the same but didnt want to be mean, no idea if its his first language or not.

And wow I just noticed Layton. Was anyone else but me wondering if Layton would manage the great numbers it did in Japan and EU here also? I was worried L5 wasnt going to be able to get the US market on board like they did the other two.

But this, 100k out of freaking nowhere. This is amazing, they have successfully penetrated all three markets with a new IP. So freaking amazing man.
 

legend166

Member
Sadist said:
From the banned site:



Wow at all the discussions and responses.


Woooooooooooooooooooooooooooooooooow.


Let's say it's sold 450k. That's 8% of sales in the first month. Insane. If GTA follows that pattern, it will sell 1 million in the US. Man what an epic thread that would be.
 

Kifimbo

Member
basik said:
http://www.neogaf.com/forum/showpost.php?p=15199422&postcount=577
I called it. not only did wanted not hit the npd top 20 but it didnt hit the 360 or ps3 individual top 10. so much for trash talking developer, wonder how much of a loss they are gonna take on this?

Warner Bros. first two games, F.E.A.R. 2 and Wanted, didn't perform well.

F.E.A.R. 2 is probably ok, since it was #11 last month (Xbox 360 version). In March, it is nowhere.
 
Vinci said:
You mean the difference between warm and cold games?

EDIT: BTW, I would deeply love it if the Paper Mario guys would write a Mii RPG that allows players, at the beginning of the game, to assign different Miis to different roles: Hero, Villain, Assistant #1, Assistant #2, Comic Relief, etc. and so on. Then you'd get to have your mother be the villain who laughs evilly and your daughter might be the hero with you as her bumbling sidekick.

That would be great fun on top of being a good game - and it'd be a way to make the RPG genre appealing to people who would otherwise not give a shit.
I remember seeing this idea in a reader letter in the latest Nintendo Power...
 

TigersFan

Member
Opiate said:
Professor Layton sold somewhere around 100k this month?

What on earth? Where did this come from?

Does anyone recall Layton's first month sales?
Nintendo has been advertising the hell outta Layton lately. Now they're doing the same thing with Rhythm Heaven.
 

Chumly

Member
Donny there is no way in hell The Conduit is going to do 300k in June. MAYBE if its lucky it will do that in June and July
 
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