He probably hasn't tries VR. Anyone who does knows how much immersion walking and 3D controllers add. Unless he doesnt care about immersion then whatever.
I agree with the 3d controllers part. The walking part, it has a fair amount of caveats:
-You already can walk two, three steps with the Rift, with the camera at the optimal distance. Something that people somehow always forget, moving around in 1.5mx2m (something that Vive fans always remind to people it's a possibility in case you don't have an extra room VR) is also possible with the Rift.
-You can walk a bit more with the Vive yeah... but
a) only if you dedicate the room to VR. I don't know how many people are going to do that.
b) usually only 2-3 more of steps, after these extra steps (or even before, depending on room's size!) usually you are going to find a wall, or furniture, unless they have a really big room for VR, and even then the cable will be near its maximum length at that point. Yes there are some cool videos of the Vive in a warehouse but I suppose most people won't have a warehouse??
-At the end of the day, these 2-3 extra steps aren't that important, because both being able to walk for 2 mts or being able to walk for 5mts is the same for VR:
incredibly limiting. Vive isn't solving the big elephant in the room: the locomotion problem, unless you pretend to limit VR to from entire worlds to normal sized rooms. In both cases (rift, vive) you are still going to use "crutches" like teleportation systems. Which also have problems because (this was described in the last Tested podcast) you can walk in your room until you reach the chaperone wall, then teleport to a more forward point in the VR room, say in the middle of it, but.. what do you do then? you can't go forward because the physical wall is still in the same place! you need to somehow freeze your position in the game, turn around or go backwards, then unfreeze and go on playing. The freeze, the chaperone appearing, the teleport, it all sounds incredibly immersion breaking to me.
-Add to that the problem of the cable management, which everyone agrees it's a bother as you move a bit, with the cable twisting around yourself as you turn around and things like that.
But people are hyped for a $800 product and invested in it and therefore they have a a bit of blindness to the "cons" that come with the "pros" of the system.