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Oculus Rift available for preorder for $599.99, shipping in March

diablos991

Can’t stump the diablos
Why is Luckey responding to the shitpost in the first place? He's fucking up his own AmA, 55 minutes in and he has said nothing so far.
It was the best post there.
Him answering those 25 questions makes it all worth it.

Best to answer the tough questions instead of all the self serving ones.
 
So it kind of mirrors the totality or Reddit. That place is dead to me since the mass sensorship and sell outs of recent years. Too bad there isn't a viable alternative.
Yeeeah, I'm not a conspiracy guy but there is some fishy shit that went on with Reddit. Definitely pushed me away from the community aspects of the site.
Why is Luckey responding to the shitpost in the first place? He's fucking up his own AmA, 55 minutes in and he has said nothing so far.

It actually had some great questions in it, but I understand why they don't want a ton of questions in one post like that.
 

Jimrpg

Member
Absolutely valid criticism and I agree. When Palmer started tweeting about prices this week I moved my expectations to $400-450.

I think Palmer's willingness to answer random questions on reddit burned him here.


You are certainly welcome to hate on anything you want. I guess I just followed VR more than most and knew the PC requirements from the development kits - and knowing those specs + the data available about the computers that meet those specs - one can can conclude that the CV1 is not intended to make VR mainstream.

Palmer told everyone this was a mass market thing, so when the thing actually comes out with a price much higher than what people were willing to pay for and now out of their price range, of course people are going to be disappointed. Bait and switch tactics? Marketing 101.
 
I think they missed mass-market by about $300. Feel bad for people that have invested in VR projects thinking '16 was "the year." Say goodbye to easy VC...
 
Can someone explain to me why they thought that a top of the line VR system which essentially uses better-than-high-end phone parts would cost less than a high-end phone?
Well, mostly because Palmer said the Facebook buyout would allow them to sell the headset at cost, so that's what most people expected them to do. Those high-end smartphones only cost a couple hundred dollars to actually build, and these headsets have only a handful of the parts that a smartphone has. It doesn't need RAM, or a CPU, or a GPU, or flash storage, or a cellular radio, or any of that stuff.

If $599 really is representative of their build costs, then it sounds like they may have been better off simply hiring Sony or even Apple to build one for them.


This makes a lot of sense to me and was something I was wondering. I haven't been able to try any of the VR headsets and so I didn't know if just the experience in of itself would keep pulling me back in time and time again regardless of a lot of varied software. Just like everything though you still need a compelling reason.
I could be mistaken — and the thread got away from me, so I just decided to jump in here rather than continue reading :p — but it didn't sound to me like the problem was lack of content or becoming bored, but rather that he'd simply been spoiled by the higher fidelity. I suspect you'll have just as much fun playing GT Sport with PSVR as he has playing Assetto Corsa with Rift, but he'll be certain he's having more fun, because he knows it's a superior experience.

Similarly, I expect he'll be just as stoked for HTC Vive, then Oculus Rift 2, then Dell Opticon 3000…
 

bobbytkc

ADD New Gen Gamer
I don't really understand all of the hate, unless it is jealousy or something. The CV1 is not targeting a mass audience. It will not be mass adopted. It is aimed at the same people that didn't mind spending $800+ for a first gen blu-ray player.

This is pretty lolworthy opinion. People don't like the high sticker price, all the justification in the world will not change that.
 
I've got an I-7 3820 OC to 4.6ghz for years now. I also have a GTX 670 and 64gb of ram. Think I could get away with just upgrading the 670 for a rift? Any suggestions for the most cost/benefit for the job?

3d mark firestrike score is 6233 so meh.
 

ponpo

( ≖‿≖)
https://www.reddit.com/r/IAmA/comme...luckey_founder_of_oculus_and_designer/cyovz8j

The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price.
 

TheFatOne

Member
And it went on to sell 90 million consoles, so what your saying means nothing. Yes the initial price is high and content is low when those things reverse who knows what will happen.

On the strength of Sonys internal studios did Sony crawl out of it. Does Oculus even have anything remotely close to that? Do people even remember the first couple of years for the PS3? They were lean years then, and they weren't launching a brand new paradigm shifting product. Oculus is launching a brand new platform, and can't afford to make the same mistakes Sony made for obvious reasons. They don't have killer in house studios that can produce high quality content for them. Look at it like this. What one game/app/experience is Oculus making that is coming out from the end of March to the end of December that is a must purchase? The pipeline for them is extremely young if there is even one set up.

Developers aren't just going to be producing high quality stuff right out of the gate for this thing. The only strategy they seem to have at their disposal is the MS strategy of buying things. That works when you are on top, but it's much harder to do when you aren't. They need the software more than anything, and this thing is lacking in that department severely. Everyone keep screaming it's for the enthusiast over and over again while ignoring the obvious issue of software. If Oculus doesn't get high quality software out consistently then it's over for them. The tech is there the software is severely lacking, and that is the inescapable truth. They don't have their own original content built specifically for their platform. Until they can start producing quality software it's going to be an uphill climb regardless of the price.
 

QaaQer

Member
Absolutely valid criticism and I agree. When Palmer started tweeting about prices this week I moved my expectations to $400-450.

I think Palmer's willingness to answer random questions on reddit burned him here.


You are certainly welcome to hate on anything you want. I guess I just followed VR more than most and knew the PC requirements from the development kits - and knowing those specs + the data available about the computers that meet those specs - one can can conclude that the CV1 is not intended to make VR mainstream.

EDIT: My original post was more of a response to "lulz ps3 $500!" "DOA" etc. It is silly. This isn't a console. It is an emerging technology. It is my fault for being surprised because I remember the comments about HD and bluray. It was the same so with that being said - entirely my fault for forgetting that is how people generally react.

Blu Ray is kinda dead and it never took off.
 

AwesomeMeat

PossumMeat
::snip::Everyone keep screaming it's for the enthusiast over and over again while ignoring the obvious issue of software. If Oculus doesn't get high quality software out consistently then it's over for them.

You are absolutely right.

I was surprised about the content I was able to play on my DK2. A lot of developers added in VR support for their games prior to there being a true commercial available HMD. Part of this was developers wanting to play around with new tech and partly because Unity and Unreal made it fairly easy to implement.

A lot of the games I played were via VorpX (an injector for making games work in VR). It worked great with some games and not so great with others. They can't rely on people doing this though and hopefully they won't.
 

Bsigg12

Member

To add to this in terms of things added to the kit as well as margins on the Rift:

To be perfectly clear, we don’t make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost.

Reading through his replies makes me really curious to what the Vive will be priced at.
 
ps3 sold well at launch too.
It is unfortunate that PS3's performance in the last generation has become a catch-all that replaces intelligent business discussion, and it goes both ways.

"Xbox One sort of screwed itself"
"But PS3 screwed itself and look how it turned out."

and now

"Oculus is selling out at $600. Howe can people say it's a flop"
"PS3 sold well at launch too"

I'm not saying it's dumb to look at past historical trends, but c'mon. Context and nuance is everything in business.
 

Nemo

Will Eat Your Children
At least he actually manned up on the questions he wasn't allowed to answer

Now I really want to know what's inside the Rift, can't wait for a full teardown of it
 
PS3 is a unique situation and not a business decision worth repeating. The fact that Sony was able to turn around the PS3 is a testament to the already established infrastructure they had built over the previous 10-15 years. Oculus doesn't have that. Not to say Oculus can't be successful, but I think that drawing the PS3 as a reason as to why it will be successful is a poor argument.
 
People need to understand that the VR experience actually is a "Virtual Reality" experience. Later on as the years and (more and more realistic) content go by all those movie tales of people living in their own "genjutsu" will become reality and people will become seriously distorted from the outside world. There's a genuine cause for concern here about the use of this piece of tech and it will need to be properly explained to the whole world for it's effects and potential negative consequences. Having had an Oculus on me and having worked on two VR demos, it actually tricks your brain somehow. A lot of it can be used for good in the "simulation" field, but a lot of it can definitely also be used for bad (combat training for example).

People calling it a fad need to seriously check themselves.
Highly doubt devices such as Occulus can be capable of such dehumanization. There's numerous vices already in play that allow for people to lose touch with reality as it is: gambling, Second Life, WoW, Fallout, etc. etc. VR porn seems to be the only thing going for Occulus, so it can be added to the list of addictive toys. *shrug*

Aside from general public use, I see VR being most successful as a training and simulation tool for numerous practices.


Where can I get some videos ( does that even do it justice? ) of what this thing can do?
This tech requires you to experience it real time to get the full effect of its capabilities. To expect a youtube video to do it justice would be silly, won't it?
 

ThisGuy

Member
How long is the life of a cell phone? Its not something I've concerned myself with. Palmer states thats the life span of this first generation rift.
 

Steel

Banned
PS3 is a unique situation and not a business decision worth repeating. The fact that Sony was able to turn around the PS3 is a testament to the already established infrastructure they had built over the previous 10-15 years. Oculus doesn't have that

Occulus also doesn't have to sell console numbers at any point in the next 5 years to be successful. Games made Occulus-compatible now can be used by computers 20 years from now. It'll gradually come down in price and get better and better as the tech improves. It's not the same thing.
 
Its funny, the lack of a quick upgrade cycle is one reason why I think I'll dip my toe in with PSVR. On the PC side I kind of expect annual headset upgrades.

Yeah that is inevitable, but I still expect something like a 2nd or 3rd iteration of Rift of Oculus to still be a viable product in 5-6 years.

I feel like Sony will make the right decision and keep supporting their earlier PSVR devices on PS5 and such, but you can never have that guarantee with a closed platform.
 

billeh

Member
OLED screens of that caliber custom made .. I can see that being pretty pricey.

ROG Swift IPS monitors cost $800 for that kind of performance.
 
The anger from people that are assuming greed is the issue are misguided, if they feel the price is a mistake I really doubt it was because Facebook was trying to make major profit on a few 10 to 100 thousand early adopters. If anything, their issue should be with them possibly overreaching with gen 1 hardware.
 

Bsigg12

Member
Highly doubt devices such as Occulus can be capable of such dehumanization. There's numerous vices already in play that allow for people to lose touch with reality as it is: gambling, Second Life, WoW, Fallout, etc. etc. VR porn seems to be the only thing going for Occulus, so it can be added to the list of addictive toys. *shrug*

Aside from general public use, I see VR being most successful as a training and simulation tool for numerous practices.




This tech requires you to experience it real time to get the full effect of its capabilities. To expect a youtube video to do it justice would be silly, won't it?

It's funny you say that because college and NFL teams are actually implementing VR QB training already with the DK2.
 
Sounds like it's mandatory that all games on the Oculus store can run at 90fps on the recommended spec. Quite like that safety blanket given that I likely won't be upgrading my PC again this year.
 
Occulus also doesn't have to sell console numbers at any point in the next 5 years to be successful. Games made Occulus-compatible now can be used by computers 20 years from now. It'll gradually come down in price and get better and better as the tech improves. It's not the same thing.
Agreed. And I also stealth edited a bit as I posted too soon.

I think the strength of VR doesn't need to be carried by Oculus alone.
 
I'm not liking that the answer to the "give us a ballpark idea of the Touch controller cost" is "I've learned my lesson about ballparks! I won't overpromise!" It was delayed, but unless something is wildly wrong, they should have an idea of the price. Again, it's that thing where there's no real baseline to judge it by for what it's doing, so it makes guessing the price very difficult.
 
Yeah the focus on the baseline they established for PC hardware is encouraging. It sounds like GTX 970 users should be in decent shape for awhile for VR.
 

smokeyp

Member
Drop the Xbox controller and two games, bring that price down. Christ.

From the AMA

To be perfectly clear, we don’t make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price.

https://www.reddit.com/r/IAmA/comme...nder_of_oculus_and_designer/cyovz8j?context=3
 

Kaako

Felium Defensor
On the strength of Sonys internal studios did Sony crawl out of it. Does Oculus even have anything remotely close to that? Do people even remember the first couple of years for the PS3? They were lean years then, and they weren't launching a brand new paradigm shifting product. Oculus is launching a brand new platform, and can't afford to make the same mistakes Sony made for obvious reasons. They don't have killer in house studios that can produce high quality content for them. Look at it like this. What one game/app/experience is Oculus making that is coming out from the end of March to the end of December that is a must purchase? The pipeline for them is extremely young if there is even one set up.

Developers aren't just going to be producing high quality stuff right out of the gate for this thing. The only strategy they seem to have at their disposal is the MS strategy of buying things. That works when you are on top, but it's much harder to do when you aren't. They need the software more than anything, and this thing is lacking in that department severely. Everyone keep screaming it's for the enthusiast over and over again while ignoring the obvious issue of software. If Oculus doesn't get high quality software out consistently then it's over for them. The tech is there the software is severely lacking, and that is the inescapable truth. They don't have their own original content built specifically for their platform. Until they can start producing quality software it's going to be an uphill climb regardless of the price.
Well said. Compelling original content is key and I feel Sony is in the best position out of all the major 3 in that department with their internal studios. That and price are the primary reasons I'll get the PSVR over Oculus/Vive first.
 

Tyl3n0L85

Neo Member
How long is the life of a cell phone? Its not something I've concerned myself with. Palmer states thats the life span of this first generation rift.

Just as an example. Samsung Galaxy s5 released in April 14 and the s6 in April 15.

He's probably referring to 1 to 2 years lifespan
 
GTFO here.

I need a 2nd job.

jk but seriously? $599.99?! It's like buying another 980 Ti and I'm not up for that right now. This is nuts. I mentioned earlier $300-$350 range while hoping it wouldn't pass $400 but damn, an additional $200? Fuck this for now, I'll wait for a price drop
 

border

Member
For gamers that already have high end GPUs, the equation is obviously different. In a September interview, during the Oculus Connect developer conference, I made the infamous “roughly in that $350 ballpark, but it will cost more than that” quote. As an explanation, not an excuse: during that time, many outlets were repeating the “Rift is $1500!” line, and I was frustrated by how many people thought that was the price of the headset itself. My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599 - that is why I said it was in roughly the same ballpark. Later on, I tried to get across that the Rift would cost more than many expected, in the past two weeks particularly. There are a lot of reasons we did not do a better job of prepping people who already have high end GPUs, legal, financial, competitive, and otherwise, but to be perfectly honest, our biggest failing was assuming we had been clear enough about setting expectations. Another problem is that people looked at the much less advanced technology in DK2 for $350 and assumed the consumer Rift would cost a similar amount, an assumption that myself (and Oculus) did not do a good job of fixing. I apologize.

I gotta hand it to Luckey, at least he can admit his mistakes and shows up to take his lumps. I still do not understand at all how or why they allowed people to believe they were making a $400 product, even months and months after they decided to ramp up quality at the expense of affordability.
 
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