Questions to ask Major Nelson:
1.)How do licenses work in relation to family-share per game purchase? I.E. a device license and a roaming license? Or a device license, a roaming license and a shared license?
2.)What are the prerequisites necessary to put someone into a family share?
a.) After they enter into a family share. Are they locked into it? Can they leave a family share? Does this prohibit them from entering another share for a certain period of time?
b.) Can family members be in different supported countries?
3.)Is this scenario possible with family share:
Six people are in a family share. Inside of the share exists six games. Let's say Ryse, Forza, DR3, CoD:Ghosts, AC4 and Quantum break. ALL of these games were purchased by Person 1. Can the following example happen with the family share:
Person 1: Plays CoD:Ghosts
Person 2: Plays CoD:Ghosts with Person 1
Person 3: Plays Forza
Person 4: Plays DR3
Person 5: Plays Quantum Break
Person 6: Plays Ryse
4.) If 10 people are in a family share, is there only a *master* account that can place games into the share? Or can all 10 people buy games separately and place them into the share?
5.) Regarding "the cloud". Ostensibly, this is not a new feature. Moreover, PR on this seems to be ambiguous at best. My questions regarding the cloud are the following:
Is there different classifications of "cloud" use that developers have? Such as batch-processing, persistence/continuity?
b.) Are these "cloud" resources divided by publisher or by game?
i.) Whichever way they are divided, is it determined by how many games a pub has released or how popular a game is?
ii.) Can you specify what type of granularity the division is? We've seen numbers like 300,000 servers, but what does it mean per game?
c.) Are these cloud resources free-of-charge to the publisher?
i.) If it is, is this funded by Gold subscriptions?
6.) Is there any incentive program for devs/pubs to port 360 xbla games to Xbox one like Minecraft: one edition?
7.) Regarding the authorization checks that happen, can you clarify based on my example:
(i.e. A person playing a game has reached the 24 hour limit and his internet has been down the entire time. He has had no way to do an authentication check. What happens?)
a.) Is he presented with a dialog screen telling him that he needs to connect to the internet to continue playing? Does it save his game automatically?
b.) Does it forcefully stop the game and kick him back to the dashboard?
c.) During any of this time, does he receive any warnings or alerts that his system hasn't authenticated in the past n number of hours?
8.) Can all games be shared ? Can a publisher oppose to the possibility to share one of his games ?
9.) Is there a limit on the number of games you can share at a given time ? If so, what are the rules to modify my "shared list" ?
a.)If friend A is playing one of my shared games, can friend B play one of his shared games (not mine) ?
10.) Is there a limit on the amount of time/games you can spend in "sharing mode" ?
11.) Does playing a shared game support common features like achievements, saves, etc?
12.) Is DLC sharable or does my friend need to buy his own DLC ?
13.) When a friend wants to play one of my shared game, do I have to be on my console and validate it, or can he do it while my console is in low power mode (or completely offline) and I'm sleeping ?
14.) Can I kick out friend A who is playing my shared game to let friend B play instead ? (not remove him from my family, just have him free the spot)