This thread is becoming insufferable? Really? Because people are unhappy about the treatment the game has gotten? Ridiculous. It's even worse when there's people saying "stop talking about things I don't want to talk about, even if they're relevant to the thread."
To the bolded: So why are you interested in this game? You're in the beta. You've played it, you've mastered Radec. You seem to enjoy the game from reading your posts. With all of that positivity, I'd think the roster wouldn't be as big of a deal to you.
I'm interested in the game because it's always been a pipe dream of mine to have a mascot brawler with the characters I cared most about, most of them being PlayStation characters. Like I said, I'm probably just dissapointed that my expecations weren't met, but my expectations eventually went down to "just give me one RPG character and I'll be satisfied". The fact that even
that wasn't fulfilled does a lot to tell me that I wasn't part of the target audience for the game. The only reason I play as Radec now isn't because I give any form of shits about Killzone, it's because I like his playstyle. If I could transplant his moveset to any other character, I would.
For Superbot's first All Stars game, they're bringing us 20 characters from 19 franchises across PlayStation's history. By comparison, Super Smash Bros Melee had 25 characters. 6 of those characters were from Mario Bros Universe. 4 were from Zelda, 4 were from Pokemon, 2 were from Star Fox, 2 were from Fire Emblem, and the remaining 7 were from various other IPs like F-Zero, Donkey Kong, and Earthbound. Out of 25 characters, only 12 Nintendo IPs were represented by character roster. 12 is hardly even a fraction of the IPs Nintendo has brought to us in a near 30 year old history.
It's hard to argue Nintendo vs Sony IPs solely because they both have different philosophies. Sony does many IPs with many characters, while Nintendo has one Mega franchise with a billion IPs and games. Just by putting in the main Mario cast they're representing what, 30 different games and spin-offs? This is partially why the Evil Cole inclusion bugs me most of all, because it'd been shown before that we were only getting one rep from every franchise, while suddenly inFamous gets more priority than the rest. Great for inFamous fans, but what about everyone else?
PlayStation with a 17 year old history, has at least packed in 19 unique IPs in their game. Much like Nintendo, that's hardly a fraction of their history, but also like Nintendo, they at least included the top characters from the most important/popular franchises in their game. If Smash didn't have Mario in it, people would have been pissed. If All Stars didn't have Kratos, Sackboy, Nathan Drake, or the Platformer Trio in it, people would have been pissed.
And like I said, I'm not impressed that they included the bare minumum representation that people expected from the first party IPs. I know I'm being somewhat harsh in this respect given what I just said above (that Sony fans expect many more IPs in the game than Nintendo ones do), but the roster, as it currently is, is
boring to me. Let's make a crossover brawler that encompasses all of PlayStation's history, except for the history that wouldn't be able to boost sales.
I just have to ask you, though, what do you have against the rest of the roster in PBR? I'm the farthest thing from a Mario fan these days (despite growing up on the franchise as a boy), but I could at least find some joy in playing as the other characters in Smash, even the ones that I wasn't terribly familiar with (like Roy, and Marth). I just find it hard to believe that out of the 20 character roster, you don't find anyone else but Radec appealing. I'm not saying it's not possible, or that it's not true, just that it's really hard to believe.
I've never played Jak & Daxter, Ratchet & Clank, Ape Escape (outside the hideous PS3 game), Fat Princess or Twisted Metal. Sir Daniel and Parappa are the only characters that appeal to me, but I don't care for Parappa's style. It's cool that Big Daddy is playable, but he is still very much a "why the hell is he here" along with Dino, who is probably the single most reviled character redesign in recent history. Heihachi is the only third party I'm actually ok with, since despite the new games being multiplatform, Heihachi IS an icon of the older days.
I can't even decide on which character I want to play as as my main, because so many of them look so damn good (my personal top choices for ones I'm going to play first are: Kratos, both Coles, Ratchet, Jak, Nariko, Spike, Raiden, Toro, and Dante: the rest look awesome, but they will be played after I've had my fun with the ones I listed).
For crossover fighters, characters come first to me. Even if they end up being garbage tier, I will try to make the characters I actually want to play as work. As mentioned above, the only reason I've opted to use Radec is because he's the only character who's playstyle I truly like in a beta roster I don't particularly care for.
Also, what is the reason why you like crossover fighters? I like the very few crossover fighters that grab me (MvC and Smash, mostly), because they star some of my favorite characters, and I can use them to beat the crap out of some of my other favorite characters. I'm not terribly familiar with the Capcom side of MvC (ironic, I know), but I still enjoy playing as those characters, and going up against Spider-Man and Captain America, for example.
You answered the question yourself. Part of the reason why I'm frustrated with Nintendo as a whole nowadays is because, as someone who isn't particularly interested in their main franchises as I was before, they love taking their god damn time in putting out games that don't have Mario in the title. Melee introduced me to Fire Emblem, which became my favorite of all their IPs, and Brawl had my second favorite FE character in Ike. Mv3/UMvC3 has a huge majority of the Capcom characters I love (I did backflips when Vergil, Phoenix Wright, Nemesis and Firebrand were leaked), along with a nice chunk of likeable Marvel characters that
aren't part of the bare minimum people expected.
I don't see how PBR is falling short of the crossover fighter standard of expectations. It has a bunch of characters from various franchises across the PS1, PS2, and PS3, and they are fighting each other.
For a game touted as a celebration of PlayStation's history, it's doing a really poor job at that. I'm happy that you think the current roster representation is enough, but where are the RPG characters? The IPs that never saw the day past the PS1? The team ICO characters? The heavily requested Kat? Why is Nariko in the game when there's other single-game IPs they could have used to not make the roster seem as current-gen focused? Why is Fat Princess in the game when Journey is the fastest selling PSN game? Hell, I used to look at FP as an indicator that we'd be getting even more characters like her, that were very much PlayStation even if they weren't part of their biggest franchises. It's not so much that All-Stars doesn't have a number of different reps, it's that they're nearly all "safe" or "expected".
I don't care when MvC, Smash, or whatever debuted, but their first entries weren't exactly bursting at the seems with characters. A fighter has to start somewhere, then build on it from there. PlayStation All Stars Battle Royale is a fine debut to this new series. I'm sure PBR2 will expand on it even farther, if it even gets to have a sequel, judging by how many people in this thread are bailing on the first one because of a few roster omissions.
And you're comparing games/series that debuted in 1998/1999 with one that's debuting in 2012. And even way back then, Smash Bros still managed to include characters like Captain Falcon and Ness (along with whatever pokemon they had as items), while MvC had War Machine, Gambit, Jin (from a series that had never come out in the US!), Captain Commando and Strider Hiryu (along with the
22 different assist-only characters). So yes, those series, even in their debut, did a much better job of encompassing everything about their parent companies than All-Stars is doing.
To tie the point above with this one, if Superbot is indeed catering to the lesser known IPs via fanservice like Smash's trophies, the "partners" we still don't know anything about it, or whatever, why do we, a month and a half from release,
not know a single damn detail about them outside of the occasional teasing screenshot? This is info that every other crossover fighter (or traditional fighter, for that matter) puts out well before their release date, even more so stuff like modes, stages and the like. I'll say it again,
it's ridiculous that we know more about the game via leaks than we do via the developers showing us these things. Without even getting into the PR rumor, that's all on Superbot.
Hell, MvC 3 cut some of my favorite characters from MvC2, but I didn't bail on it. I just accepted that those dudes weren't in MvC 3, and still got it and enjoyed it.
Just like I'm accepting that my favorite Sony characters aren't going to be in this game, and putting my money elsewhere. I love the fact that the game exists (believe me, I do), but it's disappointing to me that this is the end result when even my lowered expectations for the game weren't met after the beta leak. In addition, I don't like being lied to when I was told the beta leak wasn't representative of the final roster. Except, y'know, it totally was.
I don't want you go to taking this personally Fig, but I understand why you're satisfied with the game as it is. I'm trying to have you understand why me, like many others aren't quite as happy.