Pokemon has become over-complicated in many ways imo. Who really knows all the type charts by heart? Who bothers to learn them unless they're getting into competitive play? Challenge and drawing players in doesn't come from obtuse and intricate systems that don't make much logical sense. Especially when you can have pokemon that look like one type but are really another.I guess puzzle games are all pointless because GameFAQs exists. I guess working out a character build for yourself in an RPG is pointless because you can look one up online without ever knowing why it's effective.
The point is to draw your into the game world by making you internalize its rules. Just going to tap the option that has the Super-Effective symbol is playing with that little bit less of your brain, playing absent mindedly. Though, I do realize that this is the JRPG players preferred mode of playing (the closer to comatose the better) it's certainly not mine.
GameFreak will eventually make these games so kid-friendly even kids won't be interested. There's a difference between being a good teacher and doing half of it for you. The first increases immersion, the second decreases it. Somebody give me Shigeru Ohmori's phone number, I'll explain it to him.
It seems to be and I get same vibe of this feels intrusive. Then again I'm one who likes ambient noises in games. Maybe the trainer can get some headphones or something to only listen to music.Anyone know what that sounds that keeps randomly playing when outside is? I assume it's some pokemon's cry, but it is super annoying and ruins the otherwise fantastic music.
It's more like first encounter, no info. After that all info even on moves you've not used.Doesn't S/M only tell you the resistances/weaknesses once you've stricken them with it or own the Pokemon? That's the same as SMT now and imo fine, because it's not always obvious what type a Pokemon is by looking at it now. Especially with Dark and Fairy types.
No, that's like arguing that Pokémon game worlds getting linear is justified because the player could just search on Google about where to go and how to solve puzzles. I argued that something will be lost, and it has. Players no longer need to think as much for themselves since the game is now doing that thinking for them. Yeah, sure, you can easily find out that information for yourself, but the point is, this information is being fed to the player as a standard.
Not all the MegaTen games, most require you find the type weakness first from your list of moves.
Not the same thing, the Poketch just tells you which types match up with other types, Pokémon Sun and Moon are telling you which moves are super effective or not very effective against a specific Pokémon.
They're not?! Are you for real? Ths absolutely sucks.
Edit: do you mean in a sense that they arent permanent like HMs used to be or that they are one use only?
I guess puzzle games are all pointless because GameFAQs exists. I guess working out a character build for yourself in an RPG is pointless because you can look one up online without ever knowing why it's effective.
The point is to draw your into the game world by making you internalize its rules. Just going to tap the option that has the Super-Effective symbol is playing with that little bit less of your brain, playing absent mindedly. Though, I do realize that this is the JRPG players preferred mode of playing (the closer to comatose the better) it's certainly not mine.
And what about a sense of exploration, when you find new Pokemon and you don't know what type is it? You have to experiment a little. Again, drawing you into the game.Maybe you have to fight the Pokemon once first anyway?[/s] If so, never mind.
GameFreak will eventually make these games so kid-friendly even kids won't be interested. There's a difference between being a good teacher and doing half of it for you. The first increases immersion, the second decreases it. Somebody give me Shigeru Ohmori's phone number, I'll explain it to him.
I liked the demo, by the way. This is certainly the most beautiful Pokemon game yet, and nice touches and details on every screen.
I'm so sick of the handholding. Whenever an NPC pops up and tells me to follow them I want to throw my 3DS. It's been an epidemic since Gen V, and it looks like it's only getting worse this gen. The handholding really ruined ORAS too.
Remember when the main character was an antisocial hermit? With only occasional rival encounters? Can we go back to that?
we don't know since none of those are in the demoHow complex does this new move helper thing get, though
Will it tell me Earthquake is super effective against Gengar? Or Gardevoir's Hyper Voice is super effective against a dragon? Or Freeze Dry on Water types?
No, I remember when the (non-optional) tutorial of the game caused the single most well known bug in Pokemon.
I don't remember the Pokemon games you're talking about. They don't exist.
It's a nice demo. I hope the writing is a bit more interesting in the final game. Probably not. But the world itself is lovely, the new analog controls feel great, the trainer introductions are hype as hell, riding Tauros and destroying boulders is fun, etc. I can only imagine that the full game will be an absolute joy to play.
Also, Ash-Greninja is pretty damn cool. The transformation and powered-up Water Shuriken look awesome.
It's a nice demo. I hope the writing is a bit more interesting in the final game. Probably not. But the world itself is lovely, the new analog controls feel great, the trainer introductions are hype as hell, riding Tauros and destroying boulders is fun, etc. I can only imagine that the full game will be an absolute joy to play.
Also, Ash-Greninja is pretty damn cool. The transformation and powered-up Water Shuriken look awesome.
Played the demo. It´s cool. Had it pre-ordered already before.
There´s is just one thing that legit annoys me and has been annoying me since, i don´t know, forever? That overly friendly "rival". Friendship, friendly competition, helping me out. Get fucked, i don´t wanna be your friend.
Give me a rival that i´m supposed to dislike for once. I can remember Gary in RBY and maybe the one in Silver/Gold. But since then it´s been annoying me. Especially X&Y, good lord. A whole group of nerds that wanna be my friends, i don´t even remember any of your names and i played through the game last month.
/rant
Hope it´s less in Sun&Moon.
Yeah water shuriken still looks lameMy only major complaints with the demo are:
* Greninja is OP
* I really wish we could've had one of the new mons in the demo instead of being forced to hold on to only the frog-meister, like in ORAS's demo you got to choose a starter and even evolve it one stage.
* Multi-hit moves are torturous. I wish they'd speed it up instead of doing each attack as it's own full animation, pausing for a second after then doing it again (up to a max of 5 times @.@ ) I appreciate they're trying to go for some kind of tension but... yeah... it feels like it's just wasting my time more often than not
Otherwise it was kinda fun. I actually get some odd Phantasy Star Online vibes from some of the music and the increasing level of tech in these games. Wonder if we'll ever end up with a Pokemon game based in space? XD
Plus the fact that Hau was smiling after being chased by Team Skull leaves me to believe that he's an idiot.
Ah well Gladion looks to be a better rival like character instead.
An anon on /vp/ uploaded videos of the times demo events
Got 10 pretty wings today from the guy just outside the Pokémon center.
How do I get Alolan Dugtrio girl to appear in the beach?
I've done everything so far.
Hope that helpsSeems there's some special timed encounters you can have in the demo. There's no reward for them outside of just seeing some extra content I guess.
Day time
Alolan Dugtrio - talk to a girl near the beach on the Ten Carat Hill
Night Time
Lillie - outside of pokecentre near the tree
Hau - (Sundays only) go to restaurant.
Note that these turning up apparently has some kind of random chance element to it every time you enter the area. If you're super determined you can repeatedly leave and enter the area (switching between ten caret hill and town) or soft-reset the demo (L+R+Start+Select) until they turn up
Haha XDYeah water shuriken still looks lame
You would think that since they're trying take from the anime they'd at least try to make it look cool
https://youtu.be/Mx1Ln1D816w
Maybe his job as rival in this will be dragging trouble to youPlus the fact that Hau was smiling after being chased by Team Skull leaves me to believe that he's an idiot.
Played the demo. It´s cool. Had it pre-ordered already before.
There´s is just one thing that legit annoys me and has been annoying me since, i don´t know, forever? That overly friendly "rival". Friendship, friendly competition, helping me out. Get fucked, i don´t wanna be your friend.
Give me a rival that i´m supposed to dislike for once. I can remember Gary in RBY and maybe the one in Silver/Gold. But since then it´s been annoying me. Especially X&Y, good lord. A whole group of nerds that wanna be my friends, i don´t even remember any of your names and i played through the game last month.
/rant
Hope it´s less in Sun&Moon.
Is Jangmo-o available for the catching challenge?
If you have the opposing Pokémon registered in the dex, and at least already used a X attack on a Y-typed pokémon once, I'm fine with those details appearing on screen.The point is to draw your into the game world by making you internalize its rules. Just going to tap the option that has the Super-Effective symbol is playing with that little bit less of your brain, playing absent mindedly. Though, I do realize that this is the JRPG players preferred mode of playing (the closer to comatose the better) it's certainly not mine.
Anyone got this video?
I missed it in this giant thread, is there anything that transfers over to the final game from this demo?
If you have the opposing Pokémon registered in the dex, and at least already used a X attack on a Y-typed pokémon once, I'm fine with those details appearing on screen.
With >1000h on Pokémons, there's still weaknesses I don't remember, and I surely don't remember all 800 typings... I either have to play with a dex (which is inconvenient, even with a phone) or using attacks partly randomly, which isn't more satisfying.
I don't think saying that a given attack will work better than on average is that an important clue (you can easily discover it yourself easily). I'd say that with 4 moves per mon, the most important strategic choices are done when you select the moves (and the mons) to improve coverage...
Oh boy I knew that the battles would still have the slow down but its been a while since I played ORAS and that drop during the totem battle when it summons a rockruff and the camera pans around lol.
Were you playing on a "new" 3DS/XL or old 3DS/XL? I played on the old and noticed the slowdown, and I was wondering if upgrading would do anything for it.
Important bit in the last paragraph:
Hope that helps
Haha XD
Maybe his job as rival in this will be dragging trouble to you![]()
Seems there's some special timed encounters you can have in the demo. There's no reward for them outside of just seeing some extra content I guess.
Day time
Alolan Dugtrio - talk to a girl near the beach on the Ten Carat Hill
Night Time
Lillie - outside of pokecentre near the tree
Hau - (Sundays only) go to restaurant.
Note that these turning up apparently has some kind of random chance element to it every time you enter the area. If you're super determined you can repeatedly leave and enter the area (switching between ten caret hill and town) or soft-reset the demo (L+R+Start+Select) until they turn up
Not watched these myself as I don't want to spoil it for myself but these should be the vids (the 1 day event is not included):
5th day - https://www.youtube.com/watch?v=tw7YKCoRL_o
12th day - https://www.youtube.com/watch?v=iBauafH2Yxw
18th day - https://www.youtube.com/watch?v=lBc6Mo7skyU
24th day - https://www.youtube.com/watch?v=LzNC6QAEAvg
Yeah, I've never been a fan of content like this being locked behind a dice roll. Kind of like how I'll often reset my game repeatedly to get a female starter so I can breed them without having to wait until I unlock something like the friend safariThanks for the reply. I've been going back and forth for a half hour already and nothing yet.
I don't know if I'd go so far as to call it an 'encounter'. More that you just get to see itWoah I didn't know that you can actually encounter the Dugtrio in the demo ! I'll try this.
Well... I used to know the first 1000 digits of pi, and found that fun when I was young, and I'm still happy that I don't have to keep a table at hand anymoreYeah, remembering typing weaknesses is as fun and pointless as memorizing pi from the 10th digit onwards so I don't see what the fuss is about.
Is Ash-Greninja a demo-only thing? I'm really not interested in demos, but if there's exclusives there, I may reconsider :/talk to the professor in the pokemon center, you can transfer several things, included the ash-greninja.