5 days - woman standing on the street corner
The one that blocks the road with the corsola?
5 days - woman standing on the street corner
The one that blocks the road with the corsola?
the one in the corner of that same road. Next to a tree.
Seeing as the question of what you can do after the first play of the demo keeps coming up, I'll summarise and repost the ones I know of here:
Anytime activities:
Ten Carat Hill
* go right, smash the rock and talk to the old man to begin a capture quest. You can catch and use pokemon for the duration of the test but you'll be forced to release them all when it ends. You only need 3 captures to get the prize.
* defeat the 3 trainers and the ace trainer
Town
* talk to the lady at the end of the road near the crowd of slowpokes, she'll take you to a place where you break rocks and get presents from a creepy old man
Time Delayed Activities:
1 day - man standing outside the poke centre
5 days - woman standing on the street corner
12 days - guy in the city hall celebrating pikachu's birthday
18 days - police man on the docks
24 days - woman in the ferry port building
Also the cafe in the pokecentre mention the owner is away for a month, maybe that's a time thing too?![]()
What all do you get?An anon on /vp/ uploaded videos of the times demo events
I only watched the first one. You don't get anything. The cool dude who helped her was just some random machampWhat all do you get?
I only watched the first one. You don't get anything. The cool dude who helped her was just some random machamp
The game still moves too slow, and I am not fully convinced that Sun/Moon will address Gen 6's horrible policies of excessive handholding and giving the player too many tools. In older Pokemon games you felt weak, and the single player just felt more rewarding.
L and R like the Dragon Quest games, or make it a n3DS exclusive feature.The 3DS doesn't have a second stick so how would someone be able to move the camera?
I'm not a fan of the handholding either.
Seeing on your attacks when something is effective or not against a certain Pokemon is lame - even if you have to fight it once first. Thats why you learn the types.
Pokemon needs a HARD MODE available from the start...
Played about 5 minutes first battle and the camera in the city was so badcan you turn the camera or anything like that? It feels like I am not seeing anything in the city.
In older Pokemon games you felt weak, and the single player just felt more rewarding.
I'm really not getting the love for the trial presented in the demo. I found it quite boring and tame (which granted, it's a demo, they can't do anything too crazy there). I think the fact that they gave you a strong Pokemon (Greninja) right from the start was what made it "awkward" for me. There was no challenge, the trial just felt like a "go to this hole, use PokéFinder, destroy the pokemon in one or two moves and move on" kind of thing.
Hoping the actual trials are more creative (would be fun if they forced to explore, use available HM's at that point in the game, use other items, even talk with NPC's to help you clear the trials, etc) and present themselves as better mini-bosses (kinda like level checkers in many RPG's) in the full game.
I'm not a fan of the handholding either.
Seeing on your attacks when something is effective or not against a certain Pokemon is lame - even if you have to fight it once first. Thats why you learn the types.
Pokemon needs a HARD MODE available from the start...
I'm not a fan of the handholding either.
Seeing on your attacks when something is effective or not against a certain Pokemon is lame - even if you have to fight it once first. Thats why you learn the types.
Pokemon needs a HARD MODE available from the start...
Same here, I think it's pretty unnecessary.
Pokémon has always only given the player a limited moveset to experiment with at any one time (four moves!) and the type matchups and monster designs are intuitive and far from abstract.
I'd understand the need for this in other RPGs (like Atlus' MegaTen games) which gives you lists of moves to pick from and have abstract monster designs, but Pokémon has always encouraged players to discover and experiment, particularly those new to the series.
I didn't think once during the demo about type matchups, types of monsters or my movesets, I just remember picking the first move on my list, finding out it was super effective by chance, and then doing what the game was basically encouraging me to do thereafter.
I do get the argument for the feature, given how many Pokémon there are now in the series, and the number of overall moves, but I think something has been lost here.
...you do realize knowing what type works is pointless since google is available right? this complaint is pointless as knowing or not doesn't make the game harder
might as well complain about TMs not being infinite
Uh, last I checked SMT outright states which attacks are effective
also your "experiment" argument doesn't makes sense since a) the "experiment" phase is already there, you don't see the type effectiveness unless you fought it once and b) at which point you already know the type match up afterwards
hell, older games already have a "this type is effective" stuff, right back at Gen IV's Poketch
Not the same thing, the Poketch just tells you which types match up with other types, Pokémon Sun and Moon are telling you which moves are super effective or not very effective against a specific Pokémon.
Consulting a type chart on the internet isn't "difficulty" though, and memorising types of each Pokémon and type matchups doesn't make you "good", either. This is pure convenience.
I was stunned by the visuals of the demo. This looks so good, aside from the aliasing which is more present than usually.
??? I've been playing this franchise since day 1 snd I've never felt weak. Could easily get through Blue back in the day even though I didn't understand half the mechanics. Don't think mainline Pokémon was ever particularily challenging.
That said I do echo the sentiment that they should make a hard mode option for experienced players.
I'm not saying the games were hard, but you had to work to make your Pokemon strong. You weren't given ridiculously broken Pokemon throughout the game.
I know some people did use legendaries against the Elite Four in all generations, but that was just basically the only real way of cheesing.
might as well complain about TMs not being infinite
How long is the demo, and is it the only way to get Ash-Greninja?
How long is the demo, and is it the only way to get Ash-Greninja?
I usually don't play demos for games I'm going to buy regardless, but I might have to make an exception lol.
Should be 20-30 minutes if you're used to Pokemon games. But there is some side stuff to do AFTER you finish the demo (nothing particularly time consuming or difficult either, but stuff nonetheless)
And yeah I believe it really is the only to get Ash-Greninja. Unless I missed something.
30 Minutes and yes.
...you do realize knowing what type works is pointless since google is available right? this complaint is pointless as knowing or not doesn't make the game harder