That's what is truly inexplicable about this entire situation.
It's almost like we are back to the GFWL days of Microsoft corporate culture where the internal departments are so competitive that they are actively hurting other departments.
Can you imagine if MS were actually competent at boiling frogs? terrifying thought.
But if it's stopping piracy then it's understandable why modding files is something MS doesn't want to allow. I'm not even trying to defend them but the way some people in this thread act is just bonkers to me. It's not like modding was left out just to spite people. Everyone wants to have their cake and eat it too.
See this is where you're approaching UWP the wrong way
MS are not the platformholder of the pc, windows is not a walled garden that MS uses to exert control over developers, publishers and users.
Windows has always just been an OS and nothing more, noone has to go through Microsoft or get their permission to do ANYTHING on pc or windows.
So when you say
something MS doesn't want to allow
Nobody cares what ms wants , they don't get a say, they should never get a say. Them selling an OS does not give them any right to tell anyone what to do with their pc or how to use it.
The fact that they are now trying to turn windows into this walled garden they can control by e3ing windows api with UWP is making people reel with disgust.
Microsoft are overstepping their bounds, big time.
I guess skyrim wouldn't have been a good purchase as a uwp game then.
Nor would a whole lot of other games... including a majority of the greatest classics on pc like half life, doom, quake , warcraft 3 etc
Are you starting to see now?
They're probably looking at the contract they signed with Microsoft again to see if there is any way they can get out of this and release a win32 version on Steam and GOG.
Their faq suggests they're at the mercy of the publisher (MS). I almost feel bad for remedy but then again they chose to get in bed with Microsoft. Sleep with the dog and you'll get his fleas.
RE: importance of modding: If you look at the top 15 games on twitch right now:
LOL - based solely on a mod
CS - based solely on a mod
Hearthstone - based on a franchise who owes its earlier success partially to mods
Overwatch - made in direct competition to a game based on a mod
Dota - sequel to a mod
Blops 3
Warcraft 3 - owes its earlier success partially to mods
The culling - a genre spawned by a mod (DayZ)
Runescape
Smite - a genre spawned by a mod
WoW - based on a franchise who owes its earlier success partially to mods and the game itself is almost always played with UI mods
GTA5 - bustling modding community
The division
Dark souls - only reason it's playable on PC is mods
Minecraft - bustling modding community and probably owes its earlier success to mods
Bonus: Arma 3 - bustling modding community
Yeah, mods are unimportant to PC gaming /s
Yep, it's impossible to overstate the impact modding and the openness of the platform has had on pc gaming.
Don't think I'd really attribute GTA5 to mods. It certainly isn't hurting, but I'd doubt even like 10 percent of those streams are modded games and the game would clearly be successful even on PC without them.
And besides, Rockstar has a pretty shitty attitude toward mods, frequently breaking them on purpose in the past.
Now imagine if gta6 was an UWA app , where you can only do any kind of modding within the limits of what the developer is willing to enable steam workshop style. You'd get a big middle finger from rockstar.