It's pretty easy to tell who has and who hasn't watch the walkthrough at this point. I can understand not wanting to get spoiled, but the guy in the video isn't rushing at all.
Well, I've been PLAYING the game since yesterday buddy.
It's pretty easy to tell who has and who hasn't watch the walkthrough at this point. I can understand not wanting to get spoiled, but the guy in the video isn't rushing at all.
hopefully some of you will get a laugh out of this https://www.youtube.com/watch?v=FV-u5tvQC34
Well... it's true. Friend got his copy this morning and he already traded it back in. Finished at 6 1/2 hours on hard with almost everything to collect so I guess I will rent it this weekend for the pretty graphics.
This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained experience; if you want a higher budget, you'll likely need to sacrifice game length, unless you're one of the already well established studios (e.g. Rockstar) for which the budget is essentially unlimited.
I'm so scared now. I blindly pre ordered from The PSN store and I am the kinda person that likes to get mileage out of a game. Especially if it's full price....
If you're rushing through games (aka the 6hours people) this one definitely isn't for you.
If you enjoy taking your time, exploring etc. I garantee you'll enjoy the fuck out of The Order. I have yet to reach chapter 4 and played approx. 3hrs and a half.
I'm so scared now. I blindly pre ordered from The PSN store and I am the kinda person that likes to get mileage out of a game. Especially if it's full price....
Well, I've been PLAYING the game since yesterday buddy.
I don't get cliffhanger criticism, either. I love cliffhangers in TV shows and movies. The only justifiable knock I could see for a cliffhanger is if the sequel to that movie or game took several years to make. If RAD can knock out a sequel in <2 years, I see nothing wrong with a cliffhanger. Didn't hurt LotR or Hunger Games.
I take "natural end point" means the last of its kind. Agreed, I don't see another game of this type (expensive, short, singleplayer only, linear game) being made again unless a sequel is greenlit.This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained experience; if you want a higher budget, you'll likely need to sacrifice game length, unless you're one of the already well established studios (e.g. Rockstar) for which the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
That doesn't sound bad.*snip*
I'm so scared now. I blindly pre ordered from The PSN store and I am the kinda person that likes to get mileage out of a game. Especially if it's full price....
I'm so scared now. I blindly pre ordered from The PSN store and I am the kinda person that likes to get mileage out of a game. Especially if it's full price....
I don't necessarily think you're wrong, but there is also the option that RAD had free reign to do whatever they wanted, and this is simply the style of game they wanted to make, no sacrifices. We've never been lead to believe this was a super open game.
The spoiler-tagged part isn't necessary to make a game into a series. Tons of other games prove that.
This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained, corridor-ish experience, as well as a shorter game, unless you're one of the few well established studios (e.g. Rockstar) for whom the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
That was incredible! I laughed the whole video. Really nicely done and sums up what I think is wrong.
This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained, corridor-ish experience, as well as a shorter game, unless you're one of the few well established studios (e.g. Rockstar) for whom the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained, corridor-ish experience, as well as a shorter game, unless you're one of the few well established studios (e.g. Rockstar) for whom the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
I think this game also says a lot about why sequels and franchises are so important to the gaming landscape. RAD went into this game not having an engine ready for AAA development or a TPS core to build on and refine and as a result had to spend considerably more work getting the basics together than they could on creating content.This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained, corridor-ish experience, as well as a shorter game, unless you're one of the few well established studios (e.g. Rockstar) for whom the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
Might be spoiler for some people
The Order 1886 reuses the same QTE boss battle for both Chapter 4 and Chapter 16 (Final Boss).
https://twitter.com/TheRazorRex/status/567520353552187392
I take "natural end point" means the last of its kind. Agreed, I don't see another game of this type (expensive, short, singleplayer only, linear game) being made again unless a sequel is greenlit.
That doesn't sound bad.
Gameplane.de review
https://translate.google.de/transla...l-das-alle-hassen-wollten/&edit-text=&act=url
Well....
I think this game also says a lot about why sequels and franchises are so important to the gaming landscape. RAD went into this game not having an engine ready for AAA development or a TPS core to build on and refine and as a result had to spend considerably more work getting the basics together than they could on creating content.
GAF shoutout LOLWas this discussed somewhere?
http://www.develop-online.net/inter...y-at-dawn-talks-quality-over-quantity/0203245
"We have this uncanny 'haterade' for our game no matter what. People are looking for something to throw at our game, some reason to hate it. I'm excited to hear what people who have actually played the game think about it, how do they feel about the quality and the quantity? I think by and large that most people are going to be satisfied."
Are they playing it wrong?
Gameplane.de review
https://translate.google.de/transla...l-das-alle-hassen-wollten/&edit-text=&act=url
Well....
hopefully some of you will get a laugh out of this https://www.youtube.com/watch?v=FV-u5tvQC34
This game is a caricature of the AAA landscape especially if it only has ~2-3 hours of gameplay for $50. The Order is the type of game that enthusiasts have been lamenting against; sort of like Bayonetta vs Ryse, but to each their own.
Gameplane.de review
https://translate.google.de/transla...l-das-alle-hassen-wollten/&edit-text=&act=url
Well....
Not bad, I used google translate but I'm guessing one of the negatives was the overall length?!
Plain language to play through we-needed exactly 10 hours and 48 minutes on the normal difficulty setting.
Not bad, I used google translate but I'm guessing one of the negatives was the overall length?!
I hope you're right. Story and production is important to me. As much as I love online and f2p gaming, I wouldn't want the entire landscape to evolve into that.I think he means storydriven games has reached their endpoint in looking for a way to blend story with gameplay. He means that the only way to get this kind of experiences where a great story is welltold, is to sacrifice some gameplay and freedom for a more directed experience. These kind of games will keep beging made and are a certain genre in the wider game spectrum
I don't think that it is entirely true that this is the end-point. I think there is room for a storydriven experience where there is a little less sense of being heavily directed (allthough that feeling will keep existing). I have the feeling Naughty Dog for instance is experimenting with more open ended gameplay combined with a heavy story focus, like Last of Us did in partys and U4 seems to do too. I can see games coming out with a great story and gameplay, that adapts a little to how you play. Also, I believe the way games like Gone Home tell a story trough environments and clues will find it's way more and more into triple A action games like this too.
Also, in an entirely other discussion. I don't think these games are bad for doing it. It's just a way to tell a story in games and give a certain experience. This will not make core games like Bloodborne go away, They will live side by side.
"we-needed exactly 10 hours and 48 minutes on the normal difficulty setting."
"The Game Everyone Wanted To Hate" is quite the apt title.
It took them over 10 hours:
(Google translated text).
"we-needed exactly 10 hours and 48 minutes on the normal difficulty setting."
Well, I've been PLAYING the game since yesterday buddy.
"we-needed exactly 10 hours and 48 minutes on the normal difficulty setting."
GAF shoutout LOL
"we have a joke where someone will post on the website NeoGAF something like "Sony released new screenshots of The Order" and we place bets on what post number we think is going to be the first one where someone says something unfoundedly negative. Like 'oh looks like it's going to be failboat' or something like that, and we'll guess 'maybe it's going to be post 20' and we'll see how close we are."
All of this just makes me appreciate why The Last of Us had such a good reception by the players and critics alike.
This game is a caricature of the AAA landscape especially if it only has ~2-3 hours of gameplay for $50. The Order is the type of game that enthusiasts have been lamenting against; sort of like Bayonetta vs Ryse, but to each their own.
This game typifies the current AAA landscape to me. That doesn't mean it's bad -- that's a different topic -- but rather that this is the natural end point of this sort of game development.
If you want more story, you'll need less gameplay and less choice; if you want more special effects, you'll need a more contained, corridor-ish experience, as well as a shorter game, unless you're one of the few well established studios (e.g. Rockstar) for whom the budget is essentially unlimited.
Again, to emphasize: this doesn't mean the game is bad. I'm just saying this game shows what sacrifices need to be made to achieve this particular style of game design.
I'm so scared now. I blindly pre ordered from The PSN store and I am the kinda person that likes to get mileage out of a game. Especially if it's full price....