You mean buys them? Seems like they want to be independent from the interview.Guarantee Microsoft comes in.
I know that. Which means they can give it to anyone to make a sequel including RAD.Sony owns the IP.
not even allowed for free on PS+ ..
Developers can always do better/learn from their mistakes.
Guys this doesn't mean The Order 1887 isn't happening.
I enjoyed The Order and recommend others try it before writing it off, but it had issues (big ones). Namely the werewolf encounters, not the elder ones. Not only is the encounter terrible, but you do it again once or twice and it plays out exactly the same. Something special was there in The Order, but it just didn't come together. Still enjoyable, but disappointing more from the standpoint that you can literally see when playing it what it could have been.
Wish them the best of luck, in their transmedia adventures. They have talent no doubt and look forward to what is next.
Thing is that The Order felt like it turned out exactly like the developers wanted.
Their vision just wasn't fun.
Guarantee Microsoft comes in.
Guys this doesn't mean The Order 1887 isn't happening.
It's true. I was looking forward to that The Order live action mini-series I was always daydreaming about.The story of The Order 1886 is now made worse by there being no sequel.
What type of thing? I don't think the developers mind too much seeing as how they have SO MANY of them. Sony is definitely the ones who had final call on The Order 2.Sony needs to change their anti-developer stance on IP ownership or this type of thing is going to keep happening.
Ehhhhh. No? Does MGSV count?Is this the death of cinematic (HEAVILY cinematic) games?
I think Sony is the one in control here. And decided not to continue business with RAD.That was a big mistake by Sony, they should better bought the studio..
That engine will get a buy from me every time if they keep up The Order quality.
More likely, being a expensive flop that it was, it'll probably just sit in obscurity forever like LairI know that. Which means they can give it to anyone to make a sequel including RAD.
Guarantee Microsoft comes in.
Sony needs to change their anti-developer stance on IP ownership or this type of thing is going to keep happening.
sony's ip
Order doesn't belong to RAD. It belongs to Sony.
It will NEVER be multiplat. Not until Sony goes bankrupt and/or sells the IP.
That was a big mistake by Sony, they should better bought the studio..
so...The Order will stay PS4 exclusive, right? But their next projects will be published directly, without the need to get Sony behind, so they would probably be multiplatform, right? What that unannonced platform could be? I can't believe that RaD was able to get access to NX Nintendo assest so early, so maybe the Google platform?
Speaking at a recent Sony event in New York, J Goldberg, community manager at Ready at Dawn, said the studio came up with the idea for The Order: 1886 while still making games for the PSP. However, the game's main conceit--an experience that feels like a movie but plays like a game--required a console with the right technical specifications. "We couldn’t have achieved this graphical fidelity with any other console," Goldberg said.
Sams: We have enjoyed a long and mutually beneficial relationship with Sony. They are a great company with whom we have shared many successes over the years. As a result, it is hard to imagine not seeing our future games on one or more of the Sony platforms. At the same time, we have worked very hard to make sure that our engine and technology suite is multiplatform. What we did on the PS4 for The Order: 1886, we can also do today on Xbox One, PC, and on an additional unannounced platform.
I agree.
But a good developer can admit they're wrong, and fix it instead of bulldozing through their 'vision.'
Bigger news here is Paul Sams left Blizzard.
So Ready at Dawn is moving away from being an almost Sony-only studio now?
I wonder if the unannounced platform is NX.
LOL, why would they? Deal is deal if devs agree to do that.
Really, when did this happen? First Greg Street, then Rob Pardo and now Paul Sams? Dark times at Blizzard I guess.
Back in July 2014 Ready at Dawn said..
http://www.gamespot.com/articles/the-order-1886-dev-says-ps4-the-only-console-that-/1100-6421270/
Is this the death of cinematic (HEAVILY cinematic) games?
If Sony owns the IP they could farm it out to any number of developers.
I don't really see why. If the order was a failure and they don't want to make any more...owning the studio would do 'em no good. They'd own the engine which is pretty nice, but that's about it. If they want to make a second Order they own the IP and can still contract RAD if they want to and RAD agrees.
And if they want to make The Order 2 and RAD doesn't want to, I'm sure they can find someone else to. Guerilla Cambridge maybe?
I think you are reading too much into it.Back in July 2014 Ready at Dawn said..
http://www.gamespot.com/articles/the-order-1886-dev-says-ps4-the-only-console-that-/1100-6421270/
Really, when did this happen? First Greg Street, then Rob Pardo and now Paul Sams? Dark times at Blizzard I guess.
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?