nelsonroyale
Member
A pity...I enjoyed the Order overall and it sure looked impressive. Pity they didn't have better game designers. Oh well, seems like the franchise is dead. I wonder if they will even have the same engine for their next game?
I wonder how this will affect the types of games Sony greenlights? I am curious how Until Dawn will fair.
It's dead Jim.
Hopefully Sony got the memo after The Order and Beyond did poorly and TLoU did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
Beyond did not do poorly.Hopefully Sony got the memo after The Order and Beyond did poorly and TLoU did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
I wonder how this will affect the types of games Sony greenlights? I am curious how Until Dawn will fair.
This isssue is, that Guerrilla Cambridge (which is an amazing team) seems to be the new Killzone studio. Which is a shame. Awesome team, amazing talent, shitty IP/franchise.
Hopefully Sony got the memo after The Order and Beyond did poorly and TLoU did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
Far from Sony's first bomb.
True but point still stands. The Order was one of Sony's most important game investments this generation and Until Dawn is their only big exclusive coming up right now and it's got the same 'interactive drama' style of gameplay that worked wonders with The Order. Hopefully Supermassive delivers.
Well, dang...It's dead Jim.
That's The Order as a franchise killed dead in its tracks then.
I don't really see how this is a bad thing, RAD's games can now reach a wider audience and hopefully gain more traction than the Order did.
Shit, If they still own the engine then we can see Order-quality games at a higher frame rates/without black bars on high-end PCs.
I wonder how this will affect the types of games Sony greenlights? I am curious how Until Dawn will fair.
Far from Sony's first bomb.
TLoU did great because its Naughty Dog, and there is not a lot like them out there. I think Bloodborne is a more apt comparison in what the market salivates for.Hopefully Sony got the memo after The Order and Beyond did poorly and Bloodborne did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
It's pretty obvious what type of game Until Dawn is. I don't think it will face the same type of criticism and problems the Order suffered.
But Sony featured the game heavily in their shows. Based on the ambitions of the dev to push the game, I think Sony was looking for another Uncharted-like success for gen8.
I wonder how this will affect the types of games Sony greenlights? I am curious how Until Dawn will fair.
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?
I think Spencer even said that they would prefer IP ownership over games they fund to build their library.They also own Ori. Spencer also seems to be hinting that they're moving towards owning their IPs nowadays.
Hopefully Sony got the memo after The Order and Beyond did poorly and TLoU did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
That's The Order as a franchise killed dead in its tracks then.
Hopefully Sony got the memo after The Order and Beyond did poorly and TLoU did great.
You can have story heavy games, but good gameplay still needs to be the foundation.
It's speculative but I would say Sony wanted this to be a tent pole franchise for the PS4 generation. Now they're out on new major franchise. The own the IP and probably improved engine work but that's a huge loss. The next things up are the RPGs from Japan Studios and Guerrilla. 1886 fell off the charts immediately and I'm positive a sequel would actually sell less units. It wasn't on an upward trajectory. Hence why Quantic Dream had a game incoming with Sony and RAD doesn't. Well, that and QD is incredibly cost efficient. And have a kickass motion capture suite.Beyond actually did pretty well. And realistically speaking, TO:1886 didn't exactly tank, it just didn't really take off like they thought it would.
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?
Why would you hope for that? Sony isn't going to use it for anything. Far better if rad keeps it to more quickly make their next game.
Beyond actually did pretty well. And realistically speaking, TO:1886 didn't exactly tank, it just didn't really take off like they thought it would.
Sony hopefully acquired the engine/tech RaD made for The Order.
I guess The Order: 1886,
just got '86'd
Where's the funding supposed to come from for them to publish and own their own IP? If they're intent on maintaining Order-level production values for future games, that doesn't come cheap.
Why would they? They already lost out on Sunset Overdrive because of their IP ownership policy, now it appears they've lost out on Ready At Dawn's next IP.
But hey, if that's their policy and it's still working for them, then more power to them. Some developers do like it when the publisher owns and handles the IP (Platinum being the best example of this). But it seems more often then not, devs want to control the IP they've poured hours of hard work into, can you blame them?