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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

84394-Ron-Swanson-sad-angry-scoff-sc-iGkA.gif
I don't know, man, he makes a strong case.
 

Alo81

Low Poly Gynecologist
I don't know if this has been discussed (probably) but I just found this on YouTube: https://www.youtube.com/watch?v=NIjqBEKhlzc

So they literally had this shit in beautiful 3D and they just deleted it along with most of the source material? Man, Japanese developers were silly 12 years ago.

No one knows that the source material is lost. Anyone saying it as a certainty is going off of speculated information.
 

KyleCross

Member
No one knows that the source material is lost. Anyone saying it as a certainty is going off of speculated information.

It's pretty fair to think that tho. I mean, the simple fact that they're just taking what is available on the retail disc as well as other developers of the time stating they threw away their assets (Kingdom Hearts 1 for the HD re-release had to be rebuilt) pretty much speak for itself.
 

Alo81

Low Poly Gynecologist
It's pretty fair to think that tho. I mean, the simple fact that they're just taking what is available on the retail disc as well as other developers of the time stating they threw away their assets (Kingdom Hearts 1 for the HD re-release had to be rebuilt) pretty much speak for itself.

I don't think what we've seen so far definitively shows that they will only be working with what was available on the retail disk (we've already seen examples where there were other improvements to pre-rendered images) and I also don't think that complete separate companies throwing out work in a similar time period is evidence that Capcom did such a thing - especially for a franchise that was already hugely successful.

There are a lot of wide assumptions that go around in regards to this topic.
 

adamsapple

Or is it just one of Phil's balls in my throat?
No one knows that the source material is lost. Anyone saying it as a certainty is going off of speculated information.

No one's assuming that, but these are mostly pre rendered items, proper native work would require them to be re-rendered, its not like they're polygons or triangles (i'm sorry if I'm pulling stuff out of my ass, this is just my limited knowledge speaking).

also, lets not forget that a huge ass company like Square Enix actually went ahead and (admittedly) lost all original Kingdom Hearts assets too and 2 engineers there had a dedicated task of pulling out material for uprezzing from a retail disk copy of Kingdom Hearts 1.
 

Alo81

Low Poly Gynecologist
No one's assuming that, but these are mostly pre rendered items, proper native work would require them to be re-rendered, its not like they're polygons or triangles (i'm sorry if I'm pulling stuff out of my ass, this is just my limited knowledge speaking).

also, lets not forget that a huge ass company like Square Enix actually went ahead and (admittedly) lost all original Kingdom Hearts assets too and 2 engineers there had a dedicated task of pulling out material for uprezzing from a retail disk copy of Kingdom Hearts 1.

Plenty of people are very much assuming that, and the post right above yours points out how weird it is to assume that because some other company for some other new game lost assets that every other company must have too.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is that a subtle grain filter i see ?

actually it kinda looks like these were smaller images blown up to a larger size.. everything looks jpg compressed, even the character models, which shouldn't.
 

Xpliskin

Member
^
They're not on the official website either. They sell screens to the press now ?

Anyway if they're as old as 6/8 it just means the game's being finalized and is going gold soon(1.5 month maybe).
We've practically seen all areas except the water parts.
 
i'll reserve judgement until i see this thing running on PC or PS4

Plenty of people are very much assuming that, and the post right above yours points out how weird it is to assume that because some other company for some other new game lost assets that every other company must have too.

does it really matter though? either they're stupid for trashing the old assets and models used for pre-renders (like the KH situation), or they're simply cutting costs by up-resing existing JPEGS. it's one, or the other, and both are poor form from Capcom
 

Sanctuary

Member
Holy crap those screens look bad compared to ReMake on Dolphin. For those that don't have the original, or a PC that can handle the emulator, I guess this is better than nothing?
 

Dusk Golem

A 21st Century Rockefeller
I have my suspicions on these screens. They're from the weeks ago but somehow nobody caught them? Do you realize hiw frantic some RE fans are with a good wit of uncovering news? There's evidence they're just blown up and the character models are blown up and missing updated character details shown in other screens? I feel like they're not real, it seems to fishy to me.
 

Xpliskin

Member
I have my suspicions on these screens. They're from the weeks ago but somehow nobody caught them? Do you realize hiw frantic some RE fans are with a good wit of uncovering news? There's evidence they're just blown up and the character models are blown up and missing updated character details shown in other screens? I feel like they're not real, it seems to fishy to me.

As much as I want a better remaster, these are the real deal (they all use the new character models).

I don't think that website will try and create fake screens to fill up an announcement news.

Goes to show that there's no real difference between the original and this, people have a hard time discerning them :D
 
Those new screens were on my facebook feed, and from the official resident evil facebook page. the backgrounds look like they have some kind of weird sharpening filter. Still, this looks and feels like a ghetto ramshackle ass port!
 

Sectus

Member
Those are definitely real screenshots. I've seen a few of them on famitsu before. Never seen them at this resolution though (which still isn't full resolution unfortunately).
 

psychotron

Member
Saw those new pics on my facebook feed today. Looking kinda rough. Wondering if I should just get the Wii version and play through that, since I've never played REmake before. They keep stressing this is the PS3/360 version, but still.
 

Sectus

Member
People who say they don't see an improvement can take a closer look at the comparisons here:
http://quackfluffy.tumblr.com/post/93882202437/some-more-comparisons-of-remastered-and-remake
http://quackfluffy.tumblr.com/post/93881607532/comparisons-of-remastered-with-remake-wii
http://quackfluffy.tumblr.com/post/94347226792/so-i-decided-to-take-even-more-comparison
http://quackfluffy.tumblr.com/post/94347455577/and-heres-the-remaining-screenshots-i-took-the

There's quite a lot of stuff which is changed: Character models are improved, character lighting is all new, parts of some backgrounds are redone, and cutscene blur has been removed. The fact they haven't been able to re-render backgrounds is a shame, but it still looks a lot better.

This is a good comparison showing off the new character lighting which I feel is the biggest improvement with this port:
tumblr_na3mu6BbUF1tiz823o6_1280.png


tumblr_na3mu6BbUF1tiz823o5_1280.jpg
 

Alo81

Low Poly Gynecologist
Well the one thing that stands out to me is the proper positional lighting so the characters don't stick out as much in the environment being lit from an invisible light source.
So a more cohesive image in general.

Positional lighting is in the original.

lighting_by_aloo81-d7wvhde.jpg
 

Alo81

Low Poly Gynecologist
Yeah, but obviously not everywhere. I've played through the whole thing in Dolphin and there are spots where it doesn't make sense and it makes the character model stand out.

Which of the new shots stands out to you as having better positional lighting?
 
Positional lighting is in the original.

Yes, it is, but there was only one "real" light source per room, usually a candle or interior light. Any additional lighting, like a outside lightning strike, for example, was pre-baked and wouldn't cast a shadow from interactive assets (characters, enemies or movable objects). The lighting was very impressive at the time, and looks damn good still today, but there's room for improvement.

Having said all that, I bet lightning strikes still don't create shadows off the characters. Prove me wrong, Capcom.
 

Sectus

Member
I think this is an example of what InfiniteNine is referring to:
tumblr_na3mznB1dP1tiz823o10_r1_1280.png


tumblr_na3mznB1dP1tiz823o9_r1_1280.png


The only visible light source in the scene is from the right, but in the original shot there's apparently light coming from the left wall.
 

Alo81

Low Poly Gynecologist
I think this is an example of what InfiniteNine is referring to:
tumblr_na3mznB1dP1tiz823o10_r1_1280.png


tumblr_na3mznB1dP1tiz823o9_r1_1280.png


The only visible light source in the scene is from the right, but in the original shot there's apparently light coming from the left wall.

I believe in the original the rooms light source is intended to be the moonlight coming in through the ceiling.

Also, it's hard to tell because the contrast is so high on the REmaster images, but it looks like it may have the same shadow. It's hard to tell on a lot of shots where shadows are improved because the contrast is so high.

Do you have an example of where it is plainly visible? On the characters themselves it's totally noticeable, but I'm curious if the shadows they create in the environment are actually affected. Like most of us, I would love for this remaster to be improved in every regard it can be, but I want to be able to compare against the original and see if it is improved.

Is it me or is the texture on that snake upgraded?

It's definitely changed yeah. The old one was more bumpy, this one they made it more realistically bumped it seems, and it's definitely a higher res, sharper texture.
 
Most of the pictures posted above were new to me, the new characters models are truly impressive compared to the original ones.

I'm begging for January release for the PS4 version :(

btw what is taking them so long for releasing a trailer -_-"
 

Sectus

Member
I believe in the original the rooms light source is intended to be the moonlight coming in through the ceiling.

Also, it's hard to tell because the contrast is so high on the REmaster images, but it looks like it may have the same shadow. It's hard to tell on a lot of shots where shadows are improved because the contrast is so high.

Do you have an example of where it is plainly visible? On the characters themselves it's totally noticeable, but I'm curious if the shadows they create in the environment are actually affected. Like most of us, I would love for this remaster to be improved in every regard it can be, but I want to be able to compare against the original and see if it is improved.

This is the only shot I have where shadows are very visible in the new version:
http://38.media.tumblr.com/cbfcd327289f47f25f80620431b11c80/tumblr_n9ucbho8Q81tiz823o6_1280.png (HD)
http://38.media.tumblr.com/e94911efd5557c811f732c1a8352283c/tumblr_n9ucbho8Q81tiz823o10_1280.png (Wii)

But not an interesting comparison as shadows are in the same location (and the zombie in the background is missing shadows, which is hopefully a bug they're fixing).

I think these are good examples of lighting looking a lot better in the new version. Light sources are in the same positions in these shots. I'm thinking the snake room is one of the few cases where the light sources are placed differently in new version.
http://38.media.tumblr.com/101b2680c757f6a0bc219f04a137749e/tumblr_na3mznB1dP1tiz823o4_1280.png (HD)
http://38.media.tumblr.com/df13fcd539a9215b22eb8bb144ef6403/tumblr_na3mznB1dP1tiz823o7_1280.png (Wii)

http://38.media.tumblr.com/32da82571e9fb6e6ffd9884173c65f5a/tumblr_na3mznB1dP1tiz823o5_1280.png (HD)
http://38.media.tumblr.com/0d8d807543b83b4e222f5f8952a29446/tumblr_na3mznB1dP1tiz823o6_1280.png (Wii)
 

Jingo

Member
Lets not fool ourselves, its grab cash with an excuse of a remaster, it would had been bad pub if they just re release the gamecube version in all this consoles without touching them.

The only good thing i can see from all this is the judgement they will do from the fans, if this is a sucess, i really believe we can have another survivor horror as it should be and not that 5 and 6 puke versions.
 
There's quite a lot of stuff which is changed: Character models are improved, character lighting is all new, parts of some backgrounds are redone, and cutscene blur has been removed. The fact they haven't been able to re-render backgrounds is a shame, but it still looks a lot better.

Not necessarily an improvement.

"The depth of field has been improved" => yes that's an improvement
"The depth of field has been removed" => not so much
 

Alo81

Low Poly Gynecologist
This is the only shot I have where shadows are very visible in the new version:
http://38.media.tumblr.com/cbfcd327289f47f25f80620431b11c80/tumblr_n9ucbho8Q81tiz823o6_1280.png (HD)
http://38.media.tumblr.com/e94911efd5557c811f732c1a8352283c/tumblr_n9ucbho8Q81tiz823o10_1280.png (Wii)

But not an interesting comparison as shadows are in the same location (and the zombie in the background is missing shadows, which is hopefully a bug they're fixing).

I think these are good examples of lighting looking a lot better in the new version. Light sources are in the same positions in these shots. I'm thinking the snake room is one of the few cases where the light sources are placed differently in new version.
http://38.media.tumblr.com/101b2680c757f6a0bc219f04a137749e/tumblr_na3mznB1dP1tiz823o4_1280.png (HD)
http://38.media.tumblr.com/df13fcd539a9215b22eb8bb144ef6403/tumblr_na3mznB1dP1tiz823o7_1280.png (Wii)

http://38.media.tumblr.com/32da82571e9fb6e6ffd9884173c65f5a/tumblr_na3mznB1dP1tiz823o5_1280.png (HD)
http://38.media.tumblr.com/0d8d807543b83b4e222f5f8952a29446/tumblr_na3mznB1dP1tiz823o6_1280.png (Wii)

Thanks for the links. I do think the character lighting is a lot better, but I'm not sure I see the shadow changes, for the shadows characters leave on the environment. It's tough to really tell in that snake shot because of the high contrast of the new REmaster image.
 

Jingo

Member
I think its kind of weird releasing a trailer for a game that its coming first to ps3 and xbox 360, you would think that by now this should be the opposite!
 
I was playing this in the Dolphin emulator (2x native resolution 1280x1056) and it doesn't look that bad to be honest on my 1080p monitor. Man, I forgot how hard this game is. I didn't realize how frustrating and tense it was going to be with all of the item management, limited inventory, backtracking, and tank controls. I mean it is a great game and all, but I just felt like it is tedious as hell. I still vastly prefer Resident Evil 2 though. That and RE4 will always be my favorite games, but II love Leon and Ada so I'm biased :)

After playing Remake, I understand why Capcom chose the route they did even though I think they went too far. However, I think The Evil Within will strike a good balance.

That being said, I will still buy it on PC to support Japanese games on the platform and to play it with non-tank controls.

EDIT: To be brutally honest, Capcom should have just made Remake 2. However, fans are already on the case: https://www.youtube.com/watch?v=b_7nz5ljLMU and https://www.youtube.com/watch?v=SS3f4j44wAI&list=UUkFBmxwbO6qhqWUBJ4rfsvQ
 

Sectus

Member
Thanks for the links. I do think the character lighting is a lot better, but I'm not sure I see the shadow changes, for the shadows characters leave on the environment. It's tough to really tell in that snake shot because of the high contrast of the new REmaster image.

I tried looking at the snake screenshot with increased gamma and I can see no shadow at all, although I can see details of the ground and wall next to Jill. So yeah, I dunno.
 
I was playing this in the Dolphin emulator (2x native resolution 1280x1056) and it doesn't look that bad to be honest on my 1080p monitor. Man, I forgot how hard this game is. I didn't realize how frustrating and tense it was going to be with all of the item management, limited inventory, backtracking, and tank controls. I mean it is a great game and all, but I just felt like it is tedious as hell. I still vastly prefer Resident Evil 2 though. That and RE4 will always be my favorite games, but II love Leon and Ada so I'm biased :)

After playing Remake, I understand why Capcom chose the route they did even though I think they went too far. However, I think The Evil Within will strike a good balance.

That being said, I will still buy it on PC to support Japanese games on the platform and to play it with non-tank controls.

EDIT: To be brutally honest, Capcom should have just made Remake 2. However, fans are already on the case: https://www.youtube.com/watch?v=b_7nz5ljLMU and https://www.youtube.com/watch?v=SS3f4j44wAI&list=UUkFBmxwbO6qhqWUBJ4rfsvQ

It will be really hard to play this with tank controls after all these years. I hope new control system delievers
 
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