Pretty good interview.
In fact it is so good that both sides (xfans, sfans) can use it and spin as "told you so!"
Props to Rubin.
What would an Xfan take as good news from this?
Pretty good interview.
In fact it is so good that both sides (xfans, sfans) can use it and spin as "told you so!"
Props to Rubin.
So they had the game running at 1080p at some point but they weren't happy with the performance, ok I get that but did they have to downgrade the resolution that much to maintain a 60fps? the difference in pixel density is massive between the two...plus they had help from MS engineers all this time? wow.
On the other hand you have BF4 on Xbone running at the same res and frame-rate but looking much much better than what we've seen from Ghosts. Either Xbone is a total mess (even worse than what we expected) in terms of hardware, OS and tools or IW's engine is an unoptimized piece of shit...to be honest it sounds like a combination of the two.
What would an Xfan take as good news from this?
It was carefully constructed to deflect criticism aimed at IW without overtly pissing all over MS. I'd say he did OK if that was the brief. By emphasising that they spent some time on this and even had MS help, the interview leaves everyone looking elsewhere (i.e. at MS, their box) for answers.
The Order is rendered at 1920 x 800 natively.
COD:Ghosts on Xbox One is rendered at 1280 x 720 natively, and then upscaled.
Does that make sense?
One shows that it's rendered the way you see it on screen, the other is stretched to fit the screen.
When I say shit software, I wan't referring to CoD (although you're right that it's hardly a tour de force), I was referring to the 3 OS' on the XBO that seem to be eating up valuable resources.
Really no one is saying that? I've read tons of people saying it cannot run games at 1080p and that was clearly true before this interview and I suspect it will remain true after it. The bit about not being able to reach the target framerate is not only something in the quote, it is something I acknowledged... so why are you calling me quite the fool... did you even bother to read my post beyond two sentences? It isn't like it was long.
I agree that it would be foolish to say. Before this article it would be foolish to say as well. But make no mistake, people even on gaf have said that the xbox one is not capable of 1080p, even despite forza 5 being reportedly 1080p native.
Yes I know.
Funny cuz 10 years ago, he was working at naughty dog and said that dreamcast, was barely more powerful than a psone.
Ok everyone, After reading this article and finding out that MS have been helping CoD achieve 720/60 on the XB1 can we all just take a moment to say: Well done DICE, well done.
What would an Xfan take as good news from this?
Not sure what you mean. How do you know DICE didn't have Microsoft engineers involved as well? They probably did.
So voice chat isn't build in to the OS anymore?
Funny, because you are wrong.Funny cuz 10 years ago, he was working at naughty dog and said that dreamcast, was barely more powerful than a psone.
It was carefully constructed to deflect criticism aimed at IW without overtly pissing all over MS. I'd say he did OK if that was the brief. By emphasising that they spent some time on this and even had MS help, the interview leaves everyone looking elsewhere (i.e. at MS, their box) for answers.
If what he says is true, this is even worse than I thought.
I believed that the reasons for going 720p was due to running out of space on EDRAM and lacking good dev tools to manage the memory.
He makes it sound like there is a general problem with GPU resources.
Funny cuz 10 years ago, he was working at naughty dog and said that dreamcast, was barely more powerful than a psone.
Funny cuz 10 years ago, he was working at naughty dog and said that dreamcast, was barely more powerful than a psone.
Because it obviously wasn't. You are making assumptions about it running on 1080p/30.Sounds like 1080p/30fps was an option based on his "couldn't get it in the ballpark they wanted" comment. So my follow up question would then be, why go all the way down to 720p when 900p is a option.
Lol only now i realize his name s mark. Always thought jason was the only famous rubin in videogame industry. My bad.I think you are thinking of Jason Rubin.
Yup, knew it had to involve framerate.
So IW themselves confirm it's a less powerful machine.
Gaming media. Your move.
A sign of things to come from all third partyies hopefully.Never purchased a Call of Duty Game before. But,I will reward IW for not going with the lowest common denominator. Letting the PS4 version run at 1080/60 while the XO could not was probably not easy from a business perspective.
So IW themselves confirm it's a less powerful machine.
Gaming media. Your move.
Framerate + Resolution > Framerate > Resolution.
Obviously, COD is not a graphical powerhouse, but they're developing across five platforms simultaneously and have incrementally added technology to a 13 year-old codebase, and set 60fps as their goal. I would say all things considered they're doing pretty well. Looking at BF4 on Xbone, I would not say they're that far behind DICE given the same constraints (720p, 60fps).
Interesting interview - he is worried about how much RAM to allocate to things when they have 8GB to play with over the paltry amounts on current gen? Seems odd.
The frame rate difference must have been massive to drop so much, surely 900p if it was close but not quite 60.
Adds further credence to that guy who posted that they were only getting 15 fps when they first got it up and running.
http://www.neogaf.com/forum/showpost.php?p=81321425
So you see this being a continuing trend? Will PS4, being the easier console to work with, end up getting the better looking games in this launch window?
I dont know but overall I do know that other companies have been saying that theyre also 720 on Xbox One BF4 was 720, Titanfall has already said theyre going to be 720 on Xbox One so it seems to be the dominant direction at the moment, but so much can change.
The reason Rubin is stating is unfamiliar architecture and the optimisation process to maintain that 60 frames per second experience.
It's actually your choice if it's upscaled or not. You may set your 1080p TV to 1:1 pixel mapping and you console to 720p output and play without any upscaling, with huge black borders.Because it is being upscaled? Silly question. It's not being displayed as native 720p. It's being displayed as 1080p. It's upscaled content.
So IW themselves confirm it's a less powerful machine.
Gaming media. Your move.
If Forza can do it why can't it be possible after these launch titles?
If Forza can do it why can't it be possible after these launch titles?
Eurogamer said:Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible.
Never purchased a Call of Duty Game before. But,I will reward IW for not going with the lowest common denominator. Letting the PS4 version run at 1080/60 while the XO could not was probably not easy from a business perspective.
1st party vs 3rd party
Forza, which isn't doing a lot (tech. speaking) + 1st Party Title + ~400 people working on it = 1080p being possible.If Forza can do it why can't it be possible after these launch titles?
Yep!So you see this being a continuing trend? Will PS4, being the easier console to work with, end up getting the better looking games in this launch window?
I don’t know but overall I do know that other companies have been saying that they’re also 720 on Xbox One – BF4 was 720, Titanfall has already said they’re going to be 720 on Xbox One so it seems to be the dominant direction at the moment, but so much can change.
So no-one picked up on this which seems to either completely debunk FamousMortimer, Thuway and CBOAT's posts on GAF regarding each game having to program it's own VOIP, or confirm them?
Full interview here at Edge: http://www.edge-online.com/news/spot-the-difference-infinity-wards-mark-rubin-on-next-gen-call-of-dutys-resolution-disparity/
(Should it go in the OP?)
Interesting:
If anything, I see a confirmation. It absolutely sounds as if VoIP is now part of the game's process, probably provided by a library.
If Forza can do it why can't it be possible after these launch titles?
If Forza can do it why can't it be possible after these launch titles?
Or racing game VS non-racing game?1st party vs 3rd party
If anything, I see a confirmation. It absolutely sounds as if VoIP is now part of the game's process, probably provided by a library.
This is correct. When you say it is just 720p native that communicates that there is no upscaling involved.
One is supposed to play games on a system not only take beautiful screenshots of it.Resolution >>> Framerate
Resolutions should be at least in the four digits.