SeventhSon
Member
Took like 10 minutes bro, I type FAST.
1. The Wii kicked the shit out of both the PS3 and Xbox 360, so how did Nintendo drop the ball by releasing a platform with major mass market penetration? We might have actually seen significant industry growth into non-traditional demographics if 3rd parties actually backed up the Wii with top tier software.
2. The competition vacuum will always fill itself in. If Microsoft wasn't so clearly joining the fray Sega might have felt more confident making a successor to the Dreamcast. If they were to drop out now I'd bet on Amazon and/or Samsung moving to fill the void by the start of next generation.
More importantly, video games are media and compete in a larger market for consumer expendable income and free time with movies, books, music, and especially with games on smart devices.
The "competition" argument is nothing more than a strawman. MS wasn't a legitimate competitor when Sony released the single most successful, most industry beneficial platform of all time with the PS2. The hardware was for the time relatively obtuse (though now multi-core arch is standard) but provided a level of technical control that resulted in games far surpassing what we all expected from the silicon (like super sampling for anti-aliasing in Baldur's Gate: Dark Alliance). All third parties were welcome, royalties were the only cost of entry. Sony didn't try to muscle people out of the way of their titles. In short when Sony dominated the market they ran things with a truly laissez-faire attitude that benefited everyone.
In fact, Microsoft has been overtly anti-competitive of late towards indies, due to their previously strict publishing criteria that forced all indies to work with established publishers. Meanwhile Sony was open to self publishing, and as a result Sony has scooped up a ton of free "exclusives" entirely thanks to not being dicks. So how did MS help competition there by driving small devs into Sony's open arms?
Look, I've owned both the first Xbox and an Xbox 360. I bought an Xbox before a Gamecube that generation, about a month after release, and then got all my 3rd party titles on it. Loved the system as Microsoft went out of their way to court PC developers which gave a different feel to the library. I bought the 360 before all the other systems last generation and bought most of my 3rd party games there as well. I've wanted MS to succeed in this industry from day one because if they were to honestly engage with us gamers some amazing things could result from it.
Instead they continue to try finding alternative ways to monetize the gaming industry instead of simply servicing gamers. Sony had horrible 1st party support on the PS1 and relied entirely on 3rd party exclusives (gained through more friendly hardware than Saturn, cheaper media and royalties than N64, and a healthy marketing partnership budget), but come the PS2 generation they used their strong market position to begin building their 1st party. They started working with Naughty Dog, Insomniac, Sucker Punch, made Level 5 what they are today, etc. etc. and came out the other side with a very respectable first party stable that outright saved them and made a PS3 worth owning last generation.
All I'm saying is that if Microsoft isn't willing to do the same thing, which they clearly weren't when a very similar position presented itself mid-last generation and they instead shuttered studios, they aren't adding value to the industry. At least from the standpoint of the gamer. Maybe 3rd parties because they can get those fast cash handouts, but for gamers they aren't bringing us enough new content and aren't showing any long term commitments to the industry.
Even the fully funded, MS published exclusives like Sunset and Scalebound are 3rd party developers on one-off deals that MS can walk away from just like they did to Crackdown. They really had something there and instead of recognizing it late in development and signing Realtime Worlds up for a sequel they let it slip by, RtW got another project, and Crackdown 2 was a cobbled together mess.
The tl;dr version: stop buying exclusives, start making your own games. If they lack the first party muscle to do it themselves then buy software studios who need a hand. Yager has been scuffling to find consistent funding, show a commitment by buying the studio and letting them make something totally new. The ex-Vigil guys are homeless once again, why not scoop them up and make an all new 3rd person action game (or buy Darksiders an actually save a franchise a la Nintendo and Bayonetta)? I could go on. Talent is out there. 3rd parties are gun shy when it comes to funding the tier just shy of AAA, so do what Sony did during the PS2 era and scoop up a bunch of those studios for entirely new IPs. Stop buying games OFF other systems and buy new IPs ON your system.
Well said.