Bayonetta was a game that was a laughing stock to most people until the first review scores hit.Give examples of games with bad E3 demos which turned out good in the end?
Bayonetta was a game that was a laughing stock to most people until the first review scores hit.Give examples of games with bad E3 demos which turned out good in the end?
It's cool character design in how try-hard he is. He's annoyingly cool. I found it funny and a blast in the videos we've seen so far, I have no idea why so many people here can't stand him.
Insanely disappointed. That looked bad .
Bayonetta was a game that was a laughing stock to most people until the first review scores hit.
Bayonetta was a game that was a laughing stock to most people until the first review scores hit.
Well, there you go. I knew you had to exist. So it's cool? Funny? A blast? Ok. Carry on.It's cool character design in how try-hard he is. He's annoyingly cool. I found it funny and a blast in the videos we've seen so far, I have no idea why so many people here can't stand him.
If Kamiya'e name wasn't a "buy no matter what" for me, this demo probably would have unsold the game for me. Looked like a clusterfuck with poor combat. Should have shown something more of the world of the game and such. Intrigue instead of just everything exploding and things flashin on screen.
So, it looks kinda like DMC + Panzer Dragoon + Monster Hunter.
How is that a bad thing?
So, it looks kinda like DMC + Panzer Dragoon + Monster Hunter.
How is that a bad thing?
If Kamiya'e name wasn't a "buy no matter what" for me, this demo probably would have unsold the game for me. Looked like a clusterfuck with poor combat. Should have shown something more of the world of the game and such. Intrigue instead of just everything exploding and things flashin on screen.
The game isn't out till early next year."Give examples of games with bad E3 demos which turned out good in the end?"
Think you misread that part.
Bayonetta was a game that was a laughing stock to most people until the first review scores hit.
After watching it again...I feel like the player just played weird...why is everyone else on their dragons and this dude chooses to shoot with a bow and arrow. On the plus side...jesus the game is freaking huge. I guess that's where the Scale came from. I'm probably still going to get it. I presume it will be Xbox's "march" game like Quantum Break was since Feb is Halo Wars 2 (like Killer Instinct S3).
I assumed 'Scalebound' was referring to the dragon's scales; i.e. the main character is bound to the scales aka bound (linked) to the dragon.
You know how sometimes people try to take a checklist and throw everything including the kitchen sink into an idea and it does none of the things particularly well? That's what the demo looked like.
Bits of Dark Souls, bits of Dragon's Dogma, bits of Devil May Cry, bits of Monster Hunter, bits of Panzer Dragoon, all the elements of kinda there, but none of them seem to work anywhere as well as the games the concepts draw from.
Kamiya's games tend to have a very strong sense of style, timing, and impact. The action flows well, things feel -awesome- even when you're watching. This looks like a terrible demo unfortunately. The motions are sluggish, there's no impact in the action, and a lot of the timing just feels off. It's simply not what people would expect from Platinum Games on their biggest budget title ever.
After W101 and now this, it feels like Kamiya has lost his mojo and doubts himself so he crams all this crap in rather than focussing on a couple core ideas and nailing them.
Saito team stays winning.