CecilRousso
Member
Are there any good quest mods that use the base games maps and factions?
Rustic clothing is up guys!
Description: RUSTIC CLOTHING - Special Edition is a high resolution clothing texture overhaul for Skyrim Special Edition. Every piece of clothing in the game is included. That's the base Skyrim game clothing plus all three DLCs. The underwear (which is actually found with the body textures) is also included with this retexture mod. This is the culmination of many many hours of labor. I hope people enjoy the end result of my efforts.
Thinking of getting a follower mod for the hell of it. Any opinions on Inigo the Khajit?
http://www.nexusmods.com/skyrimspecialedition/mods/1461/?
Rustic clothing is up guys!
![]()
Description: RUSTIC CLOTHING - Special Edition is a high resolution clothing texture overhaul for Skyrim Special Edition. Every piece of clothing in the game is included. That's the base Skyrim game clothing plus all three DLCs. The underwear (which is actually found with the body textures) is also included with this retexture mod. This is the culmination of many many hours of labor. I hope people enjoy the end result of my efforts.
Rustic clothing is up guys!
![]()
Description: RUSTIC CLOTHING - Special Edition is a high resolution clothing texture overhaul for Skyrim Special Edition. Every piece of clothing in the game is included. That's the base Skyrim game clothing plus all three DLCs. The underwear (which is actually found with the body textures) is also included with this retexture mod. This is the culmination of many many hours of labor. I hope people enjoy the end result of my efforts.
Get Sofia. Fully voiced, very funny, and marriageable. This is her singing The Dragonborn Comes.
https://www.youtube.com/watch?v=YnOo3jx0Ss4
Don't be fooled, her appearance has been updated for the SE.
Thinking of getting a follower mod for the hell of it. Any opinions on Inigo the Khajit?
http://www.nexusmods.com/skyrimspecialedition/mods/1461/?
Huh. I just read that the developer of Mod Organizer now works for Nexus Mod Manager. So I'm guessing MO won't be seeing any updates and I should just use NMM now?
In the base Skyrim game, when you go to a location that for example, would initiate a whole quest in Dawnguard for example, what happens?
Thinking of getting a follower mod for the hell of it. Any opinions on Inigo the Khajit?
http://www.nexusmods.com/skyrimspecialedition/mods/1461/?
I know this is nowhere near the right section for this question, i just don't know where else to ask...
In the base Skyrim game, when you go to a location that for example, would initiate a whole quest in Dawnguard for example, what happens?
Looks great! Does it work with Immersive Armors and Book of Silence?
Really? I've been using it since release without any real issues.
Though it was a little strange to find chirping birds at the mountain top where you meet some priests during the story line lol
If you're talking about Skyrim without Dawnguard installed, that's not possible I believe, since Dawnguard comes exclusively with its own locations added on top of the base game. I don't remember any quests activated in vanilla Skyrim locations although I might've just forgotten. >_<
If you have Dawnguard installed you'll trigger the quest like you should (assuming you're at the right step of it), if you don't have it, the place might not be there in the first place, or is different and not Dawnguard related (but I don't think there are many of those)
I see...its strange cause i just discovered Arkngthamz on the PS4 version, near the corner of the map, but that whole place is pretty huge and its own area carved into the mountain.
That entire mountain range doesn't even exist in the base game?
If you're playing the Special edition all the DLC is included that might explain why![]()
I'm just curious cause i've only played the vanilla 360 version prior to buying the PS4 version with all the DLC included. Even though it was years ago, i remember going absolutely everywhere, i just can't really wrap my head around entire areas just not existing at this point, a lot of the places in the DLC obviously should have existed somewhere in the base game location wise, but i guess they were just flat piece of land?
I'm gonna go to GS and pick up a 360 copy again just to compare the two. Yeah its a weird thing to work your brain over, but still
Dawnguard added 2 castles to the world map (and some underground areas) with some minor terrain modifications to make them fit in the world. Dragonborn added a huge whole island you need to take a scripted boat ride to. Game loads a whole new area.
Oh ! OBIS is up too !
Organized Bandits In Skyrim Special Edition
http://www.nexusmods.com/skyrimspecialedition/mods/4145/?
very nice mod if you're tired of always seeing the same ennemies everywhere.
I'm just curious cause i've only played the vanilla 360 version prior to buying the PS4 version with all the DLC included. Even though it was years ago, i remember going absolutely everywhere, i just can't really wrap my head around entire areas just not existing at this point, a lot of the places in the DLC obviously should have existed somewhere in the base game location wise, but i guess they were just flat piece of land?
I'm gonna go to GS and pick up a 360 copy again just to compare the two. Yeah its a weird thing to work your brain over, but still
No you should continue to use MO until the new MO/NMM hybrid comes out.
Rustic clothing is up guys!
![]()
Description: RUSTIC CLOTHING - Special Edition is a high resolution clothing texture overhaul for Skyrim Special Edition. Every piece of clothing in the game is included. That's the base Skyrim game clothing plus all three DLCs. The underwear (which is actually found with the body textures) is also included with this retexture mod. This is the culmination of many many hours of labor. I hope people enjoy the end result of my efforts.
Oh ! OBIS is up too !
Organized Bandits In Skyrim Special Edition
http://www.nexusmods.com/skyrimspecialedition/mods/4145/?
very nice mod if you're tired of always seeing the same ennemies everywhere.
The 2 most important mods:
The Lusty Argonian Maid Skillbook - Gives you a one handed level when you read The Lusty Argonian Maid, Vol.1 or 2.
Swearing Mudcrabs (Special Edition Edition)
Watching the Swearing Mudcrabs video made me crack up for 2 minutes straight
I asked and never got a answer. What are the best 5 mods for Xbox that improve graphics and textures of npc's?
I would really like to find one that improves the faces of the npc's. Then anything that makes the Skyrim world look better. Thanks for any help.
I reinstalled 7zip, but still got the same error message. And I got it AFTER this other one:Do you have the latest version of 7zip installed?
I pretty much spent my whole afternoon/evening yesterday researching and downloading mods. I'm almost ready to start playing, but there still some mods that I really want ported over before I start -- WryeBash, SkyUI, Werewolf Mastery + Heart of the Beast, Interesting NPCs, Inconsequential NPCs, Wearable Lanterns, Skyrim Immersive Creatures, and one of the good combat mods* just to name some of them.
*I checked T3nd0's Facebook on a whim, and it seems he's back in the game! I remember he took a hiatus from developing Perkus Maximus because of mental health issues, so it's nice that he seems to be doing better. Hoping for a PM SE port!
I pretty much spent my whole afternoon/evening yesterday researching and downloading mods. I'm almost ready to start playing, but there still some mods that I really want ported over before I start -- WryeBash, SkyUI, Werewolf Mastery + Heart of the Beast, Interesting NPCs, Inconsequential NPCs, Wearable Lanterns, Skyrim Immersive Creatures, and one of the good combat mods* just to name some of them.
*I checked T3nd0's Facebook on a whim, and it seems he's back in the game! I remember he took a hiatus from developing Perkus Maximus because of mental health issues, so it's nice that he seems to be doing better. Hoping for a PM SE port!
Anything that depended on SKSE is gonna be a ways off yet, I don't even know how progress is on it but all I ever hear is "don't expect it soon".
Im using SkyUI in my game and its working just fine... I have the SKSE update warning, but haven't crashed once.
Okay - here is an update for you all. I posted this info on the old BGS forums today as well. As of last night we have the general Papyrus script extending working. I have a test spell that collects info off of a Weapon form (damage, stagger, weight, value from Weapon.psc, Name from Form.psc, Keyword info from Keyword.psc) and displays it. The TESObjectWEAP class is fully decoded, and with the exception of the SoundDescriptor class, all of the component forms that are used by weapons are also decoded. I expect most of the Weapon.psc functions to just work at this point, but I haven't verified them.
The weapon itself is found by looking it up internally by ID, and the dynamic casting code to get it to the correct form is also being used. These are important, foundational pieces of SKSE64. Additionally, many classes leverage the form components used by Weapons, so they will be decoded faster. This early work is like an accelerator for later work.
That being said, there is a ton of work left. We have many, many classes left to decode and verify. As each one is done I'll bring over the corresponding papyrus functions. We haven't looked at Inventory code yet (always tricky.) We haven't looked at Magic and Active Effects (big). We haven't looked at Input code (changed for x64). We haven't looked at Events. We haven't looked at Scaleform yet for SkyUI/MCM.
The long Thanksgiving weekend is approaching in the US, and I will be spending a lot of time deep in the porting process. I'll have some form of semi-official statement on where things stand (with perhaps a demo video) early next week (Monday or Tuesday I expect.)
REALISTIC LIGHTING HAS UPDATED TO 4.1 AND IT FIXES THE DARK INTERIORS!!!!!! http://www.nexusmods.com/skyrimspecialedition/mods/844/?![]()
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Delete and reinstall!
Ehhhhh, I'm not brave enough to do it. Glad it's working for you though.
I dunno if it was in this thread or a manual download on Nexus but I've been using a version of SkyUI (I think 2.1?) that eliminated the warning and it has been fine for over 50 hours of gameplay. It obviously lacks any of the advanced features but having the inventory was key for me, I can't play the game with the vanilla inventory, it's abysmal.
Stoked to hear that update on SKSE, my nightly mod run has slowed down to a trickle.
Yup same here. I can't play the game without SkyUI. I'm using SkyUI 2.2 and it's basically just an inventory/magic overhaul without all of the features (can't even Favorite magic/powers) but just that alone is leaps and bounds more usable than the base UI.
Not to get everyone too excited and give false hope, but there was an update to the SKSE64 status!
https://www.reddit.com/r/skyrimmods/comments/5a1bh8/pc_official_skse64_thread/daahpyg/
So it looks like SKSE64 will be an easier job than Fallout 4.