But why it went into development hell is important. Did it go there because the game design was busted or did it go there because it was technically far too ambitious for the PS3? From what Sony has said and what we actually saw, it seems to be there because of the PS3 and not because of game design flaws. Although they haven't flatout said that about the PS3, they have said that that the current team was smaller because the focus is simply on re-engineering the game.
One thing I remember is Ueda once being asked if he'd do SotC all over again from a technical standpoint, and he said yeah because he didn't want to compromise on anything they created. I don't think a game with SotC's framerate would've went over too well last gen or obviously this gen no matter how amazing it was. So being able to fix that with a platform shift would be the smartest thing to do.
Square Enix trolling at PSX will live in infamy.
That was the one straw that broke the camel's back.
Never again will things be the same.
Ayyy lmao.
This will turn into what happened with the worthyedge.
Im going keep my hype in check.
Yeah, I'm with you on this. I think The Last Guardian has languished in development hell for so long not because of any general gameplay mishaps, but because it was far too ambitious for the PS3's tech to handle, just like, to a lesser extent, Shadow of the Colossus was too ambitious for the PS2, hence why its performance suffered so much (although to be honest, it never really hindered my enjoyment of it). The Last Guardian's whole defining feature is how your character is working in conjunction with this giant bird thing, which not only has very complex, unique A.I., but is something that plays such a significant role in the game that its whole being is something that has to be constantly considered and structured around. Such a large creature with a prevalent role will require equally large environments to render. We've seen from previous footage that the game isn't averse to set-pieces, such as clips of the boy running across crumbling bridges and scaling up the griffin which in turn is scaling up a wall that's falling apart. That's grandiose stuff, especially for a team as small as the one that worked on ICO and SotC. The team probably tried for some large degree of time to get it working to an acceptable level on the PS3, and it just wasn't happening. Now they've taken everything they've worked on and ported it over to the PS4, but as we're seeing with many developers right now, creating a current-gen game isn't an easy task in itself either. The last thing Shuhei wants to do is announce The Last Guardian for the second time, and then declare it has been delayed some months or a year later. Imagine the ruckus that would cause. You'd never hear the end of it.
I think when the game is re-revealed, it won't look wholly different to what we're all familiar with by now. It'll have the same general aesthetic that all Team ICO games have adhered to thus far, it'll still be about a boy and a griffin working together to escape a ruinous city or whatever it is, and it'll still feature puzzles, stealth and platforming, all of which, remember, is not just structured around the kid, but a big ass manbearpig animal as well. The main difference is that it'll actually be able to run it all at a frame rate that isn't sub-20 when it comes out.
Is there actually any reason to still be optimistic about TLG? Didn't the director and other key members leave the studio?
You do care, because you asked for the receipts...
That's cool.
And for the showmanship of it, I'd be excited to see it unveiled again, in some theatrical fashion. But the reality of the game is something very different to me. Something I care about, something that is important isn't a corporate production. Which is what it's become.
Easily one of the most exciting games last year, for me.
I was upset how derivative it was of their other two titles
Hmmm.
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TLG chimera/gryphon?
Hmmm.
TLG chimera/gryphon?
I know this is a dumb thing to ask but I would love it if someone could make a file of high quality footage from all the announced Sony exclusives yet to launch. I still cannot find the Gamersyde high quality Rim trailer, or the WiLd trailer. I'm sure this is so much to download.
Holy shit, I totally see a faint outline of Trico's visage!
Hmmm.
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TLG chimera/gryphon?
Square Enix trolling at PSX will live in infamy.
That was the one straw that broke the camel's back.
Never again will things be the same.
I see nothing. Can someone outline?
I thought it was amazing. Truly a master-class troll.
I know this is a dumb thing to ask but I would love it if someone could make a file of high quality footage from all the announced Sony exclusives yet to launch. I still cannot find the Gamersyde high quality Rim trailer, or the WiLd trailer. I'm sure this is so much to download.
Hmmm.
TLG chimera/gryphon?
I just tried this, didn't workYou have to cross your eyes and squint really hard for about a minute before you can start to see it.
Yeah, i actually enjoyed it more than what i should have, still can't believe Sony gave Hashimoto the green light.
Idk, The Order, Uncharted 4, Bloodborne and Ratchet&Clank all had gameplay-less reveals (hell we still haven't seen anything from R&C), i hope it won't be the same for GG's project and whatnot, it would kill my hype :/
Kinda expecting it for L5 title though.
I just tried this, didn't work
My exact reaction lol.
I just tried this, didn't work
Make sure to watch the reveal trailer again. Just to make sure that tricko is still fresh in your memory. You will finally see it.I just tried this, didn't work
thats because theres nothing there to see
thats because theres nothing there to see
LIES!thats because theres nothing there to see
I just tried this, didn't work
You know what I'm incredibly excited to see more of?
WiLD
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Ancel's next masterpiece in the making
I'll get you the Rime and Wild trailers, just give me a few.
I see nothing. Can someone outline?
It's Final Fantasy VII.
They where not CG, Order was in game as was Uncharted.
Yeah it truely has some amazing potential. The team even talked about the world being the size of Europe..!
I don't think we'll see it at E3 though, it's probably still ways off and it seem like a obvious game to show at Paris Games Week.
The same for me. I literally felt disgusted for five minutes after the troll. That + GAF hype just broke me.
The press conference will be held in English, so it's probably not dedicated to the French people, you know?No way, frenchies aren't even interrested in french productions, PGW is the land of COD/Fifa/AC/FF. Pretty sure it's gonna be E3.