Did anyone see that giant map that some users went full GTAforum crazy with figuring out how big the Afghanistan map is?
Any thoughts on it so far?
It's big.
Did anyone see that giant map that some users went full GTAforum crazy with figuring out how big the Afghanistan map is?
Any thoughts on it so far?
Wrong. In fact, Hayter's script was so good Alan Moore, a known critic of movie adaptations, personally said it was great.RoyaleDuke said:Actually, Alex Tse completely rewrote Hayter's abomination of a script and saved the movie.
The original script almost had NOTHING to do with the graphic novel.
Wrong. In fact, Hayter's script was so good Alan Moore, a known critic of movie adaptations, personally said it was great.
I don't think he said great, more like it was the best adaptation we can have transitoning from print to film.
I don't think he said great, more like it was the best adaptation we can have transitoning from print to film.
It's big.
Wrong. In fact, Hayter's script was so good Alan Moore, a known critic of movie adaptations, personally said it was great.
Alan Moore clearly didn't read the same script, because what we got was way more faithful, just short of doing a 12 part miniseries on HBO.
Hatter's script wasnt great. It has a very campy ending which is why it had to be redone.
Technically it would be that Quiet was Chico. Totally different, so of course Kojima said it's false.That stupid Chico is Quiet theory was already confirmed bullshit by KojiPro.
That's the right proportion sauerkraut to wurst.Kojima sends a message once again.
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Someone on the Metal Gear subreddit figured out the entire Afghanistan map.
Explanation at the link (and in the imgur album) shows that the released MGSV world map was actually just Afghanistan morphed to be difficult to make sense of. Pretty exciting, gotta say.
One of my biggest concerns for this game is that, like MGS4, the core gameplay and tactical opportunities will be great and varied but there just won't be enough game to make use of them. I really hope the maps will be big enough so that we don't end up with Peace Walker (or Ground Zeroes for that matter) style missions where we constantly go back to the same locations with slightly tweaked enemy placement and mission objectives.
Did anyone see that giant map that some users went full GTAforum crazy with figuring out how big the Afghanistan map is?
Any thoughts on it so far?
Actually, Alex Tse completely rewrote Hayter's abomination of a script and saved the movie.
The original script almost had NOTHING to do with the graphic novel.
Wrong. In fact, Hayter's script was so good Alan Moore, a known critic of movie adaptations, personally said it was great.
I don't think he said great, more like it was the best adaptation we can have transitoning from print to film.
What we got was a film that wore the skin of the comic book and had none of the heart. There are plenty of impactful differences. The movie is pure spectacle. Very nice to look at, but there is nothing Under the Hood, so to speak.
By all accounts the awful, Hollywood ending we got is the one Hayter came up with.
you're probably right that hayter came up with it. as i said, the main change from his script to tse's is the time period. i do disagree that it's awful and "hollywood." the original ending of the comic is just as silly and really not all that different.
So no jungle gameplay, then?![]()
So no jungle gameplay, then?![]()
I feel that way too. I wouldn't mind seeing a bit of MGO, but that should be it. They already spoiled way too much with the Ground Zeroes trailers.Personally, I'd rather they didn't spoil everything.
Personally, I'd rather they didn't spoil everything.
The multiplayer video was leaked to youtube and was promptly taken down. Gamespot reported it.
The multiplayer video was leaked to youtube and was promptly taken down. Gamespot reported it.
"promptly"? lol no, they took it down just a few hours ago. I posted it yesterday and it was still there.
I'm sorry for going off-topic but this is a pet-peeve subject of mine. I'm kind of cross-posting here too, so I'm being an all round terrible poster:
Barring the fact that the film can't physically give us everything the comic does, it manages to bring many a classic scene from the comic to the screen fairly faithfully. Unfortunately, it also manages to miss the point on so many levels it is painful. It might have all the surface elements of the comic book ending but it has none of what makes it truly special.
I'll give you an example that highlights exactly what is wrong with the film: Night Owl's reaction to Rorschach dying, right? Pure, unadulterated, Hollywood bullshit. It's awful. A brilliant scene utterly mangled in translation.
The film gives us Rorschach and Manhattan's exchange, sure, but what could've been a contemplative moment between two characters is torn asunder by a cringy Hollywood "NOOOOO" from Nite Owl, followed by him then beating up the guy who not only soundly pounded him mere moments ago without breaking a sweat, but who also has a monumental enough ego that it would be completely out of character for him to simply let it happen (case in point: he never got over having his arse handed to him by The Comedian all those years ago, hence why he was so vicious during the rematch. His ego isn't just essential to his character, it's essential to the plot too).
Now, in the comic, this scene is a quiet moment between Manhattan and Rorschach, the moral absolutist/existentialist man facing God and being judged in the snow, alone (in stark contrast to Veidt meeting Manhattan later on, I might add). No one else really knows what happens to him here. It's an intensely emotional moment in the comic that never threatens to be trite or histrionic.
Was Nite Owl's insertion into this scene necessary? Did it drive the plot along or give us a better understanding of the characters and their motivations? Did it perhaps add a layer of symbolism or thematic development? No. So why add him in? They had to have Nite Owl do those things because Hollywood can't have (what is ostensibly) a "bad guy" getting away with his nefarious scheme without having some kind of comeuppance. Is that a sentiment the comic holds to? No, absolutely not. It's much more complicated than that.
So, as I said before: The film wears the comic's skin, but it does not have it's heart.
Anyway: Metal Gear, eh? Love it.
I'm afraid not. In all honesty, I wouldn't mind if they decided to only show a mission or two being completed in a new approach with each presentation (for example, the way they are doing it now). I watch these demos and trailers so often that I've been worried about being burnt out by the time the game is released. Fortunately, with the way they have distributed footage for The Phantom Pain, I don't think it will be that big an issue. As much of the game as we have seen (probably over an hour's worth of content at this point), we still know next-to-nothing about how it will all play out - which is incredibly exciting!
i really don't think we need to see any more of this game. give the press a playable first hour or two for previews and that's it
Allowing press to play the hell out of the first mission like they've been showing us recently would be fine I suppose. I'm surprised we have yet to get any direct feed footage of the Mother Base bit at all. Also, 1080/60 gamescom video where are you?!
What we got was a film that wore the skin of the comic book and had none of the heart. There are plenty of impactful differences. The movie is pure spectacle. Very nice to look at, but there is nothing Under the Hood, so to speak.
By all accounts the awful, Hollywood ending we got is the one Hayter came up with.
Thursday! If it'd anything like the E3 footage distribution, it should be on Gamersyde just after it airs.
I loved how the E3 and GDC playthroughs of the same mission complimented the game more than 2 separate missions would.
It feels like we should know something about MGO by this time if it is expected to release in early 2015. My guess is that it's still a good year or more away. Sigh...
It feels like we should know something about MGO by this time if it is expected to release in early 2015. My guess is that it's still a good year or more away. Sigh...
What are the chances Ground Zeroes PC still releases this year?
It feels like we should know something about MGO by this time if it is expected to release in early 2015. My guess is that it's still a good year or more away. Sigh...
just one last brief comment on this so as not to derail the thread. i get where your coming from. but the comic had the guy banging SS right then and there. that to me was a bit out of character to begin with and would have been really ridiculous if it was in the movie.
Oh, Kojima Station? I certainly hope the footage makes it to GS soon after that then.
You didn't hear?! IGN will be streaming the full demo at 1080p, 60fps on Thursday! But yeah, it should be!
Oh shit, no I had no idea. Hopefully it'll abailable for download with no watermarks!
That's good news then. Was it said whether or not the base infiltration will be included or not?
That's good news then. Was it said whether or not the base infiltration will be included or not?
For example; enemies no longer awkwardly hold their rifles with their left hands while using their flashlight. They use their right hand to hold the rifle and their left for the flashlight. Falling (when tranq'd) animations have been added. Different colored markers have been added for enemy soldiers in different states, such as it now being blue when they're incapacitated. STN when stunned, and the --- is strictly for enemies held up.
Yup! Confirmed by ToraShiro, who also stated that the base infiltration will NOT replace MGO (for those worried that base infiltration would be the extent of the multiplayer)!
It would be nice if they would add these improvements to the PC version of GZ.
I'm sure of it. I was actually thinking those improvements would be added to GZ in the inevitable GZ/TPP bundle 6 or so months after TPP releases.
That stupid Chico is Quiet theory was already confirmed bullshit by KojiPro.
I just saw this... dunno what to make out of it.
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