I think that's one of the best parts, honestly; you're a city kid learning how to farm with zero experience, so your journey through the game mirrors your avatar. There's something to be said for the "ah ha, so that's how it works" moments, which for a game about performing chores on a farm, is where the excitement lies (it's also similar to how Harvest Moon works).
My advice; don't rush, enjoy finding things out. You'll eventually get to the point where money stops being a problem just by virtue of progress; you start off with a little garden patch which pays for your summer field which pays for your autumn expansion which covers you through the winter so you can hit the mines and start making stuff like sprinklers, auto-feed barns or upgraded tools so that when Spring Year 2 arrives, you can hit the ground running with automated fields and the like. If you haven't played a Harvest Moon-style game before, the best advice I can give is "Relax and enjoy it."
As a general piece of advice, check the TV''s weather channel for rainy days and hit up the mines when nature does the watering, as that will expedite tool upgrades (which you should also do on rainy days) that let you work smarter, not harder.
Is there an "end" to this game or any time limit as to when to get your farm to certain point? Or can you just relax and take your time learning stuff.
Good stuff, thanks
Does this game have an end? Is there a point at which the game just cuts to credits, or is it a sandbox that just keeps going until you feel satisfied?
Brought it on the sale, any advice before starting?
Want to help test the Mac/Linux version? the steam beta password is: MonoGame2016 ...Plz report any bugs to http://community.playstarbound.com/forums/sdv-mac-linux-bugs/
Hi everyone. Anyone knows when to expect the MAC version on GOG?
How is the Mac version? Thinking about buying this so that I can play it on the go. Cloud saves also mean I can then continue on my Windows machine if I want to as well.
When starting a new character in version 1.1, youll be able to choose from five different farm maps (including the original map). Each map is based on a different skill, and includes unique gameplay opportunities that correspond to that skill. Heres a rundown:
Riverlands (fishing) Lots of water, and fishing is actually viable, unlike the other farm maps. It also looks really nice!
Forest (foraging) Forage items spawn on the west edge of the map, as well as renewable stumps. There is also a unique type of weed that spawns on the farm.
Hill-top (mining) Lots of cliffs. There is a mining area to the southwest where ores and unique geode-bearing stones will spawn.
Wilderness (combat) Plenty of farming space, but monsters come out at night.
Everything else in the patch should seamlessly integrate into your existing save files, but to play the new maps youll have to start a new character.
Theres a few more things I need to finish for the update, but it should be ready soon.
I'm interested to see if controls/UI will be refined from the controller support on the PC version.Can't wait for the console version. After a lot of years my dream to play a Harvest Moon-like game on the new consoles(Xbox360/XboxOne) will finally come true.
Just in case some of you may have missed it, Concerned Ape posted September 9th a quick update about the 1.1 progress. Still no release date though, but that was expected.
I'm interested to see if controls/UI will be refined from the controller support on the PC version.
It will be.
Well, we've got a very rough release date: early November.Just in case some of you may have missed it, Concerned Ape posted September 9th a quick update about the 1.1 progress. Still no release date though, but that was expected.
Saves are cross platform compatible. Steam Cloud is also cross platform in this case. Tested Windows and Linux builds only though.does anyone know if the save file transfers from OS X to Windows?
i'm considering starting this up on my macbook but only if i can transfer the save to my PC when i build it
https://twitter.com/ConcernedApe/status/779697400659095552@ConcernedApe said:Quick Update: Version 1.1 is getting very close... also, the Stardew Valley soundtrack is now available on Spotify!
I'm getting goosebumps. Come on ConcernedApe, stop teasing us D:
I stopped playing midway year 2, because I was anticipating that patch. I want to begin anew with all the new good stuff (and finally romance Sebastian or Emily now that she is available).
Still, I wonder if some new farming areas will be that good for farming and livestock farming, especially when taking the reduced area available into consideration (the one with hills in particular makes me uncertain).
That's the compromise for choosing an area with Mining, Foraging, Fishing or Combat advantages instead of the standard Farming area.
I know that. I'm just kinda afraid that the cons will outweight the pros, especially when you take into consideration that farming makes much more money than everything else in the long run (that being said, Fishing is a pretty solid source of income early on).
How much space did you use for farming in your game? If you are like me and you've only used approximately 15-20% of the whole farm, you will appreciate the different areas. I'll personally choose the Fishing farm, because I like the fishing in this game and the area that should be left for farming will be enough for me.
Well, I definitly use much more than 15-20% here. The areas for my forage are pretty big, since I have all farming animal buildings, and I have quite big farming lands.
Sounds like the Foraging farm could be your choice
Haven't played this in months!
Missed much?
1.1 beta patch is out. Usual caveats apply - this is a beta, things could blow up.
I had to tear myself away from reading the changelog. It sounds like this is a REALLY substantial content update (particularly post-game stuff), above and beyond the new marriage candidates.
1.1 beta patch is out. Usual caveats apply - this is a beta, things could blow up.
I had to tear myself away from reading the changelog. It sounds like this is a REALLY substantial content update (particularly post-game stuff), above and beyond the new marriage candidates.
1.1 beta patch is out. Usual caveats apply - this is a beta, things could blow up.
Yay!
Good bye real life!
Autumn feels like the right time of year for these games to me, and the only explanation I have is that I played the original Harvest Moon largely during the fall season. Something about the weather getting colder and actual farmers bringing the harvest in just makes me want to come back to the genre.
Which is a long way of saying this update couldn't be more perfectly timed and I'll be right there with you getting sucked back into Stardew.
I'm thinking in starting it from zero but I'm not sure in which type of farm to choose.
Guidebook up for pre-order. Launching in mid-december. Includes content from the new update.
I ended up blowing through the combat, mining, foraging and crafting elements fairly easily, but I kind of put off fishing until the very end. I think I might go with the Riverlands farm just so it's super convenient; the only other one that I'm considering is the Forest one just because having access to more wood would speed up some of the building. That's a little too min/max-y for my tastes though, especially for a game like Stardew that I just want to mellow out and relax in.
I'll probably look at the maps for all the farms and pick the one that looks most interesting to build in.