here we go boys
18 minutes (more or less) of new gameplay with combat, exploration etc.
here we go boys
18 minutes (more or less) of new gameplay with combat, exploration etc.
These GIFs look really great. The colors in that bottom GIF, damn.
Can't wait to see it in HDR on my TV
God sony is really going out with a bang. We havent seen MUCH of Ghosts but imagine its just as much a banger of TLOU...?!? Such a direct one-two combo a month a part esp in the summer!Fucking yes!!! This game looks gorgeous like it will give TLOU2 a run fir graphics crown for sure.
God sony is really going out with a bang. We havent seen MUCH of Ghosts but imagine its just as much a banger of TLOU...?!? Such a direct one-two combo a month a part esp in the summer!
#bringbacksummergaming
Hopefully the game is a hit and gets a trilogy of some sort as well or some good spin offsJust like last Gen ending with tlou lol thy know what thy are doing. Keeping tht momentum from start to finish.
Hopefully the game is a hit and gets a trilogy of some sort as well or some good spin offs
Hopefully the game is a hit and gets a trilogy of some sort as well or some good spin offs
I would think there's a very high probability it sells very well. Day's Gone (and I really like that game, btw) sold well and this game is on another level from that, imo.
Interested to see this but, for fucks sake Sony, show us more from next gen! Fuck are you waiting for?
To sell and make bank on two of their biggest exclusives of the generation.
They can still do that AND show us something from next gen... Anything would suffice at the moment. It is May and, apart from the controller we know NOTHING about this fucking thing (tech specs not withstanding) in terms of looks or games!
I know it's hilarious
They'll do a sega and show it a week before release
quite the opposite, i saw the game getting criticized for many reason but everyone fucking love the artstyle, i saw zero negative comments about it, like zero...How is this running on current-gen hardware?
The art style will probably get slammed for being too stylized, especially the high contrast of dark shadows and color. It makes the game look slightly fantastical which I personally love. Such a great dev.
They can still do that AND show us something from next gen... Anything would suffice at the moment. It is May and, apart from the controller we know NOTHING about this fucking thing (tech specs not withstanding) in terms of looks or games!
I know that it's painful to wait, and especially if you're a veteran of game console launches this game of chicken with no looks and the launch date being as little as six months away, but take note that the PS4 news cycle was actually pretty much the same timeline as this: we had seen virtually nothing of PS4 or Xbox One before E3 that year in June of 2013.
The big news of GDC before that was Occulus Rift and Ouya (yes, Ouya,) and Sony's speech at that event was basically the same chat about PS4 specs & features we got for PS5. We were still lolling at the UE4 Infiltrator demo and imaging it as a next-gen game. At the E3 the year before that, we had no official PS4 presence, but Ubisoft and LucasArts did sneak hints of next-gen into the show with WatchDogs and Star Wars 1313. There was lots of little stuff and tech demos in between (which we've had a lot of, but given that there's no "UE5" or CryEngine 4" or "Source 2", those engine demos aren't clearly delineating past-gen, next-gen, and future-gen.) It wasn't until E3 2013 that we finally got to see Titanfall and The Order and Quantum Break and The Dark Sorcerer Demo and everything that gave the green light to next-gen mania.
It doesn't feel right to me either, but somehow, it's still too early to expect too much visibility of next-gen.
I personally have 0 hype for this game. Also, Sucker Punch doesn't really have a good track record lately either. Infamous Second Son was nothing special to me personally.
They have two major exclusive games to be released very soon and another one has been recently released. Two of them are maybe two of their biggest exclusives of the generation so they want to have all the eyes focused on them until released.I get that completely, but in this day and age (and after Microsoft have shown off EVERYTHING about their console) why the secrecy? Are they scared Microsoft might steal an idea? I know in the "old days" Nintendo was sometimes reluctant to show things as companies would steal ideas, but I just can't fathom why Sony needs to hide this shit. It's not like they haven't sold many PS4 consoles and it will take sales away... we ALL know PS5 is coming. Why hide it? It just pisses me off is all (and i'm impatient as well)!
I'm wondering if they will confirm if it's BC for PS5 (I'm 100% it will be the case, but not sure if will be mentioned in the stream) and if they will mention if the game will have improvements on PS5.
Sure, I bet on this too. But I'd like to know if they will mention it in this video or if they will wait instead to the PS5 reveal, where due to time it would be just mentioned instead of showing improved PS5 gameplay.If I had to bet, I would think both TLOU2 and GoT will get some sort of PS5 patch/upgrade/special enhancements when the system launches, given how high profile these games are for Sony's brand and how close to PS5 they are coming out.
How is this running on current-gen hardware?
Easy. Lower the resolution and use a bunch of baked lighting effects and lower resolution textures.
The art is amazing though.
No it’s not easy .. this is years of development and hard work to reach this gorgeous looking game
Easy. Lower the resolution and use a bunch of baked lighting effects and lower resolution textures.
The art is amazing though.
I get that completely, but in this day and age (and after Microsoft have shown off EVERYTHING about their console) why the secrecy?
Something tells me that it's a "little" bit more work than just that. PLUS, it's more than just good art that makes this game look good.
Believe it or not, lowering the resolution is a BIG FPS booster. Recall that these graphics boards are completely limited on pixel count because they are rasterizer based. The resolution also propagates to all of the internal framebuffers (depth, stencil, shadow, render targets, etc..).
The game does look good. And I attribute it to the art direction for sure. It's not doing anything that we haven't seen in some other game.
Definitely agree with you Second Son might be my least favourite Infamous games but it still was tons of fun, enough so I platinum it.Second Son seemed to really suffer from having to be a launch window game. It had a good core with nice visuals and fun combat but it just needed more of everything. More powers, more enemy variety, more missions, more side content, a longer story, etc. It's one of the few games this gen that I enjoyed but also felt like "what? that's it?" when the credits started rolling.
They've pretty much had an entire console gen to make this one....so if they're ever going to show they are a top tier dev, this is their chance.