Dang it Gaf who is BRUCELEEROY? IS HE AN INSIDER OR DOES HE WORK FOR CAPCOM OR SONY?!
He is the Grandmaster of threads and has The Glow TM.
Dang it Gaf who is BRUCELEEROY? IS HE AN INSIDER OR DOES HE WORK FOR CAPCOM OR SONY?!
SF4 needed Super because the vanilla version wasn't DLC ready, as strange as it sounds.
That is true. One platform you have to drag a keyboard and mouse into the living room and install three separate clients just to play the biggest releases year in year out. Not to mention consistently switching between input methods and interfaces to operate those clients.
The other platform has one OS all operational with one input and it takes two button presses on one controller and you're in a unified online store, or you have the option to purchase a physical copy and play as you go.
Besides that, barely an distinction between them.
This is such a niche game. I am sure Sony paid them good if they aren't bringing to ps3,x360 or xbo. Capcom seems like this is how they like doing business. Must need the money up front.
SF franchise must not be as popular as Tomb Raider. No one really attacking Sony or capcom. But I guess no one cared about dead rising 3 online either.
Maybe it says something about capcom.
Interesting. I'm pretty sure there was a PS360 title at least that contained a patch that only applied if you bought DLC, at least at the launch time of that DLC, and everybody speculated they did this to sidestep patch policies, as the base game wasn't DLC ready. Probably we got that one wrong, then?SF4 needed Super because the vanilla version wasn't DLC ready, as strange as it sounds.
Spoken like someone who truly has used steam with a controller and learned how to launch alternate executables with it.
SF4 needed Super because the vanilla version wasn't DLC ready, as strange as it sounds. From what I've seen Capcoms offers for expansions have been quite good compared to their competitors, sans SFxT. Arcsys DLC characters cost 7-8 bucks a pop.
I know that Jaffe lied about Twisted Metal on PS3. Iirc Peter Molyneux is known as a notorious liar.
My question is what did Ono lie about to deserve the reputation as liar. From what I see he only answers stuff he can't answer with a "Maybe ;D" and other vague answers.
Maybe they're celebrating the fact that now the game will likely come out sooner. Maybe they're celebrating the fact that it can be produced for less money, increasing the chances of a sequel. Maybe they're celebrating the fact that game will likely have fewer bugs. Maybe they're celebrating the fact that now it can be made without compromises to support weaker hardware. Maybe they're celebrating the fact that now Capcom can better leverage platform-specific advantages like GPGPU facilitation. Maybe they're celebrating the fact that Microsoft aren't involved so now they can have cross-platform play on the platforms they did buy in to.I don't really see why any gamers should celebrate this kind of news, you're basically celebrating that fellow gamers have to miss out on a seminal game.
Interesting. I'm pretty sure there was a PS360 title at least that contained a patch that only applied if you bought DLC, at least at the launch time of that DLC, and everybody speculated they did this to sidestep patch policies, as the base game wasn't DLC ready. Probably we got that one wrong, then?
This is such a niche game. I am sure Sony paid them good if they aren't bringing to ps3,x360 or xbo. Capcom seems like this is how they like doing business. Must need the money up front.
SF franchise must not be as popular as Tomb Raider. No one really attacking Sony or capcom. But I guess no one cared about dead rising 3 online either.
Maybe it says something about capcom.
Since capcom are whoring out all their franchises to the highest bidder it wouldnt suprise me for microsoft to counterpunch with resident evil exclusitivity.
its still breaking my brain why A) the game is on PC B) sony is talking about it openly instead of it being in the small print C) it having cross play with PS4
all of these especially if Sony did do some co-development. Dont get me wrong, I love it and will buy on PC day 1, but it just doesnt make sense!
Next up first party games on PC, do it Sony >_>
its still breaking my brain why A) the game is on PC B) sony is talking about it openly instead of it being in the small print C) it having cross play with PS4
all of these especially if Sony did do some co-development. Dont get me wrong, I love it and will buy on PC day 1, but it just doesnt make sense!
Next up first party games on PC, do it Sony >_>
Do you honestly think Capcom really cares that much about cross-platform play that they'll just ignore the Xbone? Really?
Is EX VS the Gundam game that everyone plays? I always see loads of people playing it but never tried it myself.
It seems like SCE has only ever seen PC gaming as tangentially related to console gaming at best. They've certainly never acted like they perceive it as a direct threat. It would probably be more accurate to say they don't perceive it as existing at all.its still breaking my brain why A) the game is on PC B) sony is talking about it openly instead of it being in the small print C) it having cross play with PS4
Sony always seems to be cool with PC versions. They've only ever gone after console exclusivity. I guess that don't view PC as a direct competitor.
Seems odd though, it might not have the world's biggest sales, but SF is an incredibly high profile game. I wonder when the last exclusive SF game was, I can't think of any.
SonyGaf is mostly happy.Pretty sure we were complaining about the lack of unique content on PS4 just a few days ago. GAF's never happy.
Strangely enough they would not allow Harmonix to make a PC version of Amplitude.
Street Fighter 2 Championship Edition -- only on PCEngine/TurboGrafx. Other consoles got versions of the Turbo Editions.
The original SF2 was only on SNES, I believe. Genesis got later versions.
Is EX VS the Gundam game that everyone plays? I always see loads of people playing it but never tried it myself.
Street Fighter 2 Championship Edition -- only on PCEngine/TurboGrafx. Other consoles got versions of the Turbo Editions.
The original SF2 was only on SNES, I believe. Genesis got later versions.
Thanks, a while ago then.
20th Anniversaries all round! lol.
So wed love to bring Amplitude to a platform like PC, and in fact its something we considered. But at the end of the day, this is Sonys IP and taking it to non-PlayStation platforms is just not in the cards right now. Going into this, we knew how the lack of a PC/Mac/Linux version might have an impact [on our Kickstarter]; were not blind to that fact, as Ive seen some suggest. But we believe in the title, and think that the PlayStation consoles are a great fit for the game.
Without going into detail, it does extend beyond just them owning the name or IP. There are other moving parts that wouldnt necessarily give us a clear path to doing a spiritual successor on other platforms without the Amplitude name.
Sony supports crossplay, not PC.
why so difficult to understand.
If memory serves, Genesis actually got a Champion Edition port that included a Hyper Fighting mode. But I'd be lying through my teeth if I pretended that I knew from memory every subtle nuance of each release.
If memory serves, Genesis actually got a Champion Edition port that included a Hyper Fighting mode. But I'd be lying through my teeth if I pretended that I knew from memory every subtle nuance of each release.
Strangely enough they would not allow Harmonix to make a PC version of Amplitude.
Isn't Amplitude a Sony IP? That's a different kettle of fish than allowing a 3rd party IP on PC.
Edit: Beaten
The X68000 is a home computer as far I'm concernedJapan-only, games came on multiple floppy discs.
There's a Master System version of SF2: CE that was released in Brazil as well. Though once you're using 8-bit graphics and a 2-button controller it's barely the same game anymore.
If Microsoft can fund Dead Rising 3 and keep that as a console exclusive, then I can't see why Sony can't for SFV.
Seems odd though, it might not have the world's biggest sales, but SF is an incredibly high profile game. I wonder when the last exclusive SF game was, I can't think of any.
SFIV iterations combined sold 9+ Million copies plus DLC, plus mobile versions, plus merchandising. http://www.capcom.co.jp/ir/english/business/million.htmlThis is such a niche game. I am sure Sony paid them good if they aren't bringing to ps3,x360 or xbo. Capcom seems like this is how they like doing business. Must need the money up front.
SF franchise must not be as popular as Tomb Raider. No one really attacking Sony or capcom. But I guess no one cared about dead rising 3 online either.
Maybe it says something about capcom.
If memory serves, Genesis actually got a Champion Edition port that included a Hyper Fighting mode. But I'd be lying through my teeth if I pretended that I knew from memory every subtle nuance of each release.
Strangely enough they would not allow Harmonix to make a PC version of Amplitude.
PS1 Tomb Raider games sold 7+ million each.Last Tomb Raider was the best selling chapter in the franchise and it sold like 5M.
Who's the nice game here?