...those are two different people.
So?
The point is that Eurogamer's glowing review of 3D World pointed to four examples of the game's supposed creativity. None of the examples pertained to level design itself, and the other two consisted of a goomba floating in an inner tube and an enemy that gives you coins when you jump on it.
Maybe you think those are 'astonishing' examples of the freshness of 3D World. They seem pretty weak, if not utterly incoherent to me