toddhunter
Member
What makes you think W3 will be like DA:I?
Because all modern big budget games are being pulled towards a singularity.
Also all the quests in TW2.
What makes you think W3 will be like DA:I?
Because all modern big budget games are being pulled towards a singularity.
Also all the quests in TW2.
Because all modern big budget games are being pulled towards a singularity.
Also all the quests in TW2.
I made a 3 sentence post where I said that I simply dont like the way CD Project handled this in comparison to previous articles that were specifically mentioning the issue of paid content and neglected to refer in any way to expansions
But this is how DLC has been done. For years now.
Why did they even imply that they had a different approach?
Let me say it one more time, because seriously this is getting old and I am tired of wasting so much time for shit like this.
It is not the price. I have paid DLC that were much worse than this. It is the fact that CDP seems to manipulate the whole DLC/Expansion thing however it makes them sound better.
Also and ffs honestly, I do understand that 30 hours of content have to be planned beforehand, thing is, to me it sounds like a turn off when you announce it before the game is released.
And I have said so not just for CDP but for most games out there, even though I went and eventually bought the DLC for them. It just doesnt click with me. I dont want to hear about extra payable content before I have even tasted the main dish. It like ordering a steak and then the waiter telling me that in 30 mins I can have a sauce for a price, that will make the dish that much more enjoyable. Perhaps the example aint that great, but whatever, enough time wasted on this.
All I can picture when I learn about dlc for a game that hasn't been released yet is a group of corporate scumbags thinking of ways to steal money from customers in front of a whiteboard, drawing arrows and writing dates. "we will skip this part and we will make a dlc out of it, we will take assets we already have, we will fill it with a stupid amount of padding and we will say it's an incredible value for the price".
And then designers and programmers looking at them thinking "I don't know man..., but I like having a job "
There is a small chance that Regis could appear, I sure as hell hope he will.Haha I just remembered that when Geralt was in Toussaint (book spoilers)basically all the women there paid him to get rid of a succubus while all the men paid him not to get rid of it. And of course this makes me think of Regis
While reading the books I always hoped that Regis and Milva (and even Cahir and Angouleme) would appear in Witcher 3. But I always feared I already knew the reason they hadn't appeared already
You can really tell who here grew up on console gaming and who grew up on PC gaming based on the responses.
It used to be a really common practice in PC gaming for a developer to create a game and then push out an expansion that was from 1/2 to 2/3rds the size of the original game at 1/2 to 2/3rds the price. Games that sold really well often had multiple expansion packs - Command and Conquer and Civilization II are two good examples.
Sometimes, they would another developer would be authorized to do this. Gearbox making Half Life: Opposing Force and Synergistic Software making Diablo: Hellfire are two examples. Other times, a small developer would do an unauthorized expansion (never quite understood how they got around the legal barriers there) but most of them turned out to be pretty mediocre (Starcraft: Insurrection anyone?). Small things like cosmetic skins and map packs used to be given out for free. Unreal Tournament 2004 once released a massive DLC package that included new multiplayer modes, skins, maps and weapons for free because they did not feel like it was large enough to justify charging for it.
Anyways, CDP has has a record of acting like those PC companies of old with how they treat small DLC so I generally have more reason to trust them than say a company like Activision that they'll release an old school like expansion pack rather than a small side quest and town that you can complete in 5-10 hours tops (Mass Effect).
Some modern examples of games using the Expansion Pack model of old PC games from way back when:
- X-COM: Enemy Within
- Dragon Age: Origins - Awakenings - although it's a bad expansion pack IMO.
- Civilization 4 and 5. Good examples, they are basically considered incomplete if you play them in their original form.
Bite sized short side missions like Bioshock Infinite's Season Pass and the Mass Effec 3 DLC's are examples of a more modern approach which I've always felt was very nickel and dime-y in how it was sold to me.
Well sir, should I assume you can't read?
"However, if we do a big adventure, say, 15 or 20 hours long, a very high production value story extention to the game - then we will probably charge for that. "
![]()
Go look at the Witcher 2 interviews and how much they shit on paid DLC then. They have been doing it for years and thats why people are taking this so personally.
Quoting that again?
Go look at the Witcher 2 interviews and how much they shit on paid DLC then. They have been doing it for years and thats why people are taking this so personally.
Maybe if they made that once hinted at large paid expansion for W2 the fan base would have become accustomed to the idea instead we got countless interviews of staff shitting on the idea of paid DLC for over 5 years.
This is a mess of their own creation.
Anyway, our approach is different and relatively simple. All DLC for the PC version is and will remain FREE. Thats not likely to be the story for the Xbox version, because of certain Microsoft policies that need to be followed. But on PC, once you buy our game, you dont need to worry about any additional costs we will provide all updates, including those featuring new content, for free. I think its reasonable than when you buy our product, you can expect us to service it for you quite a long time after release, though less intensively as time goes by. Any payable DLC that appears is likely to be a more classic expansion pack along the lines of, say, Baldurs Gate: Tales of the Sword Coast. But this is a purely theoretical discussion at this point, as we have yet to confirm or even plan any official expansion packs
Quoting that again?
Go look at the Witcher 2 interviews and how much they shit on paid DLC then. They have been doing it for years and thats why people are taking this so personally.
Maybe if they made that once hinted at large paid expansion for W2 the fan base would have become accustomed to the idea instead we got countless interviews of staff shitting on the idea of paid DLC for over 5 years.
This is a mess of their own creation.
2011, paid expansions are mentioned.
http://www.rockpapershotgun.com/2011/09/27/which-witcher-is-the-witcher-2-2-0/
Maybe if they made that once hinted at large paid expansion for W2 the fan base would have become accustomed to the idea instead we got countless interviews of staff shitting on the idea of paid DLC for over 5 years.
Its not hard to find numerous comments / interviews from Project Red staff over the years poo pooing DLC versus the one or two times they hinted at maybe doing paid expansions one day.
Are people still salty? It's $25..that's not much at all...don't like it then don't get it. If $25 is too expensive then you're in the wrong hobby.
Yep thats it right there. The definition of semantics. Thanks for actual proof.
Also, kind of "weird" (to say the least...) that 1 month before the game is released you are being informed about "expansions" and 30 (THIRTY) hours worth of gameplay....
They havent released the game yet they have already planned another 30 hours of content?
Sorry but that sounds poor to me. You can defend this all you want, it still sounds shitty to me.
The least they could do, is announce that they have 30 more hours of payable content planned, 2-3 months after the game's release...
My point is, that they should at least have mentioned SOMETHING about ex[ansions there, shouldnt they? But they obviously didnt, because that "16 free DLC" tagline sounds way to good to be spoiled by something like this...
Declaring Witcher 3 would have all DLC free and then seperating the DLC/expansions qualifiers so that their first public statement regards post-release support was still valid, is a very much a douche move.
CDPR just arent who they were and I feel they are playing up to their audience - principles never last. I have no issue paying for decent DLC, but lets call a spade a spade...
ps3ud0 8)
Well if it's not that hard to find, then by all means, post away.
There could actually be some kind of legitimacy and debate to the discussion if you actually posted proof of what you claim, but as of right now you just look like a complete fool.
You're correct. 25$ is in fact a ludicrously low price for two proper expansions of a full priced title. Considering that and what the content actually seems to be, it sounds like a normal DLC sized content. Why not call it DLC? Well...
Thank you, these are proper sizable expansion packs releasing well after the main game release.You can really tell who here grew up on console gaming and who grew up on PC gaming based on the responses.
It used to be a really common practice in PC gaming for a developer to create a game and then push out an expansion that was from 1/2 to 2/3rds the size of the original game at 1/2 to 2/3rds the price. Games that sold really well often had multiple expansion packs - Command and Conquer and Civilization II are two good examples.
Sometimes, they would another developer would be authorized to do this. Gearbox making Half Life: Opposing Force and Synergistic Software making Diablo: Hellfire are two examples. Other times, a small developer would do an unauthorized expansion (never quite understood how they got around the legal barriers there) but most of them turned out to be pretty mediocre (Starcraft: Insurrection anyone?). Small things like cosmetic skins and map packs used to be given out for free. Unreal Tournament 2004 once released a massive DLC package that included new multiplayer modes, skins, maps and weapons for free because they did not feel like it was large enough to justify charging for it.
Anyways, CDP has has a record of acting like those PC companies of old with how they treat small DLC so I generally have more reason to trust them than say a company like Activision that they'll release an old school like expansion pack rather than a small side quest and town that you can complete in 5-10 hours tops (Mass Effect).
Some modern examples of games using the Expansion Pack model of old PC games from way back when:
- X-COM: Enemy Within
- Dragon Age: Origins - Awakenings - although it's a bad expansion pack IMO.
- Civilization 4 and 5. Good examples, they are basically considered incomplete if you play them in their original form.
Bite sized short side missions like Bioshock Infinite's Season Pass and the Mass Effec 3 DLC's are examples of a more modern approach which I've always felt was very nickel and dime-y in how it was sold to me.
In his post there are two of such statements right away.
The thing is, what does "DLC sized content" even mean?You're correct. 25$ is in fact a ludicrously low price for two proper expansions of a full priced title. Considering that and what the content actually seems to be, it sounds like a normal DLC sized content. Why not call it DLC? Well...
Well if it's not that hard to find, then by all means, post away.
There could actually be some kind of legitimacy and debate to the discussion if you actually posted proof of what you claim, but as of right now you just look like a complete fool.
Because CDPR is a PC-oriented dev and in PC world expansion is a common thing to define a huge-sized "DLC".
You can't download additional content back then, so PC "DLC" are called expansion and shipped in retails.
Like I said.
Its not hard to find numerous comments / interviews from Project Red staff over the years poo pooing DLC versus the one or two times they hinted at maybe doing paid expansions one day.
The developer adds, “We believe patches, fixes and additional content should be provided to gamers free of charge. Only something really big, and something that will not make you feel ripped off, justifies a price tag.”
“Yeah, we are making a statement,” he added. “We, as gamers, would like to be treated this way, 'Hey, give me free DLC.' It doesn't have to be something huge. And I'm saying we aren't giving out huge stuff, we aren't giving tens of hours of storyline here, we are giving small bits of pieces that don't cost a lot.
Those links are disproving the point he's trying to make.
Yeh you wouldn't get 2 proper expansions for 25$.
It's just CDPR marketing doing its thing again. Of course, after all the previous claims they've made they cannot call it DLC, so they call it expansions.
On the one hand I'm in favor of good games over bad ones, so if The Witcher 3 turns out fantastically, great.
However, if it doesn't turn out to be good then I'm just as happy if that means people treat CDPR's marketing bullshit with the critical eye they want to avert currently.
Yeah, I'm not too worried about the value proposition given the kind of dev that CD Project is but a DLC/expansion announcement prior to the release of the main game still bums me out. At least wait until we are playing the game and lust for more content.When will developers learn to not announce DLC passes well before release.
Now fair enough, even if it isn't as much, you can still call it expansion. But it's that CDPR specifically called out other devs/industry practices concerning DLC and whatnot and then announce smaller sized expansions, two that is, before release. These 'expansions' are only named as such because of their previous PR statements, certainly not because of their size (although they even have the audacity of claiming just that). .
Well for one.
http://attackofthefanboy.com/news/witcher-2-devs-industry-trending-overexploiting-gamers/
"I also think it was a very bold statement for us in terms of respecting the fan base, Iwinski said. A lot of companies would put that in and be like, Hey, thats perfect for an expansion set. Charge 20 bucks, more revenue! But thats not our way, we like it like this. "
Its the DLC versus Expansion difference thats biting them in the ass. Its the kind of spin you would expect from a Microsoft or EA executive. Ultimately it comes across as basically saying "ALL DLC WILL BE FREE!!! ARENT WE THE BEST!!! (expect for this DLC over here)".
They should have been more cartful on that high horse of theirs.
This is what I was saying in my previous that regardless of CDPR's own definition and stance on the difference between DLC & Expansion their believe does not dictate or change how the market perceive/view something as DLC. Especially within the console space (less so on PC) there's no difference between the 2 anymore in a general sense.Well for one.
http://attackofthefanboy.com/news/witcher-2-devs-industry-trending-overexploiting-gamers/
"I also think it was a very bold statement for us in terms of respecting the fan base, Iwinski said. A lot of companies would put that in and be like, Hey, thats perfect for an expansion set. Charge 20 bucks, more revenue! But thats not our way, we like it like this. "
Its the DLC versus Expansion difference thats biting them in the ass. Its the kind of spin you would expect from a Microsoft or EA executive. Ultimately it comes across as basically saying "ALL DLC WILL BE FREE!!! ARENT WE THE BEST!!! (expect for this DLC over here)".
They should have been more cartful on that high horse of theirs.
That article is quoting the original interview on Gamasutra. The full context is about companies wanting to cut out significant important parts of the main game to charge for it as DLC. The example used is the Iorveth vs Roche choice.Well for one.
http://attackofthefanboy.com/news/witcher-2-devs-industry-trending-overexploiting-gamers/
"I also think it was a very bold statement for us in terms of respecting the fan base, Iwinski said. A lot of companies would put that in and be like, Hey, thats perfect for an expansion set. Charge 20 bucks, more revenue! But thats not our way, we like it like this. "
You mentioned that [Roche vs Iorveth branching story] was an experiment for you. Was it a success? Was there anything about it that didn't go as planned?
AB: For sure it was a success, but probably half of our players didn't even realize that they can choose totally different paths.
MI: And that's actually something we could improve in terms of communicating with the player -- telling them that there is such an option in the story. There were so many people who only found out about the choice over the internet or by their friends, or they never found out at all. So in that case, you can say that all the work we put into that other area of the game went to waste for those players.
AB: But we don't want to tell people, "Okay, this is a special moment where you have to make a choice," or you'll lose something. In Act 1, we had a few of those moments, but maybe we could do it a bit differently.
MI: I think we didn't successfully communicate it. To make it a more appealing feature for players, we didn't make it visible enough.
AB: But I don't know how we can communicate that without spoiling things or destroying the immersion. It's very tough, but that's why it was an experiment.
MPG: Everything is about choices and consequence. For us, it was natural, because we had Iorveth and Roche, two strong NPCs, and if you stand against one of them, you should get a different story.
MI: I also think it was a very bold statement for us in terms of respecting the fan base. A lot of companies would put that in and be like, "Hey, that's perfect for an expansion set. Charge 20 bucks, more revenue!" But that's not our way, we like it like this. You can be sure to expect more experiments from us. (Laughs)
This is what I was saying in my previous that regardless of CDPR's own definition and stance on the difference between DLC & Expansion their believe does not dictate or change how the market perceive/view something as DLC. Especially within the console space (less so on PC) there's no difference between the 2 anymore in a general sense.
Their best option would have been to keep their mouths shut but obviously it's too late for that now so now they have to deal with the consequences.That is great and all. What other language could they have used to differentiate beyond actually defining what their stance is? Because DLC is an amorphous definition they have often clarified what they consider "DLC".
Would it have been better for them to invent new terms completely?
This is what I was saying in my previous that regardless of CDPR's own definition and stance on the difference between DLC & Expansion their believe does not dictate or change how the market perceive/view something as DLC. Especially within the console space (less so on PC) there's no difference between the 2 anymore in a general sense.
Indeed, they should have said no comment about everything every time anyone asks them about anything.Their best option would have been to keep their mouths shut but obviously it's too late for that now so now they have to deal with the consequences.
Their best option would have been to keep their mouths shut but obviously it's too late for that now so now they have to deal with the consequences.