TheWorthyEdge
Member
I was very on the fence about this game and that mission trailer didn't help. But I decided to watch the Gameplay Trailer and wow. Crap. I may have to get this....ugh
It's also unreasonable to call them amazing, as the person i was responding to did.
So this just happened:
http://www.gamespot.com/articles/microsoft-apologizes-for-confusion-over-1080p-60fp/1100-6426814/
I really thought it was XB1 footage. How naive of me.
I really feel sorry for the people who can't play a game because they're put off by facial animations and movement (which I think are excellent). I'm so happy I can enjoy a game for its gameplay and not for its visuals.
I guess the only console footage we've seen of this game is last year's E3 demo. Seems literally everything else is from the PC version.In the Gamespot video they said you can only play with an Xbox controller atm because they haven't finalized the KB+M config yet
So thats why the footage has Xbox prompts
yeah I think it's the flimsy combat I find a little offputting, especially coming off BloodBorne it is especially noticeable.The talk of poor combat is worrying me again.
I guess the only console footage we've seen of this game is last year's E3 demo. Seems literally everything else is from the PC version.
I really can't agree based on what we've seen - I'm incredibly excited for Wild Hunt but the combat looks nowhere near as fluid or visceral as Bloodborne. That's not to say it looks bad of course, but the combat in Bloodborne is weighty and has a sense of impact (both with sound and visuals) that Wild Hunt, along with most other action RPGs, lacks.
Really enjoyed the video, been waiting for a big open RPG for a while. The side quest looked great, some decisions to be made, good variety, hopefully the majority of the side quests in the game are the same standard.
Tad off-topic, but I wonder how much development of Witcher 3 has cost CDPR. I found some old figure of 15M USD, but that was pre-delays figure.
Hard to believe that Witcher 2 cost them "only" 10M USD to develope.
One of the worst encoded YouTube videos I've seen for a high profile game on an official channel.
Okay, so the scale of how much they're fitting in the game is impressive. We shouldn't conflate that with how the NPCs, in and of themselves, look. People do not take a "Well, considering..." approach to judging games at face value, rightly or wrongly.
The number of NPCs or scale of the game won;t matter if people cannot suspend their disbelief at the models. They'll probably never get around to exploring everything or meeting everyone because of it.
Showing a WoW level fetch quest doesn't look good either.
Showing a WoW level fetch quest doesn't look good either.
Showing a WoW level fetch quest doesn't look good either.
Dev quotes on the quest.
- If you just search for the box and don't bother with anything else, you can come back to the merchant just fine. The quest does not prompt you to investigate more until you actively investigate something that is out of place but not necessarily the box.
- If you don't bother to further investigate, you will not have the option to expose his lies.
- If you want a more challenging approach to catching the man maybe you should find out where he is operating from? Maybe he has friends, after all he mentioned a unit. Maybe you could use other ways to knock him down? Maybe you forgot how to horse for a moment and lose his tracks.
- And last but not least, this is a prologue area Quest. It is intended to help players get more comfortable with the game, how it works, and the systems in play. For this we also have to take into account people who have never played a Witcher Game, or an RPG, or maybe even a Video Game before. Which is why the structure is relatively straightforward. However there are still many variables at play here that you could nto see in a single play of the quest.
chase sequences with infinite allowed time and no punishment for failure.
You're probably being influenced by how much you like the game and the feeling you get playing it. I'm only talking about how the combat in each game looks. I've been a martial artist for most of my life and have achieved black belt rank in two styles. If I knew nothing about either game and somebody just showed me some footage of the combat of each game I think Witcher 3's combat easily looks more visceral and realistic. The Souls games (including Bloodborne) have always looked clunky and slow to me. The animations aren't great and everything is so exaggerated and telegraphed.
So this just happened:
http://www.gamespot.com/articles/microsoft-apologizes-for-confusion-over-1080p-60fp/1100-6426814/
I really thought it was XB1 footage. How naive of me.
Ah I see what you mean, Bloodborne is very stylised and not at all realistic. Witcher combat does seem more grounded. I'm not sure about visceral though - the other souls games I'll grant, but the way the weapons impact flesh in Bloodborne along with the way blood sprays is, to me, the very definition of visceral. The threaded cane for example, just watching a video you can really feel how the whip lashes across enemies.
I just realised I sound like a psychopath. I'm not!
Holy shit at some of the hyperbole in this thread. GTAV npcs look better?! What in the world? Also for some reason it's a big deal for MS to put pc gameplay on their channel despite Sony doing the same multiple times for Arkham Knight? Oh lord. Cynical gaf is the worst sometimes.
Holy ploughing shit, that presentation
Arggghh I hope my 680 will do well
Dev quotes on the quest.
If you just search for the box and don't bother with anything else, you can come back to the merchant just fine. The quest does not prompt you to investigate more until you actively investigate something that is out of place but not necessarily the box.
If you don't bother to further investigate, you will not have the option to expose his lies.
If you want a more challenging approach to catching the man maybe you should find out where he is operating from? Maybe he has friends, after all he mentioned a unit. Maybe you could use other ways to knock him down? Maybe you forgot how to horse for a moment and lose his tracks.
And last but not least, this is a prologue area Quest. It is intended to help players get more comfortable with the game, how it works, and the systems in play. For this we also have to take into account people who have never played a Witcher Game, or an RPG, or maybe even a Video Game before. Which is why the structure is relatively straightforward. However there are still many variables at play here that you could nto see in a single play of the quest.
I wouldnt be surprised
Why show gameplay from inferior systems?
No offense to the Sony and MS fans but playing TW3 at 60fps at HD resolutions is clearly the best way to experience it
I'm just relieved someone else notices this. Interesting to hear that it's been a part of the series. It's super off putting, but I hope I get used to it while playing because it seems like it's gonna be a staple of dialog.Yeah, that always jumps out at me, too. The original English translation for Witcher 1 (pre-EE, less so with the tweaked EE) did it all the time, even in full dialog. It makes me wonder if it's a character quirk from the books or something; I've read part of The Last Wish but haven't seen it yet, so I dunno.
So this just happened:
http://www.gamespot.com/articles/microsoft-apologizes-for-confusion-over-1080p-60fp/1100-6426814/
I really thought it was XB1 footage. How naive of me.
If not, theres deals for 970 with Witcher 3 for ~ $295 after rebate![]()
I thought 60fps was just a YouTube thing.How could it have ever been from the XB1 if it was 60fps?
Did u really think that was on Xbone?
M8, the average gamer is pretty naive, no offense.
Holy shit at some of the hyperbole in this thread. GTAV npcs look better?! What in the world? Also for some reason it's a big deal for MS to put pc gameplay on their channel despite Sony doing the same multiple times for Arkham Knight? Oh lord. Cynical gaf is the worst sometimes.
Lol, sure it does.The lighting looks really bad. Oh well.
Lol there is nothing clunky about souls, best combat in any rpg and its not close.You're probably being influenced by how much you like the game and the feeling you get playing it. I'm only talking about how the combat in each game looks. I've been a martial artist for most of my life and have achieved black belt rank in two styles. If I knew nothing about either game and somebody just showed me some footage of the combat of each game I think Witcher 3's combat easily looks more visceral and realistic. The Souls games (including Bloodborne) have always looked clunky and slow to me. The animations aren't great and everything is so exaggerated and telegraphed.
Yeah, I just don't get a lot of the comparisons. Like why aren't these medieval homes as big as those in 18th century Paris? Why doesnt this look like Souls combat? May as well ask why PoE's combat doesnt look/feel like Persona.
combat looks kinda Ass Creed-ish to me. i hope i'm wrong
This turned me off big time from the game. Looked very by the numbers with cringe worthy animation and NPC interactions.
Probably not going to pick it up now after watching recent footage.
This turned me off big time from the game. Looked very by the numbers
This turned me off big time from the game. Looked very by the numbers with cringe worthy animation and NPC interactions.
Probably not going to pick it up now after watching recent footage.
You can tell its a bit janky and flat in 20 seconds. I'm still in, but skipping that quest lol. I guess we can't expect Unity visuals from a much smaller team, but it doesn't look like its initial footage that wow-ed me eitherOdd reaction to 8 minutes of a 200+ hour game.
I must be missing a whole bunch of massive, open world RPGs with top-tier animation and NPC interaction. Please enlighten me so I can play those instead of this.
You can tell its a bit janky and flat in 20 seconds. I'm still in, but skipping that quest lol. I guess we can't expect Unity visuals from a much smaller team, but it doesn't look like its initial footage that wow-ed me either
This turned me off big time from the game. Looked very by the numbers with cringe worthy animation and NPC interactions.
Probably not going to pick it up now after watching recent footage.