FunkyMunkey
Banned
Do we actually have data on this or is this just something people have anecdotal experience about?
if you look at how many people have pirated a game (numbers) and how much a game sells when on sale (especially in a steam environment where it's 1 activated of a game per account), it's ridiculous not to attribute some of the sales to previous pirates of the game. to think every single one of those sales were people holding out 100% until a sale versus people previously pirating it and getting it on sale later knowing they enjoyed it
Edit: The sad thing is, if he put crazy DRM on it he would have gotten bashed in a different way. This is not an online game that is constantly doing checks in the background.
Mid-tier PC games are definitely not a fun market... only certain types of titles appear to have enough perceived value.
i agree, i imagine it's very difficult to find a balance between inherent and perceived value as those directly influence sales (as with everything else that is sold on earth)