Titan meter changes and third person Titan embarking aside (two features I agree are steps down), I generally found Titanfall 2 to be a superior game to Titanfall 1.
This thread is evidence that my opinion on the matter is absolutely not going to be a very agreed upon one.
Following the release of the pretty promising single player impressions and footage, I reinstalled Titanfall 1 on my Xbox One ahead of the technical test in excitement. I had a good time. It's still not a bad game. It took me about 5 matches to get into the swing of things again, but once I did, I was finding myself able to generally hang with those who had stuck around and gotten extremely good at the game.
I then start Titanfall 2 tech test on my PS4, and it honestly doesn't feel THAT different to me. I think I agree that the map design is changed to generally disallow huge chains of momentum together, but when I see the gifs and the short clips of players utilizing that from Titanfall 1, and despite having pulled some of that sort of stuff off myself and finding it incredibly satisfying, the new map design works better for a competitive environment, IMO. I feel that many of the gifs and clips being shown as evidence of Titanfall 1's superiority are either very situational and not indicative of the whole of Titanfall 1 play or demonstrate a scenario in which an objective was achieved with little to no resistance from an enemy team because traversal and map design was generally TOO efficient and giving the player opportunity to completely dominate. I'll secede that I do think that the players in those scenarios have an extremely strong map knowledge and that is indeed an advantage afforded to them by more knowledgeable play (and I believe it's important that better-experienced players do have a strong advantage in competitive play), but with the various CTF captures being shown, it's literally like 10-20 second point-to-point dash with complete avoidance of enemy resistance... There's plenty to praise about how intuitive the controls of TF1 were and how well the maps were designed around utilizing it, but the truth of the matter (for me anyway) is that I think after adapting to the expectations of Titanfall, those quick, non-confrontational plays were the order of the day, and I think that's sort of stale and bad for a competitive environment.
Titanfall 2 limiting the opportunities to traverse the level along chained wallruns and elongated, momentum-driven jumps does actually alter the spirit of the game, but I think it creates a stronger competitive environment where players more frequently encounter one another, and overall creates a more robust competitive environment where player versus player is more in balance with player versus environment. Titanfall is still unique in the 2 Tech Test because I still think map knowledge and the ability to traverse the maps efficiently still provides a key advantage over lesser players, but I think using the map to as readily avoid confrontation is less of a factor, and the overall balance of dealing with both environmental and player factors is much better in Titanfall 2.
I also greatly appreciate new mechanics like the battery fetching/stealing mechanic, which mechanically promotes stronger team coordination.
That said, it's still my plan to continue playing Titanfall 1 when the tech tests aren't up and before the full Titanfall 2 game launches, but after the first tech test, I'm personally very interested in playing Titanfall 2, and I think I'm overall going to enjoyit more, despite agreeing that some things in the tech test felt relatively faulty (specifically, again: third-person titan embarking and backpedaling titan meter suck).
I certainly didn't spend the time to think about and type this up to tell everyone here they're wrong and get all confrontational, but I do hope that some people kind of see it this way. I get that Titanfall kind of established its identity with the ridiculously cool momentum plays, but perhaps there are superior ways to keep some of the other identifying elements such as the contrast of scale and pace of play between pilot and titan, NPCs as team score opportunities, etc... while still bringing a better balance of PVP and PVE elements... and to me, at least, Titanfall 2's tech test is mostly achieving that.