ViewtifulJC
Banned
and ya'll thought TF1 died fast
TF2 didnt even survive the free alpha weekend intact
TF2 didnt even survive the free alpha weekend intact
I feel the same way people crying they can't get Titans simply aren't playing the game correctly. I got like 5 or 6 Titans in a single game. I like the new system because it forces players to try and stay active and contribute to the team.
see, you're too dedicated. you loved the first game and you were going to give this one it's due diligence. People aren't going to do that.This pretty much sums up my experience exactly! At first (hours 0-3ish) i was totally of the mindset that TF1 was where i wanted to go back to. After about10-15 hours with the tech test over the weekend i'm completely sold and honestly prefer TF2 over TF1 in many (but not all) areas.
Want to elaborate?
The whole game is called Titanfall, and was always half about fighting in your Titans.
Now only players with a certain skill level will get a Titan regularly.
That's terrible.
see, you're too dedicated. you loved the first game and you were going to give this one it's due diligence. People aren't going to do that.
Most people are going to pick it up, and if the mechanics don't click right away, if they start getting crushed by good players, they'll stop playing, and then they'll come to the internet to be told if the game is good or not.
see, you're too dedicated. you loved the first game and you were going to give this one it's due diligence. People aren't going to do that.
Most people are going to pick it up, and if the mechanics don't click right away, if they start getting crushed by good players, they'll stop playing, and then they'll come to the internet to be told if the game is good or not.
I'm more than willing to hop into some attrition matches today with anyone else that thinks i'm wrong. Lets go observe the population out in the wild, shall we?Why are you quick to say things like "only 1% of people parkoured in titanfall 1" ?
Honestly who are you trying to convince of that. I have 250 hours in titanfall 1 (sorry if it's not 10k like you probably have) and I just find what you're saying to be wrong.
True. But then again come few weeks post launch I have a feeling the vocal minority will have either grown to enjoy the game or moved on to one of the other shooters being released in that window. All in all TF2 will likely have a very large population. These doom and gloom prophets will go away.
Don't worry about arguing the 1% with him. Already tried. Gave up. He's nuts.Why are you quick to say things like "only 1% of people parkoured in titanfall 1" ?
Honestly who are you trying to convince of that. I have 250 hours in titanfall 1 (sorry if it's not 10k like you probably have) and I just find what you're saying to be wrong.
I'm more than willing to hop into some attrition matches today with anyone else that thinks i'm wrong. Lets go observe the population out in the wild, shall we?
What's even more funny and ironic is that in the end Respawn (knowingly or not) just gave every single player an opportunity to bunnyhop(slidehop) easier than you could in the first game. https://www.youtube.com/watch?v=HFhysHHKxFQ You may be able to question me on the parkour, but you definitely can't argue with me that most of the population below the very best actually bunnyhopped in this game. Now everyone can practically pull this off.
That is my hope too. I really enjoyed what the new game has to offer and I can't wait to see the new titan classes as well as play a normal rotation of maps. I can't wait to have some discussions with people who enjoy the game opposed to just the constant bashing.
Yup... this is what i've been talking about and using to get from one side of the map to the middle objective spawn in an instant before anyone. It's SUPER easy. Hell, even easier than the sprint/melee boos in No Mans Lie lol.
see, you're too dedicated. you loved the first game and you were going to give this one it's due diligence. People aren't going to do that.
Most people are going to pick it up, and if the mechanics don't click right away, if they start getting crushed by good players, they'll stop playing, and then they'll come to the internet to be told if the game is good or not.
Sucks that this is what Titanfall is going to be. A glitchy exploit to slowly bounce along the ground instead of flying along walls and shooting across ziplines.
Huh? But bunnyhop was in some ways an exploit that allowed you to keep and even gain momentum indefinitely. We're not talking about zip lines and parkouring. And they already commented on the speed reduction on wall runs so that's probably going to get adjusted.Sucks that this is what Titanfall is going to be. A glitchy exploit to slowly bounce along the ground instead of flying along walls and shooting across ziplines.
Most players don't get it though. There are people that do, and that have legitimate concerns with well informed opinions. Sadly, that's not everybody. Just look above. And below. How can anyone make a solid decision in 3 games? How can you even know how to play or know what the game has to offer in 3 freaking matches?Yes keep saying this, the players just don't get it, if they don't like it they must be wrong and sheeple
and ya'll thought TF1 died fast
TF2 didnt even survive the free alpha weekend intact
This is where I'm at. Give me TF1 acceleration (metrics show the speed is the same as TF1 but accelerations are not), tweek stim pack, and titan timers and regen shields with cores (so I can get more hot and steamy mech on mecha action. Not enough people get a titan to drop, I want more fodder for MY titan.) And this game is almost perfect for me. I'm sure if attrition isn't in it WILL be in the future because of popular demand I'm sure of it. Game modes and maps I'm not to worried about, we've only seen 2/3 of each. If we do get our speed boost snipers/dmrs either need to go hit scan or faster projectile speed because an increase in overall player speed is an indirect nerd to them.This pretty much sums up my experience exactly! At first (hours 0-3ish) i was totally of the mindset that TF1 was where i wanted to go back to. After about10-15 hours with the tech test over the weekend i'm completely sold and honestly prefer TF2 over TF1 in many (but not all) areas.
It's really not any different than TF1 and it's honestly not that bad.
For me, switching Titans to a scorestreak is flawed not because of how easy/hard they are to get now, but it betrays the whole philosophy of the game IMO.
Titans on scorestreaks basically says to the player: you don't need this. It's something you can work towards, but you don't need it.
Whereas TF1 was more like: GET READY FOR TITANFALL YO
I made it three games. Waiting to see what changes they make for weekend two.
My EA access sub is going to super handy for trying this before I commit.
I disagree. I cannot play Titanfall 2 the way I play Titanfall. It's a massive disappointment that the sequel to my favorite multiplayer game of the past decade doesn't play anything like its predecessor, and what they've replaced it with can be described as somewhat functional if you use an exploit.
For me, switching Titans to a scorestreak is flawed not because of how easy/hard they are to get now, but it betrays the whole philosophy of the game IMO.
Titans on scorestreaks basically says to the player: you don't need this. It's something you can work towards, but you don't need it.
Whereas TF1 was more like: GET READY FOR TITANFALL YO
I'm obviously in the minority but I fucking love this change.
I don't see how limiting a fundamental part of the gameplay experience is a good change.
To each their own, though.
I disagree. I cannot play Titanfall 2 the way I play Titanfall. It's a massive disappointment that the sequel to my favorite multiplayer game of the past decade doesn't play anything like its predecessor, and what they've replaced it with can be described as somewhat functional if you use an exploit.
All I care about is the single player and THAT does seem like it'll disappoint at all.
I know this is a bit off topic, but I have just bought an Xbox One and was planning on getting Titanfall 2 and, as Titanfall 1 is only about £5 at the moment,i was going to pick it up cheap.
My question is, is it worth it for a fiver? I understand there is no campaign, is multiplayer dead now? Will it taint my Titanfall 2 experience?
I know this is a bit off topic, but I have just bought an Xbox One and was planning on getting Titanfall 2 and, as Titanfall 1 is only about £5 at the moment,i was going to pick it up cheap.
My question is, is it worth it for a fiver? I understand there is no campaign, is multiplayer dead now? Will it taint my Titanfall 2 experience?
The irony is that the timer promoted camping more than not having a timer does. It's such a weird thing to see people argue for it. In intense matches of pilot hunter, and even attrition, lots of people would choose not to come out of buildings and wait for their Titans.
The irony is that the timer promoted camping more than not having a timer does. It's such a weird thing to see people argue for it. In intense matches of pilot hunter, and even attrition, lots of people would choose not to come out of buildings and wait for their Titans.
The irony is that the timer promoted camping more than not having a timer does. It's such a weird thing to see people argue for it. In intense matches of pilot hunter, and even attrition, lots of people would choose not to come out of buildings and wait for their Titans.
Except it's not because TF2 will not be apart of EA Access and the trial period
And that's an argument that can be made. I'm sure in the end they'll bring it back but this idea that the timer didn't promote camping is horribly flawed.It's now more heavily skewed towards skilled play, with the rich getting richer much faster than other players. And I don't think that benefits the gameplay of Titanfall.
The campiness we saw in this tech test had a lot to do with the spawns in those maps, not the actual meter. It was too easy to spawn trap.If anything, this game is a lot more campy now. Did you notice how the timer can degrade in TF2? It's designed for good players to just get richer, while the lower skilled players are picked off.
Titanfall 1 promoted movement.
And that's an argument that can be made. I'm sure in the end they'll bring it back but this idea that the timer didn't promote camping is horribly flawed.
The campiness we saw in this tech test had a lot to do with the spawns in those maps, not the actual meter. It was too easy to spawn trap.
Except it's not because TF2 will not be apart of EA Access and the trial period
And that's an argument that can be made. I'm sure in the end they'll bring it back but this idea that the timer didn't promote camping is horribly flawed.
The campiness we saw in this tech test had a lot to do with the spawns in those maps, not the actual meter. It was too easy to spawn trap.
Map design is another issue, but we'll see how the launch product is.